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Kotaku at PAX: What makes Rift different?

By on Sep 10, 2010 at 1:29 pm, in News, RIFT  |  Comments: No comments yet

Kotaku has posted some videos and their impression of Rift from their time at PAX. If you’re an avid follower of Rift, then you won’t find any new information but the videos do show you more perspectives of the game. For those that are new to the game it introduces you to rifts, invasions and touches on the soul system.

The other distinguishing element of Rift is its dynamic content. The developers hope that players will experience an MMO world that feels like it’s living and progressing even when they are not there. This dynamism is evident by those rifts from which the game gets its name. They appear as tears in the fabric of the world. They’re the potential beachheads of invasions from forces of earth, fire, water, air, life or death. When a tear appears, players can try to seal it. If it opens all the way and becomes a rife, an invading force enters and marauds their way to towns.

Videos beneath the break.


Ryan Raplee

Ryan Raplee

Ryan Raplee

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