Necromancers are offensive mages who have mastered the forbidden art of reanimating the dead and binding them to their will. Their twisted magic allows them to siphon off the vital essence of their opponents leaving them frail and unable to defend themselves from their undead minions.
The Necromancer is a very easy Soul to master in the Mage Calling. It allows the Mage to use deadly spells that drain an opponent’s vital energies and leaves them vulnerable to our undead minion’s attacks. Necromancers rely heavily on their undead pets; therefore almost every spell they cast will benefit their pets in one way or the other.
Necromancer is a great Soul to start out with during early levels. It gives you a pet that will protect you and keep you company throughout all of your adventures. You can either use a Melee pet (Skeletal Horror and Skeletal Zealot) the that will run to the mob and attack it with its blades, a Tanking pet (Skeletal Stalwart and Skeletal Knight) that will take aggro from the mob and soak up all the attacks that were going to be directed to you in the first place, and last but not least, a Caster pet (Shadow Revenant) that will stay safely right beside you and cast a fury of spells into your opponent.
Also, Necromancers are great at regaining lost Health during an encounter through the use of Soul Purge and Essence Link.
You have to build up Charge to use Soul Purge and you need to have your pet attacking the mob to get health from Essence Link, but both can be very powerful for the Necromancer to boost their health back up.
Necromancers have at their disposal other spells that will reduce their enemies Spell/Attack Power, Snare (Slow) them or remove one of their beneficial spells (Purge). Plus, they have two spells that allows them to only heal their pets or a friendly target.
Last but not least, Necromancers have a nifty spell called Feign Death that allows monsters to completely ignore you when used. It’s great to use when your group is about to wipe or you just want some pesky mobs you aggroed by mistake to leave you alone.
Due to the Necromancer relying heavily on their pets, they become very vulnerable without one. Without a pet, the Necromancer’s damage per second will go down substantially; so it’s of utter importance to always have a pet alive.
Also, Necromancers don’t have any Emergency Abilities that will allow them to survive a hail of blows from enemies so they’re very susceptible to damage if they’re focused on. They have to rely on the secondary Souls they have chosen for survivability or on their group members.
Necromancer’s Soul Tree:
The Necromancer’s Soul tree has many abilities that focus exclusively on increasing their pet’s damage. This makes the Necromancer a very unilateral Soul because it doesn’t mix well with the other Mage Souls available.
Also, Necromancer uses exclusively Death spells, therefore only the Warlock Soul will benefit Necromancer in allowing Necromancers to do more damage with their spells and abilities.
The points I spent on Necromancer tree are shown right here. This decision I believe is the best way to spread your points around on the Necromancer tree to get the best abilities and damage increases for you and your pet and giving you 33 extra points for you to spend in any other Tree of your choice.
These 33 points spent on the Necromancer tree will give you the best pets for a level 50 Mage, increase your pet’s damage substantially due to Clattering Bones and Vengeful Spirit, and allow you use Lich Form and Empty the Crypts as Damage Cooldowns whenever they’re available.
Hayzee’s Necromancer Spec:
This was my personal choice for a Necromancer spec. It allows me to have good DPS cool downs with Lich Form and Empty the Crypts, a good single target DPS with Skeletal Zealot and single target DoTs along with Void Bolt + Life Leech combo, and a good AoE DPS with Shadow Revenant , Radiate Death, Grave Rot and Devouring Shadows.
For the third soul you can take Chloromancer for Radiant Spores for extra healing or Archon for increased Stats with Searing Pain and Pillaging Stone.
Of course, make your spec however you prefer. Some people go 51 Necro and put the rest on Warlock; others go deeper into Warlock for Defile and put fewer points into Necro. This is the magic of Rift, where you can build your Specs to your liking.
Necromancer Spell Rotations:
For a spell rotation or casting order, I’m going to use a Casting Priority System. This simply means that you’re going to cast spells by prioritizing them whenever they’re ready to be used or when the DoT or Debuff has run its course on the enemy.
This spell rotation is simple for Single Target dps. All you have to do is use Lich Form and Sacrifice Life: Damage as soon as they’re both up. Then make sure you use Empty the Crypts as soon as possible as long as you have the Charge to use it. Then simply cast Grave Rot (to keep Deathly Calling on the mob) and always have Looming Demise, Necrosis, Dark Touch and Neddra’s Grasp on the mob. If all those DoTs and Debuffs are up, then just simply cast Life Leech and maintain it while spamming Void Bolt as filler.
For a Skeletal Zealot, which is going to be your main pet for Single Target dps, having 5 stacks of Deathly Calling on the mob will make the pet do 150% more damage with Soul Rend and lowers the cool down of Blood Spike by 0.5 seconds while consuming 1 stack of Deathly Calling. Also, maintaining Looming Demise and Necrosis on your primary target will mean that Jagged Wound will deal 150% more damage, Soul Rend will deal 50% more damage and Blood Spike will deal 100% more damage. It is imperative you maintain Deathly Calling, Looming Demise and Necrosis on your target at all times.
With this casting priority system, I was able to do this amount of DPS on the Test Dummy:
For Multiple Targets or AE you will be using the Shadow Revenant pet. Your spell rotation will be very simple. You will be casting Lich Form and Sacrifice Life: Damage as soon as they’re available. Maintain Grave Rot on cool down on your primary target while also maintaining Looming Demise and Necrosis on him. Afterwards you will cast Dark Touch and Neddra’s Grasp then immediately use Radiate Death on your target to spread Dark Touch and Neddra’s Grasp to 6 other enemies nearby your target. Then you will use either Mortality (if you’re in melee range and it’s not on cool down) or Devouring Shadows while you wait for the other spells to either be available or have run their course on the enemy.
Just like the Skeletal Zealot, the Shadow Revenant will get increased damage from having 5 Deathly Calling stacks and having Looming Demise and Necrosis on their primary target. Death Calling will make the Shadow Revenant’s Ruination spread to 4 other enemies while consuming a stack of Deathly Calling and allows Blood Corruption to stack with itself while consuming Deathly Calling as well. Necrosis allows Ruination to spread the pet’s own Necrosis DoT to all the enemies Ruination hits and makes Oblivion do damage in an Area of Effect to each mob affected by Necrosis. Looming Demise will spread to every other mob hit via Ruination as well and make Ruination do 100% more damage. As we can tell from this, it’s also very important to maintain Looming Demise, Deathly Calling via Grave Rot and Necrosis on your main target.
On the 3 normal dummies, I was able to do this amount of DPS with the Shadow Revenant as a pet:
Necromancers are really powerful since the very early levels and I really suggest picking this as your first soul because having a pet since level 1 is priceless throughout the leveling experience. Once you hit level 50 you will be able to out damage most of your friends and enemies with the right gear and the knowledge behind playing a Necromancer. Hope you enjoy this beastly Soul!