TERA launching with instance matching has made it a breeze to find groups for dungeons as long as your are willing to wait for one. It isn’t until you get down to the small nuances of instance matching that the problems start to surface. One in particular annoying problem is group management, or lack of, after you or your group has queued into the instance matching system. Group members getting stuck in groups, abuse of the kick system, unable to invite outside people after queuing for an instance, and inappropriate lockout timers are some of the issues springing up. The forums seem to agree as noted here:
I have done Fane multiple times, and I do great DPS and know my class, I’ve never had trouble completing this instance. I consider it to be quite simple actually (on normal). So I ask, “Why?”. He simply says leave the group or he will just go afk.
So the group kicks me.
I waited an hour to get in to this dungeon for that? This is absolutely not conducive to the enjoyment of the game. This is downright abusive behavior and I’m not going to make generalizations and say that all Lancers are idiots like this one, but it’s easy to see how being a Lancer provides the opportunity for them to ruin the enjoyment of the game for other people.
There needs to be a kick block in place that actually works (not like WoW’s system) right off the bat of the instance…or something needs to be done about Lancer abuse. I wish I had any ideas but I need some time to think about it, all I know is this is unacceptable behavior that should be either moderated or somehow tuned to be obliterated.
Like many features in TERA the base system is in place, but the ball is in EnMasse’s court to get it polished and working better for everyone. In the mean time, try and queue with friends or guild members that won’t kick you out for no reason, and have the patience to deal with the problems in order to get the instance completed.