If you’re new to TERA, you might of noticed that every once in a while you might notice a message popping up on your screen that “So-and-so enchanted his Uberweapon (+9)!” In TERA you can enchant your weapon from stock all the way to +12. You want to do this for several reasons: 1) It makes your weapon or armor stronger, 2) it unlocks weapon bonuses and 3) it allows you to create some of the most powerful gear in the game.
Gear that is able to be enchanted is pretty easy to see. It’s labeled “Enchantable” for one, and two you’ll see an elongated tooltip for the time with set bonuses. You can see from our example that the weapon gives certain bonuses at +3, +6 and +9. In order to enchant an item, you’ll need Alkahest Powder and an item of the same type.
For example if you’re to enchant the weapon shown here, you’ll need 7x Alkahest Powders (you need one powder per item Tier), and any Tier 7 weapon. Alternatively, if you were enchanting a Chest Armor piece, you would need a equivalent tiered Chest Armor.
Essentially, every time you attempt to enchant an item you are losing X Alkahest Powders and one piece of gear that most people refer to as enchant fodder.
Protip: As you are leveling, or dungeon grinding at level 60, save all the armor of the current tier that you are in for “enchant fodder”. For example, at level 38 you can wield the second tier of Superior items from Cultist’s Refuge. If you’ve been questing you’ll have accumulated a handful of white and green items that should be of similar Tier to your superior type. Remember, you can enchant a Lance with Twin Blades. They just have to be Weapons of the same Tier. You will be going through a lot of fodder just to get your item up to +6.
One of the changes En Masse has done with TERA that differs from it’s counterpart in Korea, is that if you fail at an enchant it’s impossible to lose a level of enchanting. Because of this En Masse has introduce three tiers of enchanting. From +1 through +6 you use basic Alkahest Powder, +7 through +9 uses a more expensive powder found on Specialty Vendors that Vanarch open for you. The last tier is +10 through +12 that uses an even more expensive powder.
Protip: Use all of your white fodder to get your item to +5. You will end up failing a decent amount to go from +3 to +4 but it tends to be the least expensive route and you might get lucky. As you near +5 and 6, you will begin to need to use green and blue items to get to those levels. From +7 and on you’ll most likely be using blue and gold gear levels. The higher the rarity (white -> green -> blue -> gold) the higher the chance for a successful enchant. The higher the enchant level, the more difficult it is to level.
One thing you might not know is that all gear of the same name is not equal. The stats and enchant bonuses are randomized. (Later on we’ll cover rerolling your gear for better stats which can only be done on certain gear.) The best way to see the spread of modifiers is to hop on to your Trade Broker and find a list of the same weapon and you’ll notice that the bonuses and stats can vary greatly.
The image above is a great example of a nicely rolled item for leveling. It has an initial bonus of triggering HP regen when combat starts, and at +6 is has an additional regen bonus that stacks with the initial bonus. Someone with the weapon above will most likely find themselves never needing to heal or use potions because the regen is almost always up. There are other desirable statistics; one of those is Combat Speed. You will find the more expensive weapons are those that have two +8% weapon speed bonuses on them.
Protip: Sometimes green or blue items can be better than gold depending on the enchant bonuses. Keep an eye out for those bonuses and if you find and item with a decent bonus and you don’t need it, put it on the Trade Broker for a decent markup; it will sell. If you’ve played Diablo 3, this is very familiar to you!
Ultimately you’ll probably want to purchase a new weapon every five levels or so. In TERA gear has a very large impact on your character’s power. Since getting an item two +3 is relatively easy with very low chances of failure, it’s always beneficial to increase your item’s power when you can. Around the time you start running Sinister Manor is when you should begin thinking about enchanting. Prior to that, you out level gear too fast. Do not worry about enchanting your items to +6 or greater until you reach level 58 at the earliest as this is the gear you’ll be holding on to for longer periods of time.