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Updates to Conquest

By on Jun 29, 2012 at 10:00 am, in Buzz, RIFT  |  Comments: 1 comment

Trion is generally quick about providing fixes and feedback that address the concerns of players. We saw that again yesterday, when some important updates to Conquest were made, along with some information about further updates. What did we see, exactly? A trial cooldown reduction along with a Conquest event of sorts this weekend, the disabling of one of the Conquest portals, and some promises for graphic and visual improvements. All good starts.

First up, the cooldown reduction. Elrar made this announcement yesterday afternoon (the entire thread can be found here):

Originally posted by Elrar (Source)


Come celebrate the release of Update 1.9 and 3 Faction PvP as you get your fill of Conquest all weekend long. To help maximize the fun we’re reducing the cooldown timer between Conquest matches for a limited time. But the best part? You don’t have to wait – we’ve already made the change!

We’ve planned Conquest to support hundreds of players on a single map, but that also means we want to ensure enough time between matches to keep every round of Conquest as fun and engaging as the last! Once everyone settles into the update we’ll be keeping an eye on activity levels and might adjust the timer again to make sure we continue to meet this goal.

Thanks for all of your feedback and we’ll see you on the battlefield!

Threaded in this announcement for a weekend “event”, yep– there’s our cooldown reduction update. You can read about the community response to this cooldown here, which led to this update. In practice, the new cooldown seems a little better. Most players reported having to wait anywhere from 20 mins to an hour and a half, which is still better than a cooldown of two hours or longer. The matches I personally ran at off-peak hours in a PvE group had a 70 minute wait on average.

The “limited time only” part is interesting, and could simply mean that the cooldown may still fluctuate and be reduced further as Trion figures out what works well and what doesn’t. It hopefully doesn’t mean that it will revert back to the original setting.

In other news, Trion has also disabled all of the ports to Zareph’s Return:

Originally posted by Elrar (Source)


Default Conquest – Zareph’s Return Portal Disabled

Hi all,

We’ve disabled the Zareph’s Return portal in Conquest for now due to the adverse impact it was having on matches. We’ll let ya know when we have more details – thanks and apologies for the abrupt notice!

This update was apparently made to stop players from abusing the portals to run in and farm kills repeatedly.

And finally, some information from Trion on the oddly-limited visibility in Conquest:

Originally posted by jlu (Source)


Yes, the huge PVP battles in conquest have uncovered some limitations in how we determine which players you can see and which ones you can’t.

We’ve made some improvements on this front. Starting with the next hotfix you should be able to see your enemies much more reliably, regardless of the amount of allies around you.

Please let us know if it still doesn’t feel right after the next update.

It’d also be nice to see some improvements made to the raid group system, as well, something that would help healers target the entire group a little easier.

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  • http://twitter.com/frozensoftserve GJ

    I’m coming from other MMOs and honestly, I’m consistently impressed that hotfixes from Trion actually mean HOTFIXES. Things that they do quickly and apply quickly to the live servers — I’m so used to LOTRO, where a hotfix means two hours of down time and can take weeks to hit after they admit the issue. I love LOTRO still, but RIFT’s handling of this is always nice. I can only hope they get this right for everyone soon.

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