Like Junkies Nation on Facebook Follow Junkies Nation on Twitter Subscribe to the Junkies Nation RSS Feed
HOME NEWS MMORPG GAMING MOBA GEEK CULTURE

Daglar Speaks Out on Yesterday’s Valor Increase

By on Feb 14, 2013 at 2:00 pm, in Buzz, RIFT  |  Comments: 2 comments

factionsasfiction

During yesterday’s RIFT 2.1 Hotfix #9, Trion threw in an unexpected change that took most of RIFT’s PvP community by surprise. Our PvP gear now has quite a bit more valor on it. Trion felt that players, overall, were dying too quickly during PvP, and this was somewhat evident by the fact that most DPS souls ran with a pocket healer or used a special survivability/tank spec just for PvP fights.

Is the change a step in the right direction? Most players think so. The time to kill (TTK) between two DPS souls is quite a bit longer now, giving players more time to utilize more abilities. This ideally means we should see a greater variety of specs in Warfronts. Healers, however, seem to be extremely powerful now, which means that the system may need further adjusting.

Daglar spoke out in defense of the changes yesterday when players argued on the forums that the changes made PvP battles far too long. Keep reading to see what he had to say.

When asked if the changes will be reverted during a hotfix, Daglar replied with the following:

Originally posted by Daglar (Source)


Nope, absolutely no hot-fix tomorrow to “roll this back”.

We increased TTK – we are aware of potential issues this can cause, but its been one of the hot button issues for the PvP community and we are actively looking at it. We agree with large portions of the community based on our own play that the previous TTK was too fast.

Is the current version perfect? Probably not, but its to early to say, people need to adapt a bit before any more changes are made.

As a followup, he also had this to say regarding the intentions behind the change. Some players felt the change was more of a “gut reaction” to negative player feedback as opposed to something Trion truly intended and planned on doing. Daglar, as always, was upfront:

Originally posted by Daglar (Source)


It is a real concern of ours – if it wasn’t I wouldn’t have someone spend time on this stuff. We are not out here to make changes just to make changes – we are out here making changes that we feel make the game better. This has been true since day one of Alpha.

There are plenty of things that the community has given feedback on that we don’t agree with and we don’t take action on. There are other things that the community has asked for, that we agree with, and we just have not found the right time to put in.

What do you think about the Valor gear changes? Has your PvP gameplay improved since the change or worsened?

Laura Hardgrave

Laura Hardgrave

Laura is the Editor-in-Chief for Junkies Nation. When she's not writing long editorials or fighting apostrophe errors, she enjoys exploring multiple MMORPGs, getting inspiration for more long editorials, distracting big snarly things for her friends, and writing LGBT science fiction/fantasy.
SPEAK FRIEND AND DISQUS WITH US
  • Samuel Serafim

    The major problem with pvp since 1.11 in my opinion is the lack os Heal debuffs: Warfronts many times is about who have more pro-healers in more quantity. JUST THIS. Before patch 1.11, my class mage have strong heal debuffs and all classes had too. But since 1.11, my heal debuffs was nerfed from 50% to 10% in dominator and from 30% to 10% in Necromancer. They are crap. All classes are like this too.

ARCHIVES