Like Junkies Nation on Facebook Follow Junkies Nation on Twitter Subscribe to the Junkies Nation RSS Feed

Dev Tracker – Repair Cost Hike Addressed

By on Feb 20, 2013 at 4:02 pm, in Buzz, SWTOR  |  Comments: 2 comments

FJ Dev tracker

The community got a solid response on the increased repair cost yesterday. This is good news for many players adversely effected by the recalculation of repair costs.

Originally Posted by Joveth Gonzales (Source)

Hi everyone,

Thank you all for your feedback on the changes to repair costs introduced with Game Update 1.7. Upon review, we agree with you that repair costs did become too high with this latest Game Update. To that end, we will be making a change to how these repair costs are calculated, starting with our next scheduled maintenance. Repair costs will now be calculated based on the combined value of all the mods installed in the shell, excluding the value of the shell itself. Players will see a noticeable reduction immediately after the change goes in.

Additionally, we’d like to apologize for the inconvenience that we introduced.

As a thank you for your patience during this time, we will also be reducing ALL repair costs by 50% once the aforementioned change goes in with the next scheduled maintenance. This will last all the way through until early access to Rise of the Hutt Cartel launches.

Your feedback is important to us, and we hope that this resolution alleviates the repair costs concerns. Thanks again for your patience.

What is your opinion on the repair cost calculations? Is it just the cost of doing business or a roadblock for fun?




Latest posts by jgcharkalis78 (see all)

  • Sean Malloy

    While I can understand the reasoning behind the imposition of gear degradation and repair costs, it’s just one more aspect of the game that raises all kinds of thematic disconnects. Gear repair is just an ongoing drain on your funds; there’s no actual repair skill involved, as you can repair your gear at any vendor or medical droid, but none of your companions, regardless of their skills, can repair your gear — you need to buy the Astromech Droid legacy perk to be able to repair your gear at your ship, and the Field Repair Station legacy perk if you want to repair your gear anywhere else. The Trooper and Imperial Agent classes, both of whom are part of the Republic/Imperial forces, not only have to pay to repair their own gear but have to either buy their gear, make it, or scavenge it off of dead bodies — while I can readily see Bounty Hunters and Smugglers doing scavenging everything that they can find from their victims (hey, they’re dead; it’s not as if _they_ need it any more), it paints an odd portrait of both the Sith Empire and the Republic that both their government agents (Troopers and Imperial Agents) and members of their signature organizations (i.e., the Jedi Order and the Sith) have to rifle the bodies of anyone they defeat in order to support themselves, but they can still afford to hand out _starships_ and their associated service droids.

    But repair costs are actually more of a regressive tax on poor players. The longer your fights take, and the more often you’re defeated, the higher your repair costs are going to be. This has corollary effects — the player has less net funds to spend on other gear and, when being repeatedly defeated, less _income_ from which to pay the repair costs, which — if the player is sufficiently bad at the game — might result in them having to go ‘chicken-stealing’ (backtracking to lower-level planets/regions to beat up easier mobs and gather anything they can find in order to build up a cushion of cash, either from direct credit drops or from items they can vend on the GTN).

    It seems to me that Bioware could have just downgraded the credit amounts that you got from defeated opponents, made gear repair a free companion task like the ‘sell junk’ function, and eliminated the repair _charges_ entirely. Or made gear repair free from your ship’s astromech droid, which would encourage players to spend either credits or cartel coins on _that_ unlock while continuing to charge for repair at vendors.

  • Malcolm Swoboda

    Roadblock. Always. Ugh.