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Developer Blog: Arenas with Leaderboards and Full Web Support

By on Apr 3, 2013 at 3:01 pm, in News, WildStar  |  Comments: 3 comments

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Time to find out about another slice of the pie today as Carbine gives us a look behind the curtain and tells us all about Arenas in Wildstar. So far we know that there are three forms of PVP in Wildstar: battlegrounds, warplots and arenas. We found out some bits and pieces at PAX this year on Warplots, but now it’s time to turn our attention to arenas.

Keep reading to find out more!

WildStar will have 2v2, 3v3, and 5v5 Arena match sizes. Arena teams will be formal teams (a team is created in order to play in matches that earn your team rating points). Players can belong to one team for each match size.

One of the biggest differences you’ll see in WildStar Arena gameplay is that our Arena match is not a single elimination match. Each team shares a set amount of respawns (based on the match size). To win an Arena match, your team must get the opposing team to use all of their respawns and then defeat any remaining living opponents.

It appears that Wildstar is taking a page out of Warcraft’s book in creating small team matches, but they are adding their own twist. Instead of winner takes all, Wildstar is adding a respawn counter. Perhaps this is a way to eliminate the effect of those spike builds that rely on cooldowns and giving players a second chance. This brings a whole new dynamic to the arena game meta of who uses or when you use respawns.

Unless they force players to use respawns right away, you can strategically save cooldowns for specific people, or time them appropriately.

We’re also happy to see that Carbine Studios is launching with full web support with leaderboards and profile pages! If you’ve watched “Guildcenter” we’ve been calling for this type of element for Guild Wars 2 for quite some time.

Read the full blog here.

Wildstar Arena Screenshot 3 Wildstar Arena Screenshot 2 Wildstar Arena Screenshot

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  • Doomgrin

    Hopefully respawn points are random or moving to prevent camping/tethering to parts of the arena.

  • shadowtom

    I hope they are instant or on a short timer and not player initiated. I think this will keep players on a lvl playing field which is what Arena’s are about IMO. If you can wait until your team has an opposing team player under 10% and you spawn to give reinforcement for the kill I am not sure how I feel about that. You can stay as a spectator so as to not take damage until needed. That being said I doubt it would play out exactly like this but just playing devil’s advocate. Likely when you are killed you will want to get right back in the fight so that your team is not facing a 2v3 or 1v2, etc.

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