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Become a Crafting Know-it-all in RIFT 2.3

By on May 30, 2013 at 10:10 am, in Article, RIFT  |  Comments: 13 comments

trade skill extension

There’s a new item previewing on the PTS version of RIFT‘s Item Store, and it’s going to make it a wee bit easier to cover all of the crafting professions in RIFT without having to resort to a healthy supply of alts. A couple of weeks ago, Daglar hinted that Trion was going to be adding an item to the store that allows players to unlock one additional profession slot per character. Yesterday that item showed up on the PTS. It’s called a Trade Skill Extension and costs 1200 Credits at the moment. Credits are the only way to purchase these.

There has been a slight change to how they work, however. Instead of only allowing players to unlock one additional profession slot, these Extensions can be purchased multiple times and will even allow players to unlock all nine main crafting professions on the same character. Presumably, these unlocks will only work on the character the item is purchased on and aren’t account-wide, but we’re still waiting to hear official confirmation on that assumption.

When asked about the possibility of a dynamic pricing system for these items similar to how the Plat cost of role slots increases per slot, Daglar gave the following reply:

Originally posted by Daglar (Source)


Can’t do dynamic pricing on these. I’ll take a look at the core price and potentially adjust it. Just remember, these are a luxury, and they do go towards supporting the RIFT team.

At the moment it comes out to around $50 to learn all nine professions, which is one of those amounts that may seem high or low depending on how much a player values crafting in RIFT. Overall, the change to include all nine main professions seems to be registering positively with most players. It’s a unique addition, and fits well with RIFT‘s purely cosmetic decision-making process when it comes to choosing a crafting profession.

Speaking of choices, Trion also released a more detailed explanation of how the REX system and gifting will work when our free-to-play system goes live next month. It will definitely be interesting to see how the REX economy takes shape.

Laura Hardgrave

Laura Hardgrave

Laura is the Editor-in-Chief for Junkies Nation. When she's not writing long editorials or fighting apostrophe errors, she enjoys exploring multiple MMORPGs, getting inspiration for more long editorials, distracting big snarly things for her friends, and writing LGBT science fiction/fantasy.
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  • Tony

    It’s hard to have an opinion on pricing for something like this. On some level you don’t want to just saturate the AH suddenly so the higher price makes sense, on another level it’s not exactly hard to do this yourself… All I know is that I’d never buy them. Luxury is a good way to describe it lol

    • http://www.facebook.com/SwobyJ Malcolm Swoboda

      Yeah I’m sure that existing crafting moguls (hehe) WILL want to pick this up, and it WILL drive down prices for things, but at the same time, it’s… nothing new. One can just make alts to craft and gather, just the same.

      I’m not going to scream P2W about this, and I feel it can only enhance the crafting experience for those who wish it. If it wasn’t for the cash shop element about it, I’d even want a special achievement and title for those who have an max out every profession at once.

      My plan for this is just to get all the recipes that exist for my current 3 (5 with Fishing/Survival) tradeskills, then maybe spend some time with more, if I feel like it.

  • gizmovision

    I like this option. But with the guild grouping one should be able to find a guldie to make something for you even if a price is added. I don’t have a guild I belong to. And I have made a few casual friends but none as I did within WoW. I also don’t see the craft-able items being useful in progression any more. I see very few of them on the AH; one axe on my shard at this time and even fewer pieces of gear.(other than the top 60 craft-able clothing)

    I’ve taken to gathering only on my main and thats only because I loved the skinning of the things I kill. I could never see leaving anything behind as a Hunter in WoW and can’t as a Rogue in RIFT. I don’t make any money on the AH with them, so I use them in the dailies.

  • http://profiles.google.com/vulpisfoxfire Christopher Forsyth

    Not a bad deal at all, really–the price itself isn’t that bad, given that a) more than one or two slots isn’t generally going to be especially *useful* on a single character (drops and such are nearly *always* going to be better than what you can craft) and b) It’s almost nearly pure convenience, since all you have to do is make alts and shuffle mats and product around between them to get the same result. My main combo is Butcher/Outfitter anyway, if only because it lets me make my own bags. :-) This’d be useful to pick up something to do with the stuff I Forage, though. About the only reason I could see someone getting the full set (considering the sheer inventory space needed by the mats alone–It seems like half my bag space on both my new *and* my old characer is taken up by crafting *just* for the professions I already have) is boredom/completionism when they’ve maxed out what they already have.

  • http://www.y8u.org/ Y8

    RIFT‘s purely cosmetic decision-making process when it comes to choosing a crafting profession.

  • http://www.minecraftgames.info/ minecraft

    Rift 2.3 verry good. yes
    Rift 2.3

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    very great

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