Like Junkies Nation on Facebook Follow Junkies Nation on Twitter Subscribe to the Junkies Nation RSS Feed

Mage Changes Ready for Testing

By on Jun 18, 2013 at 9:00 am, in Buzz, RIFT  |  Comments: 7 comments

RJ Dev Tracker

Kervik posted a pretty huge list of changes that Trion has in store for Mages yesterday, including multiple changes for every soul. These changes are not finalized and still need to be tested, of course, which is why they’ll be debuting on the PTS before coming over to live shards. While the PTS was sporadically available yesterday, it seems to currently be offline again. Presumably it will be online sometime later today for players to check out the changes and provide valuable feedback.

Keep reading to check out the full list of changes.

Originally posted by Kervik (Source)

Archon – Rising Vengeance now also increases all non-Archon damage by 2/4/6/8/10%.
Archon – Archon’s Bulwark now also increases Endurance by 100. It no longer stacks with Searing Vitality.
Archon – Increased the damage of Patron’s Rage.
Dominator – Fixed an issue preventing ranks 7 – 13 of Mass Charged Shield from dealing their correct damage.
Dominator – Lightning Wall now costs a flat 60 Charge instead of draining Charge while active.
Elementalist – Elemental Link now increases the Mage’s damage by 1/2/3/4/5% instead of reducing the damage they take. The rest of the talent is unchanged.
Elementalist – Cycle of Earth, Cycle of Fire, Cycle of Air, and Cycle of Water now provide a 7/15% increase to their appropriate damage types.
Harbinger – Luminous Weapon now causes melee attacks to deal additional Life damage to up to 5 enemies. Lasts 1h.
Harbinger – Blademark now reduces the Mage’s damage by 10%. Down from 30%.
Harbinger – Abilities granted by Empyrean Ascension now count as Slashing attacks.
Harbinger – Jagged Blades now increases damage from Lightning Blade and Reaper’s Blade by 20/40%. Up from 15/30%.
Harbinger – Lightning Blade and Reaper’s Blade now receive benefit from effects that increase damage. Previously they only received bonuses from effects specifically referencing them.
Necromancer – Symbiote now also causes Essence Link to increase the damage taken by the affected enemy, from you and your pet, by 2/4%.
Necromancer – Corpse Explosion can now stack up to 3 times.
Necromancer – Deathly Collusion now causes stacks of Deathly Calling to increase all of your damage on the affected enemy instead of only Death damage.
Necromancer – Fresh Graves now also increases your Spell Power by 1/2/3/4/5%.
Necromancer – Every 2nd Scourge Bolt from the Shadow Revenant pet now applies a stack of Deathly Calling.
Necromancer – Corpse Talon now receives a 15% damage bonus from each stack of your pets Deathly Calling on the enemy. Up from 10%.
Necromancer – Reduced the cooldown of Grave Rot to 6 seconds.
Pyromancer – Ignition now decreases the cast time of your Fire spells by 4/8/12/16/20% and all other spells by 1/2/3/4/5%. Reduces the mana cost of non-instant Fire spells by 4/8/12/16/20%. Increases the range of non-melee damaging abilities by 1/2/3/4/5 meters. Increased range does not stack with the range increase from the Dominator’s Mental Fortitude.
Pyromancer – Improved Fireball has been renamed Improved Bolt and now affects all Primary Bolt abilities instead of only Fireball.
Pyromancer – Combust now increases the Fire Storm damage by 10% per stack.
Pyromancer – Burning Fury now deals damage when the caster critically hits with single target damaging ability. This can occur up to once every 1.5 seconds.
Stormcaller – Cold Weather Training now also reduces the cast time of non-Water abilities by 1/2/3/4/5%, and reduces the mana cost of non-instant Water abilities by 4/8/12/16/20%.
Stormcaller – Static Flux now increases all damage.
Stormcaller – Arctic Chill now also causes the snare effect from Arctic Blast, Eye of the Storm, Hailstorm, Icy Vortex and Wind Chill to deal Water damage each second based on your Spell Power, while the enemy is moving.
Stormcaller – Increased damage of Lightning Arc.
Stormcaller – Pouring Rain now resets the cooldown on all Stormcaller abilities. Increased the cooldown to 2 minutes. Moved Pouring Rain to the 40 point root ability.
Stormcaller – Electric Charge has been moved into the soul tree into Pouring Rain’s previous location. It requires 35 points spent in Stormcaller to unlock.
Stormcaller – Perfect Conditions now also reduces the global cooldown of Air and Water spells to 1.33/1.17/1 seconds and reduces the mana cost of instant Air and Water spells by 11/22/33%.
Stormcaller – Tempest Armor no longer provides a global cooldown reduction to Water spells.
Warlock – Neddra’s Torture now has an 8 second duration and cooldown.
Warlock – Expanded Contagion now gives your Radiate Death a 33/66/100% chance to spread Life Leech, Atrophy, Necrosis, Combust, Electrified and Deathly Calling.
Warlock – Lingering Pain now gives Primary Bolt abilities a chance to refresh Life Leech instead of only Void Bolt.
Warlock – Conflux no longer consumes DoTs on cast. Increased the cooldown of Conflux to 45 seconds.

Laura Hardgrave

Laura Hardgrave

Laura is the Editor-in-Chief for Junkies Nation. When she's not writing long editorials or fighting apostrophe errors, she enjoys exploring multiple MMORPGs, getting inspiration for more long editorials, distracting big snarly things for her friends, and writing LGBT science fiction/fantasy.
  • Samuel Serafim

    Still more:
    – Elementalist, Necromancer, Stormcaller and Dominator gives 1% increase dmg per point
    – Elementalist, Necromancer gives 3% increase dmg per point to pets.