Like Junkies Nation on Facebook Follow Junkies Nation on Twitter Subscribe to the Junkies Nation RSS Feed
HOME NEWS MMORPG GAMING MOBA GEEK CULTURE

An Early End to the Siege… Or Maybe Not?

By on Jul 2, 2013 at 9:00 am, in Buzz, RIFT  |  Comments: 4 comments

RJ Dev Tracker

There’s no doubt that a large amount of RIFT players, both new and veteran, were enjoying taking down zone event baddies in Freemarch and Silverwood these last few days since the addition of Trion’s mini siege event that let participants collect extra special RIFT Store items and bonus at-level currency. Zone events have always been more fun in large numbers, and mentoring is kind of perfect for events like this. Unfortunately, the event came to an early close for some yesterday evening when issues started arising with rewards granted. The achievement items, especially, were not always being rewarded.

Trion wasn’t able to fix the issue, but they will be bringing down the shards today for a hotfix that will hopefully fix it. If so, we may just see a reprisal of the event in order to let players grab those last few achievement items.

Here’s the latest bit of info from the forums:

Originally posted by Elrar (Source)


We’re updating tomorrow [Ed. note: 7/2/13] instead of Wednesday to give us an additional work day between the Hot Fix and the Holiday weekend.

Taking a look to see if there’s anything we can do to get it running again – but we’re on the shorter time-table this week & it might not be possible.

As I said above, we’ll be doing this again soon and take some extra time to make it shine.

Events like these that seem kind of last minute (and thus fairly simple to code) but encourage players to explore areas they may not visit much anymore are actually kind of cool in a game like RIFT, since they bring dynamic content back to the forefront. For those of you also playing Defiance, this event seemed quite similar to the episodic content updates in that game. Definitely not a bad way to mix up the gameplay options.

Laura Hardgrave

Laura Hardgrave

Laura is the Editor-in-Chief for Junkies Nation. When she's not writing long editorials or fighting apostrophe errors, she enjoys exploring multiple MMORPGs, getting inspiration for more long editorials, distracting big snarly things for her friends, and writing LGBT science fiction/fantasy.
Laura Hardgrave

Latest posts by Laura Hardgrave (see all)

SPEAK FRIEND AND DISQUS WITH US
  • Thermight

    “Events like these that seem kind of last minute (and thus fairly simple to code) ”

    How does a game change coded “last minute” make it “fairly simple to code”? It does not. In fact doing it last minute makes the window for testing it shorter and more desperate which leads to mistakes like the ones they clearly made with prize awarding.

    • Laura Hardgrave

      Yeah, but Trion’s always been fairly open with the fact that they often like to test out new features on live servers and kinda see how the community rolls with it. Ideal? Of course not, that’s what causes events like this to have issues. But developer community interaction (and communication) and events like these that toss new ideas into the fold both go a long way to strengthen the overall community. Now if only we could actually get them solidly tested… we’d be golden. >.>

  • http://wwww.minecraftchannel.net/ Minecraft

    I think this ending would be the most effective of it and I think it has a good starting point.

ARCHIVES