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Cleric Guide: Warden Raid Healing

By on Jul 16, 2013 at 3:00 pm, in Article, Cleric, Guides, RIFT  |  Comments: 3 comments

Guide Cleric Raid Healing

The best Cleric raid healing soul in RIFT currently is the Warden soul. While Chloromancers are arguably more efficient raid healers in general and provide more DPS for their group, Warden healers have a lot of tricks up their sleeves when it comes to quickly recovering from raid damage spikes that are both quick and relentless. Warden cooldowns are also some of the best available. Wardens are also very mobile healers, which can be extremely helpful in many fights.

The hardest part about playing a Warden effectively is learning which heals to cast when and figuring out how to predict the many different types of damage you’ll see in a given raid. Choosing a Warden spec, at least, is pretty simply. Here’s one of the most effective builds– the 61 Warden / 12 Sentinel / 3 Inquisitor build.

Note: This guide is based off a guide originally found on the official RIFT forums and written by Ahov.


The Spec:

warden raid healer tree

61 Warden / 12 Sentinel / 3 Inquisitor

Role: Raid Healer
Level Ranges: 1-60
Content Use: Leveling Dungeons, 5-man Experts, Raids, Endgame Group Content

Since this is a pure healing spec, it’s not very efficient for any type of soloing or leveling, but it does have a few DPS options if you find yourself stuck in the spec. The spec can be used in leveling dungeons and 5-man Experts, but you may find that it’s lacking a bit when it comes to slow, bursty heals for your tank. This largely depends on your group and gear level, of course. If you find yourself having trouble healing a group of newly-60s, you may wish to try a Sentinel spec that’s a little more versatile.



Use Armor of Devotion and Bosun’s Blessing. Maintain Shared Excess on yourself, since the tank has a much lower chance of being topped off. Try to use Cascade during periods of low raid damage.



Healing Cataract/Healing Flood simplification (saves a button; if you need HF you can jump/move):

#show Healing cataract
cast healing cataract
cast healing flood

Cooldown macro:

Note: Keep Tidal Surge on its own button just to monitor its availability. You may need it outside of major cooldowns!

#show Wave of Renewal
cast tidal surge
cast Wave of Renewal

Mouseoverui spot heal:

Note: It’s a good idea to keep Orbs of the Stream on a separate key for optimal tank healing.

#show healing breath
cast @mouseoverui healing breath
cast @mouseoverui orbs of the stream

Self-cast Shared Excess:

#show Shared Excess
cast @self Shared Excess

AoE dispel:

#show Curative Waters
cast @self Curative Waters

Single target dispel:

#show Cleansing Waters
cast @mouseoverui Cleansing Waters


Choosing Which Heals and When:

We can separate our heals into preemptive and reactive categories with moderate accuracy:

Healing Spray
Soothing Stream
Orbs of the Tide
Orbs of the Stream
Healing Cataract*
Healing Flood

Overflowing Renewal
Healing Breath
Pool of Restoration
Wave of Renewal*
Healing Effusion

Skills marked * are usable in both situations but preferred usage is their main category.

Individual Heal Explanations

Healing Spray is an efficient one-GCD (global cooldown) tank heal for when you have little else to do. Don’t stress yourself over maintaining it; your primary role is still raid healing. If you feel your GCD would be better spent regenerating some mana, then do so. If Healing Flood/Orbs are already active, Healing Spray on yourself is a little added Shared Excess healing potential for severe raid damage. Do not bother for minor damage, and do not prioritize over maintaining Dangers of the Deep.

Soothing Stream is an inefficient tank heal and in most circumstances I would avoid it. For PvP if you find yourself in smaller battles, it may be wise to switch to Sentinel or Defiler. If it’s just a short battle and you need to heal one target, by all means stack SSx4 on them.

Orbs of the Tide is an effective preemptive raid heal, only limited by its short radius. Cast on the tank.

Orbs of the Stream is an excellent preemptive tank heal. Generally prioritize over Healing Breath, unless you need to reserve it for a spike-damage mechanic, such as Laethys’ breath.

Healing Cataract is considered primarily a preemptive heal because you benefit from understanding the raid damage will be light-moderate, and that Cataract will be sufficient. If the raid damage is consistent but not too strong, then Cataract is your go-to heal to conserve mana and pump out excellent HPS (healing-per-second). Often overlooked strong point of Cataract: the 38-meter heal radius.

Monsoon is your best preemptive heal and should be reserved for the worst of the raid damage. It currently does not work with Tidal Surge. Ripple is best used directly following a Monsoon, unless you are in a 10-man. Apply Monsoon toward the end of the duration

Healing Flood is better HPS than Healing Cataract, and should generally be prioritized as a preemptive heal. It also applies the synergy crystal bonus and 10% increased incoming healing. However, keep in mind Healing Flood is limited with a short 23-meter radius.

Geyser is your main DPS ability when you still need to output some healing. When everyone is topped off and your Healing Flood is already active, Geyser. Remember– it’s important to maintain stacks of Dangers of the Deep. If you are confident there is a minimal need for you to heal at all, feel free to use Call of the Depths/Dehydrate/Vex for some bonus DPS.

Overflowing Renewal: generally you should use Healing Breath/Orbs of the Stream/HS ahead of Overflowing Renewal, but when all of those unavailable, Overflowing Renewal is the way to go. You may combine this with Touch the Light and Tidal Surge for a mobile emergency tank heal. The splash healing is a nice addition but should not be relied upon.

Healing Breath is your reliable reactive spot heal. Not necessarily reserved for tanks, this is an efficient alternative to your AoE heals when the damage is limited to one player.

Pool of Restoration is a chaotic powerhouse. You can get unlucky with it and sometimes it will not prioritize those who need the healing, but if you need to move I would use this over Healing Effusion in general as it’s more mana-efficient and holds higher potential for HPS. It can also be a nice tank heal if the raid is topped off.

Wave of Renewal is your best reactive cooldown. Whether or not you were prepared for the damage, this skill will completely top off everyone within the initial 18-meter radius, and if you finish the channel it will heal your entire raid again, with a 38-meter radius. Always combine this with Tidal Surge.

Downpour maintains higher HPS than Healing Cataract. However, it is heavily limited by its short radius. It may not be best to use unless the raid’s stacked. Also, it is affected by pushback as it is a channel and not a casted heal. Tidal Surge is not really worth using here.

Healing Effusion is your last resort. It is acceptable to use Healing Effusion for unpredictable raid damage, which you feel cannot be healed in time with anything else outside of your major cooldowns (Monsoon/Wave of Renewal). It is also acceptable to manage your mana and use Healing Effusion to quickly top people off if you predict downtime to regen mana, and the primary goal is to top people off quickly to prevent combo deaths (Ex: purple bubbles exploding on Hardmode Progenitor)



It is important to maintain Dangers of the Deep at all times. The extra 15% healing is crucial toward providing emergency burst heals. If you’re not maintaining Dangers of the Deep through damaging abilities (primarily Geyser), you should take a hard look at your current encounter and find time to do so. If you’re at 0 DPS and can’t fix that, you should consider another role.


Notes and Sources:

This guide is based off a guide originally found on the official RIFT forums and written by Ahov. We’ll do our best to provide updates here, but if you need quicker guide updates and/or answers to specific questions, make sure to check out the original source thread! Also, feel free to drop us a line in the comments section if you notice something needs to be updated and/or something that’s incorrect.

Special thanks to Ahov.

Laura Hardgrave

Laura Hardgrave

Laura is the Editor-in-Chief for Junkies Nation. When she's not writing long editorials or fighting apostrophe errors, she enjoys exploring multiple MMORPGs, getting inspiration for more long editorials, distracting big snarly things for her friends, and writing LGBT science fiction/fantasy.