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Goodbye to Warfront/Conquest Multiboxing?

By on Aug 8, 2013 at 10:10 am, in Article, Buzz, RIFT  |  Comments: 13 comments


If you’re an avid RIFT PvPer who enjoys the lower level brackets especially, you may have noticed a distinct lack of Warfront multiboxers after yesterday’s Hotfix. Trion has decided to disable the /follow command in Warfronts as well as in Conquest.

Now, if you’re unaware, multiboxing is when players load up two or more accounts on the same computer then play all of those characters at once. Utilizing special software, players can control up to five characters in this manner. Generally, the other four characters will follow very scripted action/ability sequences, are armed to do loads of burst damage, and will automatically /follow the main character. Needless to say, it can be pretty painful to face a herd of multiboxers in PvP if you’re caught by yourself.

PvP Multiboxing in RIFT wasn’t too much of problem in the level 50 PvP brackets and above due to all of the ways higher level players can disrupt multiple characters at once with AoE silences, etc., but in the lower level brackets, many players were starting to become pretty unhappy about it. The onset of free-to-play, of course, also made the whole multiboxing process a whole lot easier.

Daglar started a thread in the PvP forums asking for opinions on Trion’s decision to disable /follow in Warfronts/Conquest and hopefully nuke PvP multiboxing for good. Player opinions are mixed, but for the most part, most feel the move was a smart one. Blizzard made the exact same move a few patches ago in World of Warcraft, where PvP multiboxing had been an issue for quite a few years. Where do you stand? Was this a smart move?

Laura Hardgrave

Laura Hardgrave

Laura is the Editor-in-Chief for Junkies Nation. When she's not writing long editorials or fighting apostrophe errors, she enjoys exploring multiple MMORPGs, getting inspiration for more long editorials, distracting big snarly things for her friends, and writing LGBT science fiction/fantasy.
  • Sean R.

    Multiboxing is pointless in PvP and it really has no place in Rift at all.

  • Jeff Mauney

    Good riddance to bad rubbish.

  • Tony

    Good PvP players dealt with multiboxers well enough already (so I’m told), but I won’t miss this.

    Even in the PvE stuff, it’s already annoying enough when these players show up and Zerg a Rift.

  • Jesse

    Good riddance indeed. I’m happy they did this. Very happy. It’s a start as the multiboxng issue is bigger then anyone lets on. It only benefits the few who engage in it and hurts everyone else.

  • Bob

    Multiboxing in general is rubbish in a game like Rift, it takes the MM out of MMORPG and turns it into a single player online game.

  • Lentils

    Amen! Multiboxing completely ruined Rift PVP because it allowed for instant one-hit kills. Five of my teammates would immediately be sent back to the spawn point because the seven DPS clerics all dropped some nuke in unison.

    It also cheapens PVE; why not just go from Level 1-60 with the touch of a single button?

    What is surprising is that they’re addressing the problem so late. Multiboxing wasn’t especially common, but I first saw it way back in February, and players were just as upset about it then.