The details are out, folks! MMORPG.com published the goods just a bit ago– WildStar will feature an old school subscription plan business model with an extra twist that will allow a decent chunk of dedicated players to earn their monthly subscriptions through playing the game. WildStar will not feature a free-to-play store of any type. Here are the details:
“First, let’s laydown the basics for you. The box for WildStar will cost you the now standard price of $59.99, which gets you 30-days of free game time, and three week-long passes for friends to try the game too. After that, you’ll have to pay $14.99 a month, or er ($13.99 for three months, $12.99 for six, $10.99 for a year) if you pay for multiple months at a time. But the big twist that WildStar is throwing into the mix is that you still can play for free… if you’re willing to work for it in-game. That’s where CREDD comes in.
CREDD stands for Certificate of Research, Exploration, Destruction and Development (cleverly “WildStarified” by the Carbine team). Basically, players can buy this month-long unit of game time from the WildStarOnline.com website itself, and then turn around and sell it in-game on the Commodities Exchange. Now the CE isn’t going to behave like some sort of bland Auction House. Think of it instead like a stock exchange.”
The in-game prices of CREDD will depend on its availability but won’t be completely controllable. This will ideally protect players against gold sellers and market manipulation. TERA and EVE both have systems that are somewhat similar to this model. Sounds interesting!
Check out the full MMORPG.com article for more information.