Happy birthday, Guild Wars 2! Okay, I may be a day late. There’s cake somewhere. Maybe teeny tiny Queen Jennah is stockpiling cake. At any rate, yesterday was officially the one-year anniversary for Guild Wars 2, and Mike O’Brien had a lot to say regarding how far the game’s come in the past year in the latest ArenaNet developer blog. It’s obvious that the team is immensely proud of what they’ve done with the game during this past year. The two-week updates are creating quite the stir in the industry, and Guild Wars 2‘s success is evident in a handy graphic-by-the-numbers posted on the blog itself.
Massively also posted an interesting interview with Lead Content Designer Mike Zadorojny yesterday. During the interview, Zadorojny talked about the struggles the team has had in the past year and the lessons they’ve learned. The lessons are all for the better, of course, and the team looks forward to pushing themselves even further to see what the next year has in store for fans.
“We still have just as many people working on Guild Wars 2 now as when we launched the game. Four of the teams are now working on the Living World aspect, but everyone else is working on new features, new pipelines, new tools, and new ways we can roll things out. So we are very involved with the game and love it, so much so that when a new release goes out, we’ll take some time off to play the game and see what’s going on and listen in on the feedback. The two-week cadence allows us a couple of major bonuses in terms of whether we make a mistake or something not necessarily as cool because there is a shorter time players have to deal with that mistake compared to a six-month patch. It’s a challenge, but an exciting one.”
Check out the full interview for more anniversary reflection.