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61 Druid Guide: Melee DPS with Strong Solo Gameplay Potential

By on Sep 4, 2013 at 9:35 am, in Article, Cleric, Guides, RIFT  |  Comments: 10 comments

61 druid guide header

Hello and welcome. This guide will quickly guide you through the 61 Druid spec, outlining strengths and weaknesses, talking you through the rotation, and also providing you with some protips to maximize your damage output with this spec.

If you dislike reading, a video guide can be found here:


The Spec:

Highest DPS Druid Spec (click to enlarge):
Link to Magelo:
This spec is viable for raiding, dungeons and endgame PVP.

There is also a Justicar variant for Salvation which provides increased self-healing. The points in Justicar also provide a small increase in survivability (only use for solo gameplay):

•Second highest damaging spec for raiding Clerics
•Strong single target burst
•Very easy rotation

•Suffers a considerable DPS loss if you cannot be in melee range of your target the majority of the time
•Relies on using a pet



•Armor of Devotion
•Fury of the Fae
•Vengeance of the Winter Storm
•Aid of the Forest
•Through Step (Optional– causes your Fae Step to teleport you behind the enemy)

•Single target DPS: Satyr Destroyer
•AOE: Greater Faerie Seer WITH toggled ability Fae Dispersion on
•Soloing: Greater Satyr Protector



Single Target:
show Fervent Strike
cast [notactive] Spirit of Asphodel
cast Fae Mimicry
cast Essence Strike
cast Combined Effort
cast Resounding Blow
cast Massive Blow
cast Fervent Strike
cast Trickster’s Bolt

show Wild Strike
cast [notactive] Spirit of Upheaval
cast Wild Strike


Single Target Rotation:

Eruption of Life -> Crushing Force -> Spam Macro x4 -> Vex -> Then continue to spam your macro while reapplying both Crushing Force and Vex whenever they fall off.

Your Eruption of Life will be continually refreshed by Essence Strike provided you stick to the same target. If for whatever reason it falls off, be sure to reapply it as soon as possible.

If you are using the Justicar variant for solo gameplay, follow the same rotation, just take out Vex.

AOE Rotation:

Wild Strike forever. However, it can be an all-around DPS increase to use the ST macro 4 times when you have Fae Mimicry off cooldown. Be sure to put this ability on a separate bar so that you watch this cooldown carefully.

It is as easy as that!




  • Notion Theft: Interrupt, 10 second CD, not on the GCD
  • Grim Silence: Interrupts the target and silences it for 5 seconds, 30 second CD, on the GCD


  • Fae Step: Teleports to the Enemy and gives you a 50% speed increase for 5 seconds, 15 second CD, not on the GCD
  • Ride the Lightning: Charges toward the Enemy, 15 second CD, on the GCD


  • Slumber: Puts the target to sleep for 10 seconds, damage done will break this, 30 second CD, on the GCD



  • Druid is going to burn your mana like crazy. Be sure to stock up and always carry lots of mana pots to avoid having to constantly waste GCDs to sacrifice health for mana.
  • You can take Spirit of Unheavel and Spirit of Asphodel out of your macros and manually toggle them which in certain scenarios can lead to a possible DPS increase.

If you want to see this spec in action and see how goddamn overpowered it actually is, check out the following video of me soloing Lord Greenscale (20 Man):

If you have any questions, comments or notice anything I have missed, feel free to comment below!




Latest posts by seatin (see all)

  • Broyote

    My favorite opener for Druid? Fae Extraction. Seems to be the best move of it’s kind in the game.

  • Meadowlark

    An extremely newb/noob question coming in, but I can’t seem to find a good answer or resource for this. But it’s marginally related to this post.

    For a melee DPS cleric (such as druid or shaman), do I still look for Wisdom as the primary stat? Or would I look for Strength or Dexterity, instead? I *think* that each class has a single useful primary stat (Cleric = Wisdom, Mage = Intelligence, Rogue = Dexterity, Warrior = Strength), with Endurance being useful for tanks. But I’m not 100% sure.

    Is that correct, or should I be looking at Intelligence / Wisdom for healing and ranged DPS, and Dexterity / Strength for melee DPS?

    • Broyote

      You are correct. Each class relies on a single primary stat and a lesser secondary stat. For Clerics it’s Wisdom followed by Int. The reverse is true for the Mages.

      You could probably get a better answer on the forums, but I believe it’s Wis>Spell Power>Int. Then probably something like hit.

      Cleric/Mage will never benefit from Dex/Str and Warrior/Rogue will never benefit from Wis/Int no matter what their current role.

      • Meadowlark

        Thank you for the information! I’m a fairly casual player — my main is an assassination-based rogue (currently level 51 after 18 months of questing, exploring, and what not), and it hasn’t been a problem gearing her up. Clerics (especially melee) have been a real mystery to me. Hopefully this guide will help me along!

  • likalaruku

    I find Greater Faerie Healer to be the most useful pet. I’ve read years-old complaints about her “faulty AI,” but for me, she knows when to attack, when to heal, & in a group, she lures all the mobs but one away from you & keeps them on er until you hit them while healing herself. I wish the Rogue had a healing pet.

  • Mike

    It says Trickster’s Bolt is not a valid skill in it.

    • rawr

      stick it on your hotbar