Over the weekend, MikeD team posted some updates on the official forums regarding the current Mayhem in Mathosia mini world event and some of the issues players are experiencing while taking part. He also included a note about the “first 25″ sets of achievements and whether or not we’re likely to see achievements like them in the future.
Ailion was busy on the forums as well on Friday, when he released a list of potential adjustments for Warriors that change how many of the current specs play massively as well as a list of experimental, PvP-only changes the team is considering adding to melee souls. Both lists of changes are currently on the PTS and are very much still in flux.
Keep reading for a look at the three dev tracker posts.
Updates to Mayhem in Mathosia:
Originally posted by MikeD (Source)
I made a change this morning that should increase overall colossus health, but I want to be careful because it also affects invasion health. Let me know if this improves the situation.
Rift scaling and non-mentored players
This is not ideal at the moment, but there’s not much we can do in the short-term. Auto-mentoring or applying the Planar Equity buff to everything is one approach, but would be detrimental in too many cases to make it practical. There’s certainly a compromise in there somewhere, and we’ll look into this in the long-term.
Lord of Mayhem meta achievement
Yep, this unintentionally increments when you log back in. I could disable it, but that wouldn’t be fair to those who discovered it late. In a future patch it will change to a count of “1″ so that anyone who completed any of the “close 35 rifts” quests will get the achievement.
Some have asked about how the phase changes will work. Similar to past World Events, once the Silverwood-Freemarch phase ends, the Gloamwood-Stonefield phase begins. The SW-FM “close 35 rifts” quest will go away (so make sure you complete it before the transition) and the GW-SF “close 35 rifts” quest will appear. Keeping the previous phases active would fragment the player base too much.
Exuvia zone event
This should now launch less often.
“First 25″ achievements
Points will be zeroed in the next build.
The UI for the Planar Challenge “0/25″ objective is broken on most shards and will likely not be fixed until Wednesday. Until then I’ll be manually incrementing the world quest when each shard reaches 25, so you may see it jump from 0/25 to 25/25 at some point tomorrow.
Rest assured, we probably won’t do something like this again, at least in the form of achievements. There have been rumors around the office about a /dance competition…
Dance competition, eh? First we definitely need more cool dances.
The list of proposed PvP changes for melee souls:
Originally posted by Ailion (Source)
We are experimenting with some changes to make melee souls more attractive in group PvP. Specific souls are given additional benefits when they enter combat while being surrounded my enemy players and they are only activated in PvP combat. I would like the PvP community to test these changes and assess their effectiveness in a PvP group setting. All these changes are already up on PTS.
Reckoning now increases the caster’s unmounted movement speed by 15% for 10s.
Censure now applies a healing intercept to enemy players it damages in PVP. The intercept is equal to 0.17% per point in the Justicar soul. This effect can be applied at most once every 15 seconds.
When charging a player in PVP, Ride the Lightning now increases the damage of the Shaman’s next 4 attacks, within 15 seconds, by 0.1% per point in the Shaman soul, and reduces damage taken by the Cleric by 0.1% per point in the Shaman soul for 3 seconds. These bonuses are multiplied by the number of enemy players within 7 meters of the target, up to a maximum of 10.
When using Fae Step to teleport to a player in PVP, the damage of the Cleric’s pet’s next 4 damaging abilities, within 15 seconds, are increased by 0.3% per point in the Druid soul, and reduces damage taken by the Cleric and their pet by 0.1% per point in the Druid soul for 3 seconds. These bonuses are multiplied by the number of enemy players within 7 meters of the target, up to a maximum of 10.
When charging a player in PVP, Blade Rush now increases the damage of the Mage’s next 4 damaging melee abilities, within 15 seconds, by 0.1% per point in the Harbinger soul, and reduces damage taken by the Mage by 0.1% per point in the Harbinger soul for 3 seconds. These bonuses are multiplied by the number of enemy players within 7 meters of the target, up to a maximum of 10.
Side Steps: Triggers Recovery Dance that heals the Rogue for 4% of Attack Power every second. The amount healed is increased by a factor based on the number of enemy players around the Rogue when Side Steps is activated, up to maximum of 40%.
Blade Tempo, Double Coup, Dualism, Blade & Soul Parity, Fated Blades: Triggers Battle Dance that increases damage dealt and reduces damage taken from enemy players based on the number of enemy players around the Rogue, up to a maximum of 20%.
Thread the Trees: When activated, increases damage dealt by up to 20% for 15s based on the number of enemy players around the Warrior and the number of points spent in the Paragon soul. Reduces damage taken by up to 20% based on points spent in the Paragon soul. The number of attacks this damage reduction is applied is based on the number of enemy players around the Warrior.
Clear the Breach: Enemy players affected by Clear the Breach are debuffed, causing them to take damage whenever a damaging or healing ability is used. Triggered up to 5 times.
Bull Rush: When activated, increases Critical Hit chance of Warrior AE attacks by up to 60%, based on the number of points spent in the Champion soul and the number of enemy players around the Warrior. Lasts 10s.
Righteous Charge: When activated, debuffs up to 10 enemy players for 15s, increasing damage taken by up to 20%, based on the number of points spent in the Paladin soul and the number of enemy players around the Warrior. Also reduces damage taken by up to 60% for 3s based on points spent in the Paladin soul and the number of enemy players around the Warrior.
Shadow of Dread: When activated, debuffs up to 10 enemy players for 15s, increasing ability costs by 20%. Also reduces damage taken by up to 60% for 3s based on points spent in the Paladin soul and the number of enemy players around the Warrior.
And finally, Ailion’s list of proposed major Warrior changes:
Originally posted by Ailion (Source)
Some big updates on the Warrior. You will notice several changes have been made to transfer power from certain 61 point abilities to the talents and abilities in the lower tier. This is an attempt to encourage hybridization and to open up different options for game play. I have also addressed some quality of life issues that players have encountered while playing the Warrior. I hope these changes will make the Warrior an attractive calling in all aspects of the game.
All the updates are already up on PTS.
Turn the Blades: Refunctioned. Reduces GCD by 0.5s. Reduces power cost by 30%. Reduces damage and healing done by 30%.
Alacrity: Refunctioned. Reduces GCD by another 0.5s. Reduces power cost by another 30%. Lasts 10s. 1 min cooldown. Off GCD.
Analyze Weakness: The damage and healing reduction when Turn the Blade is active is reduced to 27.5/25%.
Tranquility: Refunctioned. Deals damage. Reduces ranged damage dealt to the Warrior by 20%. Lasts 15s. 15s cooldown. 20m range.
Strike Like Iron: Now a passive ability.
Unleashed: Now a passive ability. Now increases Attack Power and Weapon Damage contribution by 4% per stack, up from 3%.
Sweeping Blades: Refunctioned. No longer a finisher. Off GCD Toggle. Single target ability attacks hit 4 other enemies at 30% of the damage.
Shifting Blades: Now off GCD.
Combat Focus: Instantly adds 3 AP and causes the next direct damaging Finisher to deal 50% more damage.
Open the Stream: Damage has been increased.
Grace of the Five Rings: AP and Weapon Contribution increased by 2-6%, up from 1-3%.
Setting Moon: Now increases the damage of Follow Up attacks by 25%, up from 20%.
Improved Flowing Strikes: Now increases damage dealt by 5-10%, up from 3-6%.
Predictable Movement: Refunctioned. Now stuns the target for 4s. 30s cooldown.
Double Jeopardy: Setting Moon now also increases Critical hit chance with Follow Up Attacks.
Recovery Posture: Can now have a critical outcome.
Battlefield Experience: Refunctioned. Resets the cooldown of King of the Hill, Decisive Strike, Into the Breach, Clear the Breach and Killing Field. For the next 15s, these abilities are no longer on cooldown. 1 min cooldown.
Everything is a Weapon: Now a passive ability.
Disorient: Enemies affected by Charges, Pulls, Summon, Teleports and Finishers now also take 1-2% more damage from the Warrior for 15s.
Decisive Strike: Damage has been increased. Now on a 15s cooldown, down from 30s.
Deadly Posture: Now increases Critical Hit Chance by 10%, up from 8%.
Ready Posture: Refunctioned. Increases damage done by 15%. Increases Critical Hit Damage by 5%.
Stoneshield: Absorption value has been increased.
Storm Burst: Now also drains 5% of the enemy’s Mana, 10 Energy or 10 Power.
Affinity: Increases non Physical damage by 2-10%, up from 1-5%.
Charged Pulse: Cast time reduced from 2s to 1.5s. Damage has been reduced. Cooldown reduced from 20s to 10s.
Wavelength: Refunctioned. Resets the cooldown of all Tempest abilities. For the next 15s, Charged Pulse and Dual Pulse no longer have a cooldown. Charged Pulse can be cast instantly. 2 min cooldown.
Quick Recharge: Now reduces the cooldown of Charged Pulse and Dual Pulse by 1-2s. Cooldown of Lightning Torrent and Storm Torrent reduced by 5-10s, up from 2.5-5s.
Lightning Torrent: Now deals damage over 3s, down from 6s. Damage has been reduced. Awards 1 Attack Point every second.
Storm Torrent: Now deals damage over 3s, down from 6s. Damage has been reduced. Awards 1 Attack Point every second.
Arc: Now off GCD.
Evasive Redirection: Refunctioned. Now an AE knockback. 1 min cooldown.
Oscillation: Hitting with Storm Torrent, Lightning Torrent or Charged Pulse causes Builders and Double Pulse to deal an additional 4-12% damage for 15s.
Stormbringer: Now increases the damage of all Tempest abilities by 5-15%.
Gift of the Champion: Refunctioned. Now increases all damage by 1% per point spent in the Champion soul.
One on Many: Now increases the damage of AE attacks by 5-15%. No longer increases the damage of single target attacks.
Quick Footed: Increases Attack Power and Weapon Contribution by 2-6%, up from 1-3%.
Perfect Timing: Removed.
Mass Slaughter: New talent. Increases the Attack Power and Weapon Damage contribution to AE attacks by 5-15%.
Cornered Beast: Now deals damage over 3s, down from 6s. Total damage has been reduced. Awards 1 Attack Point every second.
Inescapable: Now also causes the next Charge to no longer have a cooldown.