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By on Jul 18, 2014 at 2:00 pm, in Article, MMORPG, Review  |  Comments: No comments yet

With over one million participants in closed beta, ArcheAge is off to a great start. Many players who’ve purchased the
pricey founder’s packs believe it’s well worth the money. With a variety of ways to level whether it be through crafting
or combat, there’s definitely a decent amount of content. After seeing some of the trailers, streams and hype in the
community about this particular MMO, I was pretty excited to be able to play in Alpha. However, high expectations led to an almost disappointing experience.

By on May 23, 2014 at 9:00 am, in Article, RIFT  |  Comments: 6 comments

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It’s unicorn season in RIFT this week with the arrival of yesterday’s brand new cash shop promotion event aptly named Unicornalia. The event is fairly similar to Mech Week and Budgie Week and will allow players to obtain two different types of unicorn mounts through a variety of ways. The first mount, the Opal Unicorn which is white in color and has a rainbow-sparkling horn, can be purchased with 850 Sparkle Essences from the friendly Planar Research Institute representatives located in Meridian/Sanctum.

Sparkle Essences are obtained from one quest for tagging the final boss in the new Moonshade Highlands zone event as well as from dailies for taking part in Instant Adventures and any type of PvP (you just need to target an enemy player with a quest item). They’re also obtained from the new type of cash shop lockbox for the event– the limited edition Sparkle Trove.

By on May 7, 2014 at 8:00 am, in Article, News, RIFT  |  Comments: 2 comments

2.7 delayed

Update 5/7/14: Well, that was quick! The issue was resolved this afternoon and RIFT 2.7: Binding of Blood is now live on NA servers with EU patching during its normal time. Hooray!

There was some disappointing news announced last night. Trion unfortunately had to delay RIFT 2.7: Binding of Blood, the next major content patch that was supposed to launch today. A major issue was identified within the content of the patch that forced the team to delay it. As such, there will be no maintenance downtime today.

There is no ETA for the deployment of RIFT 2.7 at the time of this posting. Ocho did, however, post a slight update in the official forum thread and stated that it’s possible that the patch will be deployed before next Wednesday’s regular maintenance, but the team is not sure yet. He also reminded players that all of the content included in 2.7, including the four new souls, has been delayed as a result.

By on Mar 31, 2014 at 10:00 am, in Article, RIFT  |  Comments: 2 comments

2.7 ui header

During last Friday’s Trion live stream, Gingers detailed some of the new UI adjustments and additions that will be added to RIFT in 2.7 and beyond. Sure, user interface stuff is kind of minor in the grand scheme of things, but in actuality, it can be really important to our ease of access and overall enjoyment of the game. That’s the whole reason most of us love addons, right? MMORPGs are all about customization, even down to the nuts and bolts of the buttons and frames we work with every time we’re online.

Keep reading to take a look at a list of some of the UI changes, additions, and future plans Gingers talked about (for more info you can also check out this forum thread that Gingers has been replying to with regular updates):

By on Mar 20, 2014 at 10:00 am, in Article, RIFT  |  Comments: 1 comment

2.7 soul collective

Just in case you haven’t had a chance yet to hop on the PTS and try out the Arbiter, Physician, Oracle, or Liberator– the four new souls being added in RIFT 2.7– yet, we’ve collected some of the best links out there for build guides, lists of feedback, soul calculators, and videos of the new souls in action. If you have any other cool links for us to share, feel free to drop us a line in the comments section. We’ll try and keep this updated as the time closes down to the launch of 2.7.

By on Mar 17, 2014 at 9:08 am, in Article, RIFT  |  Comments: 2 comments

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During last Friday’s live stream extravaganza, Daglar and the team showed off a PvP dimension that Kiwi created on the PTS (Kiwi also, by the way, conducted a pretty cool interview regarding PvP dimensions with Pithos if you haven’t checked it out yet). PvP dimensions, as we knew from before, are arena-like in function, allowing players to form 2 or 3 teams that go head to head in a dimension that players create using all kinds of new goodies that allow dimensioneers to create boundaries, scoring methods, starting points, timers, and even environments that cause participants to take damage.

All’s fair in war, right? Well, in this case what’s fair is in the hands of the dimension creator, which gives our intrepid creators a pretty big– and fun– challenge ahead. PvP dimensions will not have any official leaderboards or rewards simply due to the fact that players are ultimately in charge here (and exploits therefore are a high risk), but I think it’s safe to say that if the playerbase tosses together some PvP dimensions that are truly epic (and c’mon, we know they will), Trion wouldn’t hesitate to turn one or two into a real warfront.

By on Mar 10, 2014 at 9:10 am, in Article, RIFT  |  Comments: 7 comments

oracle header

In quite a surprising move, Trion announced late last week that our four new souls that were originally slotted for 3.0– the Arbiter, Liberator, Oracle, and Physician– will be going live in RIFT‘s next major update, which will be 2.7. The team revealed a teeny bit about both the new Warrior soul and the new Cleric soul. The Oracle, which was originally dubbed ‘Crusader’, is a support-based Cleric soul armed with magical spells originating from the Death and the Water planes and is both a fierce ally and a force to be reckoned with. The Liberator is a healing Warrior who excels in raid/group healing and absorption shields.

We’ll find out more info about the other two souls– the Arbiter, the Mage tank, and the Physician, the Rogue healer– in the next couple of days. Trion has already stated that these new souls will be purchasable in a bundle on the RIFT Store, but we don’t know the exact price details yet. We also know that there will be at least two major content updates before 3.0, which means that aspiring Arbiters, Liberators, Oracles, and Physicians will have plenty of time to discover awesome soul setups before the level cap is extended.

By on Feb 27, 2014 at 11:05 am, in Article, RIFT  |  Comments: 4 comments

carnival 2014 header

It’s that time of year again, folks. The time for balloon popping, glass beads, Alo’s Amazing Popped Corn, adorable pinatas shaped like our favorite bosses, and cool-looking Nebula mounts. It’s Carnival of the Ascended! While the event won’t officially start until 3:30 PM PST later today, yesterday’s patch made this year’s purchasable goodies appear on the RIFT Store as well as plopped a chunk of new achievements for us to chase after (also, check out the RIFT mobile app for the event-themed scratcher mini-game).

From the looks of it, the event itself will be largely unchanged from last year except for a few new items to collect and the new achievements. This preview will go over the new goodies and achievements specifically. If this is your first year taking part in Carnival of the Ascended, feel free to check out our guide from last year as well as our writeup from two years ago for more info about the event itself and what it will consist of.

By on Feb 18, 2014 at 10:00 am, in Article, RIFT  |  Comments: 2 comments

2.6 chat issues header

This last weekend after the release of RIFT 2.6 has been, well, kind of rough for RIFTers to say the least. The update caused a myriad of issues, and the most frustrating was undoubtedly the loss of all in-game chat channels and mail systems throughout a large chunk of the entire weekend. This made everything from raiding and grouping to socializing, immersive quest undertaking, and leveling Dream Weaving with the help of an alt army quite the challenge.

Pithos and Daglar were both around randomly over the weekend to give us updates during shard downtime periods, but the majority of the issues didn’t get fully fixed until Monday morning. Daglar issued an apology over the forums yesterday and told the RIFT community that all players affected over the weekend would be receiving chests of 160% boosts for putting up with the weekend’s issues. These chests should be delivered during this Wednesday’s patch. Keep reading to see the full details.

By on Feb 10, 2014 at 10:39 am, in Article, RIFT  |  Comments: 4 comments

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During last Friday’s Trion live stream, we finally got an update of sorts about PvP dimensions, which we first heard about quite a few months ago initially (back in July 2013, in fact). Earlier this year, we were told that they were still in development but had to be pushed back in priority. Now we finally heard some good news!

OverloadUT and dahanese said that PvP dimensions will not be coming with RIFT 2.6, but they will be coming shortly after. Specifically, they hinted that we’re talking about a time frame of weeks rather than months, but weeks could also mean 5+ weeks. In all likeliness, this hints to a time period of somewhere between 4 and 8 weeks.

Now, as to what PvP dimensions are exactly. Greg went into some detail. PvP dimensions take place in normal dimensions, but they have to be set up as such. They can be set up to either be a 2-team battle or a 3-team battle. The items that can be placed within the dimension are how rules and designated fighting areas are decided upon. As we know from before, this includes the areas where players zone in and choose their team. The scoreboard dimension item, as one example, will allow players to interact with it and set the time limits for matches.

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