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By on Nov 20, 2014 at 2:06 am, in Buzz, Console, Featured, Featured Article, Preview  |  Comments: No comments yet

We tried the portable, but now it’s time for the console: Smash Bros Wii U. I’m not writing this as a review quite yet, but as a preview piece since I’ve only had about ten hours with the game, all solo since the servers won’t go live until launch day. While I was provided a preview copy, I do not have an Amiibo to test with. For this reason, I’m simply doing a preview until I can see all the game has to offer, and obviously that will take some time. The game is surprisingly large, and although we’ve had time to prepare for the console game, not everything is perfect.

By on Sep 4, 2014 at 9:41 pm, in Console, Featured, Point of View, Preview  |  Comments: No comments yet

Can’t wait to get your hands on the new Smash Bros coming out in the states October 4? Neither can I, so I’ll be grabbing a Japanese copy on launch day play till my eyes bleed (or my girlfriend pulls me away for a movie we’ve been dying to see). However, I’ll be nice. every 20 minutes or so, I’ll try to answer questions or make comments on how I feel about the game for several hours.

While I have played the game a little already and written about it, it was only a small taste. Those with questions about new games modes, fighters, or specific things they’d like me to check out should lead the live blogging by leaving comments in this post. For the record, I’m more of a hardcore-casual Smasher: all items, all stages. I know a few tricks (like last generation’s trick with Snake’s sliding mortars), but if there’s something really specific to the hardcore seen, leave me a bit of an explanation or link to what the feature/glitch was and I’ll do my best to test it!

For the record, my local electronics shop couldn’t give me a pick-up time for the game. I’ll have to check back with them during the week. Also keep in mind that September 12 for those of you in the states (and Europe) is September 13th in Japan, so this will be a launch day live blogging like last time time.

By on Sep 12, 2013 at 9:30 am, in Article, Cleric, Featured, Guides, RIFT  |  Comments: 19 comments

61 inquisitor guide header

Inquisitor is arguably one of the most solid, all-around souls in the game. It can be used in every aspect of the game and perform outstandingly. Whether you’re looking for a decent leveling build to quickly slice through mobs, mash out some serious numbers on the damage meters in endgame raids, dominate Warfronts with fast, hard-hitting bolts or go back and solo old content, Inquisitor has tools for every job! In this guide, I’m going to be showing you how to get the most out of Inquisitor in almost every scenario.

By on Mar 23, 2013 at 1:00 pm, in Article, Featured, TESO  |  Comments: No comments yet

information roundup title

Thanks to an awesome collection of recent media and press coverages, we now know a whole lot more about Bethesda’s The Elder Scrolls Online (and let me just say– things are looking promising!). The trouble is that all of the news and interesting pieces of information are scattered across the ‘net and hidden in articles and videos. We’re here to help! Here is an organized list of bulletpoint-sized tidbits perfect for a quick read-through. We’ve even organized them based on subject.

With PAX this weekend, we may recieve more information as the weekend unfolds. Stay tuned! In the meantime, this list contains current pre-PAX info. If you notice anything we’ve missed, feel free to drop us a line in the comments section below!

By on Nov 2, 2012 at 9:00 am, in Article, Featured, Guides, GW2  |  Comments: 3 comments

Hello, guys. What I wanted to do for the community today is to give you a realistic view of chasing a legendary. This is the view from a person actually chasing it himself. As usual, I’ll get to the point and give you the facts. This is the fastest way to achieve your goals. Let’s go right into it. Feel free to discuss everything listed, and add suggestions if you happen to have any.

By on May 17, 2012 at 9:15 am, in Featured, RIFT  |  Comments: 2 comments

Reopening the Rift

One of the problems with diving back into the world of Telara on an alt or completely new character is the fact that, well, RIFT’s quests aren’t always that exciting. Sure, some of the quest chains are awesome. Some entire maps are awesome. I’m a huge fan of Gloamwood and Iron Pine Peaks, for example. Other maps, for me, prove a little more difficult to muddle through the second or third time around (Scarwood Reach and Scarlet Gorge, I’m looking at you). I don’t know what it is about the 30-40 leveling hurdle, but for some reason, my alts always get stuck there.

I don’t think I’m the only one with similar leveling hurdles, either, because many new players that are trying out RIFT for the first time find themselves a little underwhelmed at around the same levels. Trion was pretty quick to notice one of the glaring issues at these levels and have since changed the entire look of Scarwood Reach. The lush, green surroundings are a huge improvement, believe me, but there’s still… something off about the 30-40 level range.

By on May 14, 2012 at 10:07 am, in Article, Featured, RIFT  |  Comments: 7 comments

Some cryptic Trion staff member posts have surfaced on the official RIFT forums this past week. A staff member by the forum name 3 3228466 787 is the main culprit, with posts that are intentionally cryptic, containing poetry, numerical codes, random pictures, and phrases. Fans of the game and forums have banded together in an attempt to muddle through the confusing posts, and figure out what the heck the folks at Trion are up to.

What do we know so far? Here is a summary of the posts, findings, possible theories, and reactions so far. I’ll try and keep this post updated with the latest information, so if you know of any new details, feel free to drop me a line. Special thanks to the awesome people on the official forums who helped come up with this information. It’s all interesting stuff!

By on May 4, 2012 at 9:13 am, in Featured, RIFT  |  Comments: 19 comments

RIFT has a decently-sized raiding crew, and there’s a good reason why– Trion’s raids are large, expansive, beautiful, and for the most part, contain some pretty awesome fights. The game’s raiding community is made up of all types of players– those who enjoy a more casual approach to raiding and scheduling raids, those who enjoy the competitive raiding scene, and all kinds of folks in between. With Infernal Dawn (ID) out, and a large portion of those raiders delving deep into the new fights, there’s one large, looming problem that multiple people from multiple groups have experienced– Infernal Dawn, so far, is just too easy.

This is a problem, and not just a problem for the “hardcore” community, that is, the players at the top of the food chain, with the maximum amount of planar attunement (PA) and all the best gear from Hammerknell (HK). Many guilds who don’t even consider themselves hardcore or serious are having the same experience. The fights in ID so far simply don’t have the same oomph, the same adrenaline-punched feeling of not knowing whether this attempt will be the one, the feeling of knowing those couple hours of wipes were worth it after downing a tough boss and listening to the guild explode over voice chat.

That feeling’s pretty damn amazing, and a large part of the reason most raiders enjoy raiding. Hammerknell had a ton of fights that produced those feelings, and many players were expecting to feel the same in ID. Guilds spent months upon months farming HK, farming PA, and building just the right raid force. And now they’re finding themselves a bit underwhelmed, a bit discouraged, and quite confused.

By on May 2, 2012 at 10:20 am, in Featured, Guides, RIFT  |  Comments: 5 comments

Ten years ago, a California economics professor calculated the real-world size of the economy of EverQuest. Based on the currency value of in-game items on eBay and the like, he found that

if the “EverQuest” universe of Norrath were a country, its per-capita gross national product would be [US]$2,266–comparable to the 77th richest country on Earth and ranking it between Russia and Bulgaria. Platinum pieces, the in-game currency known as pp, end up with an exchange rate of about a penny per pp, making “EverQuest” currency more valuable than the Japanese yen and the Spanish peseta.

Our beloved Rift isn’t competing with the Russian economy, but there are still plenty people out there banking (literally) on persuading you to give them the very real money in your pocket for virtual plat. The #Rift Twitter hashtag is full of tweets worded much the same as the title of this post. Report the spammer, another takes its place. And it seems like every few days the little charge you get seeing an unexpected mail icon in your UI leads to a letdown when it turns out to be a gold spam message. Report the spammer, another takes its place. Googling for ways to make plat isn’t much better. In the time it takes to sift through all the sites trying to get you to buy plat, you could just get rich the hard way.

So, this is not a ‘get rich quick’ guide, but I will tell you how to become Rift Rich in a relatively short amount of time with a bit of effort–and without resorting to enriching spammers.

By on Apr 30, 2012 at 9:23 am, in Featured, RIFT  |  Comments: No comments yet

Reopening the Rift

Last week in Reopening the Rift, I talked a bit about the state of RIFT as a game discovered the second time around and by new players, and how important dynamic events are to the early-game experience. Thanks to some of the more recent updates, RIFT is slowly becoming more enjoyable to replay than it previously was, and that’s a great thing. It’s also becoming increasingly easy to pick up and learn.

Both points will be extremely important in the future, when RIFT adopts its new mentoring system and global Instant Adventures. The game has to be accessible to all types of players in order to attract players from all backgrounds. New players ideally should experience low level adventures that make them want to continue adventuring, and continue exploring the world of Telara.

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