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By on Apr 16, 2012 at 9:15 am, in Article, Guides, SideBarArticleList, SWTOR  |  Comments: No comments yet

The following loot list is for normal mode Maelstrom Prison, which is a Republic-side flashpoint for levels 35-39. All bosses are listed in the order of occurrence. Trash drops are at the end. Some of the drops in Maelstrom Prison seem to drop off multiple bosses, as well as off trash. I’ve listed some of the possible occurrences. There may be more.

Loot lists are currently a work in progress. If you notice anything that needs a correction or addition, please feel free to leave a comment.

By on Apr 16, 2012 at 9:15 am, in Article, Guides, SideBarArticleList, SWTOR  |  Comments: No comments yet

The following loot list is for normal mode Maelstrom Prison, which is a Republic-side flashpoint for levels 35-39. All bosses are listed in the order of occurrence. Trash drops are at the end. Some of the drops in Maelstrom Prison seem to drop off multiple bosses, as well as off trash. I’ve listed some of the possible occurrences. There may be more.

Loot lists are currently a work in progress. If you notice anything that needs a correction or addition, please feel free to leave a comment.

By on Apr 16, 2012 at 9:15 am, in Article, Guides, SideBarArticleList, SWTOR  |  Comments: No comments yet

The following loot list is for normal mode Maelstrom Prison, which is a Republic-side flashpoint for levels 35-39. All bosses are listed in the order of occurrence. Trash drops are at the end. Some of the drops in Maelstrom Prison seem to drop off multiple bosses, as well as off trash. I’ve listed some of the possible occurrences. There may be more.

Loot lists are currently a work in progress. If you notice anything that needs a correction or addition, please feel free to leave a comment.

By on Apr 14, 2012 at 9:00 am, in Article, Column, SideBarArticleList, SWTOR  |  Comments: No comments yet


The legacy system has many fantastic features in store for the game, from new emotes to strange race/class combinations, but the idea that all of your characters must be related has caused a stir amongst the roleplaying community. Sure, the dev blog video has revealed that you have the option to list your character as allies as well as relatives, but inventive roleplayers may see the opportunity to create some of the epic family legacies that Star Wars is famous for. The tools that this system gives us can allow us to create epics of our own. Jump past the cut to see how family matters in a galaxy far, far away.

By on Apr 13, 2012 at 9:00 am, in Article, Column, SideBarArticleList, SWTOR  |  Comments: 8 comments

With the level of changes going into 1.2, Reverse Engineering (RE) is something you need to be on top of.  The best gear in the game will be crit crafted Orange custom gear with Augment slots.  

But how do you get that gear, the Augments, and the modifications to put into them?

Click Continue Reading to find out!

By on Apr 12, 2012 at 7:48 pm, in Article, SideBarArticleList, SWTOR  |  Comments: 9 comments

Previously you could send a companion out on a Mission Discovery (like Slicing), and then use the same Mission Discovery a second time to send a different companion out at the same time.  Things change.

In 1.2 this is no longer possible.  So if you banked up several duplicate Mission Discoveries for 1.2 intending to send your companions out while you were sleeping or at work, you’re going to be disappointed. 

Twitter: @SkeletonJack_
Twitch TV: /skeleton_jack

By on Apr 12, 2012 at 9:00 am, in Article, Column, SideBarArticleList, SWTOR  |  Comments: 3 comments

In all MMO’s there are sets of armor that give a specific “feel” to the class.  But when dealing with Star Wars you have to consider not only artistic intent, but the entire history of the Star Wars IP.  Whereas other MMO’s may find that flashy is better, in SWTOR simple robes could actually be the best choice.

Originally posted by Daniel Erickson (Source)


We have heard the community loud and clear when it comes to armor sets. What we’ve heard the players say is, “I don’t care how high level I get, I still want my core sets to look and feel like Star Wars and like my class – cooler but not crazy. Keep the crazy to optional gear.

Want to hear more about BioWare’s stance with upcoming armor sets and how they plan to cater to the desires of the player?  Click Continue Reading like a boss!

By on Apr 11, 2012 at 1:00 pm, in Article, SideBarArticleList, SWTOR  |  Comments: No comments yet

At Pax East BioWare took the time to answer many player questions.  Here are some of the more relevant and interesting answers that we heard.

Dark Side Jedi & Light Side Sith

A player brought up the idea of ability animations being chosen by the character’s Light or Dark Side.  So a Light Side Sith Warrior could use Force Stasis instead of Force Choke, or a Dark Side Jedi Consular could use Force Lightning instead of Telekinesis.  They said “that’s a really cool idea and I will take that under advisement and bring it back to the team”.

Want to know more of the answers given by BioWare at Pax East?  Click Continue Reading!

By on Apr 11, 2012 at 9:00 am, in Article, SideBarArticleList, SWTOR  |  Comments: No comments yet

At Pax East BioWare took the time to answer many player questions.  And here are some of the more relevant and interesting answers that we heard.

Space Combat

“We have big, big plans” for space combat, but they can’t speak about it yet.  When asked about capitol ships “It’s definitely something you’re going to see in the future…and it’s actually going to link into another game system which I can’t talk about”.  Is it possible they may be planning Eve style ship battles?!?

Want to know more of the answers given by BioWare at Pax East?  Click Continue Reading!

By on Apr 10, 2012 at 9:00 am, in Article, Column, SideBarArticleList, SWTOR  |  Comments: 2 comments

Laura Shot Third

SWTOR’s in-game universe is intentionally vast. This vastness adds to the whole Star Wars experience, but it also leaves players a little out in the cold when paired with low server populations. Riding through the open, empty snowfields of Hoth seems desolate enough, but add in a quest session complete with two other Hoth players total, low chances of completing Heroic 4+ quests, and little chance of even seeing those two players… an empty, desolate planet becomes almost painful. No world– even Hoth– should be that empty in an MMO.

One of the most hotly-debated topics on the SWTOR official forums is the issue of server population, and what exactly should be done about it. It’s no secret that while most servers started out with queues, a large portion of those servers is now struggling to stay above the “light” population range. Both sides, Republic and Empire, feel the effects of low population numbers, and for months, the only advice most players have been given is one word– reroll. Rerolling on a new server isn’t necessarily a challenge, but it isn’t a real solution. We deserve better.

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