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By on Apr 22, 2013 at 9:00 am, in Buzz, GW2, News  |  Comments: No comments yet

critter rampage

Just in case you haven’t had your daily dose of Guild Wars 2-flavored 8-bit awesomeness, ArenaNet released a little side project one team member had going– Rytlock’s Critter Rampage! Yes, that’s right, the video game the kid in the Super Adventure Box cheesy TV ad is playing can now be played by all of us. It’s a fun browser-based platformer with multiple difficulty levels starring our favorite butt-kicking charr Rytlock. He apparently doesn’t like cute bunnies much. The game also features four different endings. Watch out for Rytlock difficulty!

To check out the browser game for yourself, check it out here. Also be sure to check out the release announcement.

By on Apr 22, 2013 at 9:00 am, in Buzz, GW2, News  |  Comments: No comments yet

critter rampage

Just in case you haven’t had your daily dose of Guild Wars 2-flavored 8-bit awesomeness, ArenaNet released a little side project one team member had going– Rytlock’s Critter Rampage! Yes, that’s right, the video game the kid in the Super Adventure Box cheesy TV ad is playing can now be played by all of us. It’s a fun browser-based platformer with multiple difficulty levels starring our favorite butt-kicking charr Rytlock. He apparently doesn’t like cute bunnies much. The game also features four different endings. Watch out for Rytlock difficulty!

To check out the browser game for yourself, check it out here. Also be sure to check out the release announcement.

By on Apr 22, 2013 at 9:00 am, in Buzz, GW2, News  |  Comments: No comments yet

critter rampage

Just in case you haven’t had your daily dose of Guild Wars 2-flavored 8-bit awesomeness, ArenaNet released a little side project one team member had going– Rytlock’s Critter Rampage! Yes, that’s right, the video game the kid in the Super Adventure Box cheesy TV ad is playing can now be played by all of us. It’s a fun browser-based platformer with multiple difficulty levels starring our favorite butt-kicking charr Rytlock. He apparently doesn’t like cute bunnies much. The game also features four different endings. Watch out for Rytlock difficulty!

To check out the browser game for yourself, check it out here. Also be sure to check out the release announcement.

By on Apr 21, 2013 at 12:04 pm, in News  |  Comments: 1 comment

Untitled-1

If you can’t get enough of Defiance between the game and the TV show (and who could blame you) now you can watch a few live streamed events hosted by Trion every week here. There’s also a live chat so you can comment and ask questions.

On Monday at 7:05pm PDT you can watch ‘Across The Badlands’. If you’ve watched ‘The Talking Dead’ after an episode of ‘The Walking Dead’, it’s kind of like that. Well minus any big name celebrities, at least not yet. They discuss any connections between the game and the show that are going on. Like how in the game right now you might occasionally see fireworks in the sky and you’re able to light lanterns all in honor of the 15th anniversary of Armistice Day. They also have interviews with behind the scenes people. They’ve only had one episode so far, so who knows what other news or surprises they might reveal each week. They did give out 5 free games to random people who were active in the chat, so you won’t want to miss this show.

By on Apr 18, 2013 at 2:09 pm, in News, WildStar  |  Comments: No comments yet

stormtalong wildstar dungeon

In this week’s Wildstar Wednesday by Jeremy Gaffney, we get a article full of bits and pieces of the first week of beta. We get to see the first beta tester get toasted as we also find out people are already making UI addons. More importantly the developers speak of the goals of the beta program.

So what are the overall goals for Carbine with the beta?

Well, we’re tracking almost everything that goes on in the game. Combat timings, level timings, movement, you name it. The players’ actions matter to us. Betas aren’t always fun per se (there’s often a big difference between “playing” and “testing”) – so we’ve tried hard to make sure the game is actually fun even in this, our very first round of external testing. Hopefully we do well most of the time at having a good experience – sometimes we won’t – and we need to know where!

We also get a the first screenshot ever of Stormtalon’s Lair, a dungeon of Wildstar (seen above). Read the rest of the article by following this link.

By on Apr 17, 2013 at 2:36 pm, in News, WildStar  |  Comments: No comments yet

wildstar devtracker copy

Jeremy Gaffney spent some time yesterday continuing to answer question sin the M30 Patch Notes thread on WTC. There first post had to do with leveling speed and it was a really great answer to see into the mindset of the studio. The answer is a long one so keep reading for the full text.

By on Apr 16, 2013 at 10:41 am, in News, WildStar  |  Comments: 2 comments

wildstar devtracker copy

As you’ve probably read, Jeremy Gaffney did a Q&A Session on Wildstar-Central last night where he answered a ton of community questions based on the leaked patch notes. It was a pretty awesome reaction from a studio that we’ve not seen before. What we’ve done is boil down the Q&A session for you so you can read it line for line. But if you want to see the discussion as it grows, make sure you head over to the WTC forums for the full community reaction.

Keep reading for the transcript.

By on Apr 15, 2013 at 10:54 pm, in News  |  Comments: 1 comment

Untitled

We hope you all are enjoying watching the show (recap article to follow soon). In the meantime, there will be a live stream immediately after the pilot episode. The webcast is supposed to explain some key details about how the game and show are going to connect. To join the live fun, click here.

By on Apr 15, 2013 at 12:42 pm, in News  |  Comments: 1 comment

big guy

By now, you probably know that if you help out during an Arkfall,you will gain keycodes. You may have also experienced that completing Co-0p missions will award these keycodes. If all else fails, you have probably also realized that you can use the salvage currency (green) to buy keycodes. But what if you want yet another way of collecting these lockbox openers? Well, you click “Continue Reading” to find out, that’s what you do!

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By on Apr 12, 2013 at 2:13 pm, in News, WildStar  |  Comments: No comments yet

developer blog copy

If you ever wanted to know how servers work then you need to check out today’s feature Friday and take a lesson from David Ray, lead network engineer.

Our server architecture is currently made up of 11 daemons running across several server machines. For some of our daemons, there’s only one per region (i.e. country), where others there are dozens, or maybe even hundreds, per realm.

When you connect to play our game you first connect to our “Auth Daemon” (auth is short for authentication), this is the process that accepts your username and password and decides if you’re allowed to play. Authentication information is always kept secure, even in our databases. Once the daemon has decided that you’re allowed to play, it fetches your security permissions. Based on your permissions it will present you with a list of realms you are allowed to play on. Once you select a realm, you will be handed off to other sets of daemons, and the Auth Daemon is fundamentally “done” with you.

If you want to get into the weeds and learn about how Wildstar works on the back end, check out the latest Feature Friday!

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