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By on Nov 14, 2013 at 7:00 am, in News, PC  |  Comments: No comments yet

Brush and Code, an indie development team based in Cairo, Egypt, released their newest game this week. Cubicity is a 2D physics based puzzle game that centers around Seamus–a character suspended in mid-air by a harness system. You must learn to navigate the 60-level world and solve puzzles from this harness, utilizing tools and weapons you find along the way. Cubicity promises unique gameplay, which you can see in the game trailer below:

Brush and Code is a developer as unique as the game they produced. Its leader, Aly Ameen, recruited an international team of developers in order to overcome Egypt’s nonexistent game industry. Brush and Code’s first game, Professional $tealer, is available on the Xbox Live Indie Arcade. Brush and Code seems to be evolving and improving as they develop new games, but still retaining their original point of view and humor. If you’re interested in Cubicity, you can download the free 11-level demo on their website or through Desura. Also, keep an eye out for our full review of Cubicity coming this week!

Full Game Features: 
* Find your way through 60 new brain-twisting levels. 
* Explore five different worlds using new weapons. 
* Xbox 360 controller support. 
* In-game Achievements system. 
* 1080P visuals

System requirements:
* Windows 8,7, windows vista (SP 2), Windows XP. 
* Graphics card that support DirectX 9.0c and Shader Model 2.0. 
* Minimum 100 MB disk space needed. 
* Microsoft .Net Framework 4.0

By on Nov 13, 2013 at 10:04 am, in News, RIFT  |  Comments: 4 comments

state of the game address 2.5

It’s been a long time coming, but we finally received Daglar’s State of the Game address yesterday. In it, Daglar touched on a lot of information we already knew along with a fair dose of PR-speak, but he did reassure the community that Trion is listening to its playerbase and is always working to bring us improvements in every part of the game from graphical optimization and cross-shard functionality to PvP matchmaking improvements, dimension enhancements, and more.

He also reminded the community that Trion is trying something a little different with RIFT 2.5: Song of Dreams by rolling out new content every week. The goal with this experiment of sorts is to see how players react to the stream of steady, new content to explore since that’s exactly how Trion wants to release the content for RIFT 3.0, which is our second expansion that will take place in the Plane of Water.

By on Nov 13, 2013 at 9:45 am, in MMORPG, News  |  Comments: No comments yet

The second expansion for Snail Games’ Age of Wushu releases today and adds new instanced content, skills, and PvP/PvE challenges to the free-to-play martial arts MMORPG. The expansion, which is called Ultimate Scrolls, is also available to download for free. Here’s some more information about the expansion and the game according to this morning’s press release:

“The iconic and innovative MMORPG brings an authentic presentation of Chinese martial arts; immerse in the recreation of Ming Dynasty with beautiful visuals and artistic renders. In this new chapter of Jianghu, the entrance to the forbidden grounds has emerged.”

Age of Wushu: Ultimate Scrolls includes:

  • Peerless Skill – Master the teachings of the treasured Helianthus Codex and Star Vortex.
  • Advanced School Skills – Dominate Jianghu with the newest tier of martial skills.
  • Marriage System – Lovebirds rejoice, for the heavenly union of romance has finally arrived.
  • Heart of The Devil – The eternal battle of good and evil rages in every hero’s heart.
  • Forbidden Instances – Face merciless adversaries and take on the ultimate challenge in your own school’s gauntlet run.
  • Mastercraft equipment – The newest tier is now available for refining and upgrade.
  • Big Jianghu – Enter the world of Slaughter with the morality-based PvP system.
  • Single Player Challenges – Participate in solo timed challenges to defeat regional bosses.

For more information about Age of Wushu: Ultimate Scrolls, check out this news post on the official site.

By on Nov 10, 2013 at 4:25 pm, in Console, News  |  Comments: No comments yet

On Playstation.blog today, Sony gave us a little more incentive to pick up a PS4 next week.  Every retail unit in the US and Canada will include a voucher for 30 days of Playstation Plus and Music Unlimited, as well as a 10 dollar credit for the Playstation Store.

Since Playstation Plus is now required for online play on PS4 and includes 2 free downloadable games on launch day, this seems like a perfect way to get new users up to speed with Sony’s online offerings.

By on Nov 8, 2013 at 8:14 pm, in Buzz, News, TESO, Uncategorized  |  Comments: 2 comments

teso mushrooms
The time has come! Zenimax has answered the questions form our rerolled.org Q&A. We didn’t get all of our questions answered, but Zenimax was tackled a lot of them, and I think you’ll find the information to be interesting. Because these questions came from our site, I’ll be providing some commentary!

First, let’s see how they tackled a question from the most cantankerous character over on rerolled:

Approximately how long has The Elder Scrolls Online been in development? What were some of your original concepts before landing on this one? – From Utnayan
ZeniMax Online Studios was founded in 2007, and from the very beginning we knew we wanted to create an epic online Elder Scrolls experience with three-alliance PVP. Though the project has gone through many changes over the years, as most games do, we have stayed our original course. The Elder Scrolls Online has been our singular focus all along.
While the core original concept has always been to make an online Elder Scrolls game, we have made quite a few changes and improvements to the game in the past couple years. Some examples include adding a first-person mode, an Elder Scrolls style compass, and refining the graphics and art style to give the game a more authentic Elder Scrolls look and feel.

Zenimax is sticking to their guns, here. I think Utnayan was trying to get at the rumors that say ZOS has changed their game design based on the success/failure of other recent MMO games. I think it’s understandable that ZOS would refine and improve their game vision based on outside factors, especially fan demand, so I’m not sure there is much of a story here.

By on Nov 6, 2013 at 11:12 am, in Buzz, News, RIFT  |  Comments: 10 comments

RJ Patch Notes

While we’re waiting for RIFT 2.5: Song of Dreams to patch on live shards, there’s one thing we can do to prepare ourselves for this pretty impressive update. We can take a look at the patch notes that were published yesterday on the forums. We’ll post the final version of the patch notes later in the day once the update has gone out, but for now, here’s one tidbit that we all have been curious about since Trion first announced that 2.5 would contain a fair amount of staggered content that will we will see added weekly– the release schedule:

Nov. 13 – Return To Deepstrike (60)
Nov. 20 – Hammerknell Chronicle (60)
Nov. 27 – Greenscale’s Blight Chronicle (60)
Dec. 4 – Drowned Halls (60)
Dec. 11 – Planebreaker Bastion: Aftermath
Dec. 18 – River Of Souls Chronicle (60)

Unfortunately, this means we’ll have to wait a little while longer before testing out the live version of Planebreaker Bastion: Aftermath as well as the new version of Drowned Halls. The good news? There’s still a fair amount of content to explore beginning today. Make sure to check out our preview if you haven’t already done so.

By on Nov 6, 2013 at 9:36 am, in News  |  Comments: 1 comment

The sixth annual Extra Life charity campaign took place this past Saturday. For those who are unfamiliar with Extra Life, it’s an event run by gamers to raise money for Children’s Miracle Network. It’s similar to other charity events, like Relay for Life, but you play video games for 25 hours straight instead of walking around in circles for twelve. Participants are encouraged to play any games on any platforms, and to encourage their friends and families to donate to their profiles in order to raise money (here’s mine, in case you’re interested in seeing how this works).

This year, Extra Life raised over $3.8 million in support of sick kids, despite the fact that they had to work through three DDOS attacks on the fundraising site (everyone’s information remained safe and secure). But they’re not done yet. The official make-up day is this Saturday, November 9th. It’s not too late to join in, and give yourself a great excuse to game for a day straight. Here’s a link to the official wrap-up video from November 3rd.

By on Nov 5, 2013 at 10:01 am, in News  |  Comments: No comments yet

In an interesting development, Upheaval Arts has launched a kickstarter campaign to create a game called Stacraft Universe. Yes, you read that right, Starcraft. Not Starkraft or Suncraft or any other knockoff. Starcraft Universe is a fully sanctioned, fan made game that is played through Battle.net.

While Blizzard is not directly affiliated with this project’s production, we do communicate with them to submit bug reports and make technical requests. They have given their blessing/permission for us to launch this Kickstarter, and they are supporting our efforts by featuring SCU as an Arcade Highlight.

So what is Starcraft Universe? It’s a game set in an alternative reality where “the ending of StarCraft II:Wings of Liberty has a grim conclusion for Kerrigan.” It’s a game mod for Starcraft II that gives you a third person perspective and pits you and your friends through a series of challenges, raids and building your hero. You’ll find the game to have a familiar feeling compared to most MMORPGs with crafting, achievements, class systems, loot.

This is an interesting project that is worth paying attention to. MOBAs were launched from a Warcraft mod years ago, and perhaps this is the birth of something new. If your interested in learning more about the game, you can find their Kickstarter page here. As of September 10th they are fully funded, but they are currently attempting to reach for additional stretch goals.



By on Nov 5, 2013 at 9:42 am, in MOBA, News  |  Comments: No comments yet

With Season 4 of League of Legends fast approaching we have more information coming to us everyday. First, FeralPony has a preview of the new mastery changes. There aren’t any significant changes, but we some some movement of existing masteries to different tiers or combining their effects. Most importantly, we see the cooldown reduction, at max rank, changed from 4% to 5%. This helps all of our OCD readers out there hit 40% CDR instead of 39%.

By on Oct 31, 2013 at 2:45 pm, in Buzz, News  |  Comments: 1 comment

arkbreaker dlc announcement DJ

Trion finally announced an approximate release date for the second DLC pack of Defiance yesterday. The DLC pack is named Arkbreaker and will be released in December for Xbox 360, PlayStation 3, and PC. This DLC will add instanced arkfalls to Defiance as well as the ability to replay through all of the game’s story missions alongside other players co-op style. While we haven’t heard about all the new features included in Arkbreaker, the community team published a developer post where they stated more details would be revealed soon.

If you’ll remember back from when Defiance was released, the development team promised 5 DLC packs within the game’s first year. This number is beginning to look fairly unlikely for Trion to meet, unfortunately, but new content is new content– and definitely welcome.

Also, don’t forget to check out today’s Halloween-inspired plague sieges in Defiance!

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