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By on Dec 31, 2012 at 10:00 am, in Buzz, GW2  |  Comments: No comments yet

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With 2013 right around the corner, many gamers are setting their sights on predicting the next year’s shifts and exciting entries in the MMORPG world. Among the speculation, one popular prediction is the hope of ArenaNet launching or announcing the first expansion for Guild Wars 2. Given the history of Guild Wars, the current trend of MMORPG expansion launches, and the nature of ArenaNet’s GW2 updates thus far, an announced expansion this coming year seems quite likely. But taking speculation aside, we also have a bit of evidence on our hands that agrees with that predication.

In a recent Korean financial analysis, NCsoft, which is Guild Wars 2’s publisher, has reportedly recorded 2012 as being a successful year financially. This should come as no surprise to fans of the game, since even through the end of the year, Guild Wars 2 retained high sales. The financial company predicts that based off this information, ArenaNet and NCsoft should be able to release an expansion during the second half of 2013.

And meanwhile, the fans say: “Yep, saw it coming!” Happy 2013, folks!

By on Dec 31, 2012 at 10:00 am, in Buzz, GW2  |  Comments: No comments yet

gend_title

With 2013 right around the corner, many gamers are setting their sights on predicting the next year’s shifts and exciting entries in the MMORPG world. Among the speculation, one popular prediction is the hope of ArenaNet launching or announcing the first expansion for Guild Wars 2. Given the history of Guild Wars, the current trend of MMORPG expansion launches, and the nature of ArenaNet’s GW2 updates thus far, an announced expansion this coming year seems quite likely. But taking speculation aside, we also have a bit of evidence on our hands that agrees with that predication.

In a recent Korean financial analysis, NCsoft, which is Guild Wars 2’s publisher, has reportedly recorded 2012 as being a successful year financially. This should come as no surprise to fans of the game, since even through the end of the year, Guild Wars 2 retained high sales. The financial company predicts that based off this information, ArenaNet and NCsoft should be able to release an expansion during the second half of 2013.

And meanwhile, the fans say: “Yep, saw it coming!” Happy 2013, folks!

By on Dec 31, 2012 at 10:00 am, in Buzz, GW2  |  Comments: No comments yet

gend_title

With 2013 right around the corner, many gamers are setting their sights on predicting the next year’s shifts and exciting entries in the MMORPG world. Among the speculation, one popular prediction is the hope of ArenaNet launching or announcing the first expansion for Guild Wars 2. Given the history of Guild Wars, the current trend of MMORPG expansion launches, and the nature of ArenaNet’s GW2 updates thus far, an announced expansion this coming year seems quite likely. But taking speculation aside, we also have a bit of evidence on our hands that agrees with that predication.

In a recent Korean financial analysis, NCsoft, which is Guild Wars 2’s publisher, has reportedly recorded 2012 as being a successful year financially. This should come as no surprise to fans of the game, since even through the end of the year, Guild Wars 2 retained high sales. The financial company predicts that based off this information, ArenaNet and NCsoft should be able to release an expansion during the second half of 2013.

And meanwhile, the fans say: “Yep, saw it coming!” Happy 2013, folks!

By on Dec 31, 2012 at 10:00 am, in Buzz, GW2  |  Comments: No comments yet

gend_title

With 2013 right around the corner, many gamers are setting their sights on predicting the next year’s shifts and exciting entries in the MMORPG world. Among the speculation, one popular prediction is the hope of ArenaNet launching or announcing the first expansion for Guild Wars 2. Given the history of Guild Wars, the current trend of MMORPG expansion launches, and the nature of ArenaNet’s GW2 updates thus far, an announced expansion this coming year seems quite likely. But taking speculation aside, we also have a bit of evidence on our hands that agrees with that predication.

In a recent Korean financial analysis, NCsoft, which is Guild Wars 2’s publisher, has reportedly recorded 2012 as being a successful year financially. This should come as no surprise to fans of the game, since even through the end of the year, Guild Wars 2 retained high sales. The financial company predicts that based off this information, ArenaNet and NCsoft should be able to release an expansion during the second half of 2013.

And meanwhile, the fans say: “Yep, saw it coming!” Happy 2013, folks!

By on Dec 3, 2012 at 7:06 pm, in GW2  |  Comments: No comments yet

General

  • Fixed a bug that would cause a crash when repairing armor while transformed.
  • Area of effect heals and boons now prioritize players over minions and NPCs.
  • Guild leaders are able to demote other players of the same rank.
  • Weapon skills will now properly display their PvP and PvE split variants in the Weapon Skills tab of the Hero Panel instead of displaying both.
By on Oct 12, 2012 at 10:18 am, in GW2  |  Comments: No comments yet

General

  • Fixed a recently introduced issue that could cause some players to getting stuck in loading screens primarily during PVP matches
  • Fixed a recently introduced issue that could cause some players to not see other characters models
  • Restored Asuran head sizes to the size selected during character creation
  • Fixed a bug with the Asuran character creation head size slider
By on Oct 2, 2012 at 2:50 pm, in Patch Notes, TERA  |  Comments: No comments yet

Notable Changes and Fixes

  • Nexus times have changed to be more accommodating to all players. All weekday and Saturday times that were 5 p.m. are now 6 p.m. The Sunday 5 p.m. time remains. The schedule is as follows:
    • Sunday noon
    • Sunday 5 p.m.
    • Monday 6 p.m.
    • Tuesday noon
    • Wednesday 6 p.m.
    • Thursday noon
    • Friday 6 p.m.
    • Friday 9 p.m.
    • Saturday 6 p.m.
    • Saturday 9 p.m.
  • The cooldown timer for joining a guild has moved back to seven days.
  • The crafting quests have improved clarity and grammar.
  • The text on the Argon Corpus teleport scroll describes the destination better.
  • Nexus shards are now labeled according to zone.
  • Regent’s armor tooltips now state which class the armor is intended for.
By on Aug 21, 2012 at 11:41 am, in Patch Notes, TERA  |  Comments: No comments yet


Cool New Stuff

  • Battlegrounds are now available!
  • Access Battleground Matching from anywhere in the game world by clicking on the button in the Social menu or the button under your compass.
  • If you’re part of a 15-person raid group, the game matches you against other 15-person raid groups.
  • If you’re alone or part of a smaller party, the game assembles a 15-person team and matches you against other randomly assembled teams.
  • Your team wins the match by earning 5,000 points or having the most points when time runs out.
  • You earn 5 points for killing an enemy player.
  • You earn 200 points for capturing a base.
  • If you control more bases than the other team, you earn additional points every second:
  • 3 points/second if you control one more base
  • 5 points/second if you control two more bases
  • 7 points/second if you control all three bases
  • You earn 600 points for killing the naga BAM, 50 points for killing the rock BAM, and 10 points for killing a normal monster. The monsters also provide buffs when killed.
  • Become a battleground leader by selecting “Able to lead the battle” during the matching process.
    • Battleground leaders can launch meteors that damage enemies and slow their movement.
    • They can also make location scans that show enemies on the map.
  • Bandages, bombs, campfires, teleport scrolls, and scrolls that provide buffs do not function in battlegrounds. Food and potions that grant HP or MP or improve HP/MP regeneration likewise do not function.
  • Guild-versus-guild/Vanarch GvG is not active while in battlegrounds.
  • Your individual score will be calculated as the match goes.
    • 300 points for a kill
    • 150 points for an assist on a kill
    • 500 for capturing a base
  • At the battle’s end, you earn Bellicarium credits based on victory/loss and your individual score in that battle.
    • Randomly assembled raids earn 80 credits if they won and 30 credits if they lost.
    • Pre-assembled raids earn 35 credits if they won and 15 credits if they lost.
    • You also earn 1 percent of your individual score as credits. This bonus is capped at 50 for randomly assembled raids and 30 for pre-assembled raids.
    • Use the credits to buy useful items from battleground reputation vendors.
  • You can also buy Bounties of the Fray for victories; they randomly provide enchantment-related consumables, battleground gear, and Muhrak Black Label gloves and boots.
  • You must compete in ten battlegrounds to be ranked. Battleground records are reset every 90 days, and the rankings renew every Monday morning at 12:01 a.m. Pacific Time.
  • Battlegrounds are always available and have a ten-minute cooldown.
  • By on Aug 9, 2012 at 11:50 am, in Article  |  Comments: No comments yet

    Trion released a Dev Diary for Gamescom. In this video the developers discuss player advancement with weapons and skills and other player skills and challenges. This video has a ton of new video content that you just have to see.

    Keep reading to watch the video.

    By on Jul 12, 2012 at 6:58 pm, in Patch Notes, TERA  |  Comments: No comments yet

    Cool New Stuff

    • Instance matcher rewards have been implemented.
    • Players may receive a box full of random items as a reward for using instance matching.
    • Rescue Supplies: Earned if you join midway through an instance run. Includes valuables such as arunic panaceas, charms, elixirs, safe haven scrolls, and scrolls of resurrection.
    • Valkyon’s Response: Earned if you complete the instance. Includes arunic panaceas, safe haven scrolls, charms, and various crystals.
  • Higher-level dungeons have better random rewards. You can receive both boxes in the same instance run.
  • Bugs Squashed

    • The following quest items can now be removed from inventory: outlaw declaration manual, dowsing rods. If you hate rebels and underground water sources, this is the best bug-fix ever.
    • The achievement for the “A Cautionary Tale” quest has been eliminated.
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