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By on Aug 26, 2013 at 12:00 pm, in Article, FFXIV  |  Comments: 1 comment

confirmed job requirements

Ever since the beta weekends started for Final Fantasy XIV: A Realm Reborn, one question on a lot of eager players’ minds was, “What the heck are the new requirements for changing jobs?” We knew there would be some changes to the requirements, but we had no idea what they were. We were never able to test job changing during open beta, and Square Enix was being a little, well, tight-lipped. Most of us kind of guessed based off information in 1.0 and the wide range of speculation we found online. Finally, thanks to early access– now we know for sure.

Here’s the final list:

Bard: 30 Archer / 15 Pugilist
Summoner: 30 Arcanist / 15 Thaumaturge
Scholar: 30 Arcanist / 15 Conjurer
Dragoon: 30 Lancer / 15 Marauder
Black Mage: 30 Thaumaturge / 15 Archer
White Mage: 30 Conjurer / 15 Arcanist
Monk: 30 Pugilist / 15 Lancer
Warrior: 30 Marauder / 15 Gladiator
Paladin: 30 Gladiator / 15 Conjurer

Each job change will also require the completion of a quest that is obtained from the Guildmaster of the base class (the Conjuruer Guildmaster will offer the White Mage quest, for example).

These requirements have all been tested and confirmed by players active on FFXIV:ARR’s sub-Reddit (thanks, folks!).

By on Oct 6, 2012 at 9:00 am, in Article, RIFT, Rogue Corner  |  Comments: 2 comments

Storm Legion’s first closed beta weekend event may be under NDA wraps, but thanks to yesterday’s Rogue reveal live stream, we can now share some new information about the Tactician– the Storm Legion Rogue soul. Ever want to use a flamethrower in RIFT? Now’s your chance. Tacticians come complete with a fully-stocked arsenal of technological gadgets including the flamethrower, mechanical cores, engines, and if paired up with the Saboteur soul– even a Molotov Cocktail or two.

The Tactician’s style of gameplay shares a few things in common with both the Tempest Warrior soul and the Harbinger Mage soul. Trion wanted to throw some new, cool stuff into the soul, along with aspects that synergize well with other souls and help fill any sort of gap in the current souls to choose from. The Tactician is bit of a hybrid soul, combining AoE damage and AoE healing power along with a wide assortment of utilities and support abilities that synergize well with many Rogue souls, including Bard, Saboteur, and Nightblade. Ability wise, the soul carries lots of fire power– flame tech and magical tech specifically.

By on Sep 3, 2012 at 9:00 am, in Article, News, RIFT  |  Comments: 7 comments

This weekend at PAX Prime 2012, Trion Worlds put on quite a show with all of the goodies they had to offer. The company showcased RIFT a great deal, naturally, diving into areas of Storm Legion that we haven’t seen before. We were also shown some of the new Bard skills in action. On top of all that, we also found out some new details about the expansion! It was a good weekend, and thanks to Trion’s TwitchTV page, it’s possible to view the footage at any time.

There’s a lot of footage to cover, however, thanks to three days of live streams. That’s why we’re here to offer up some of the best highlights of the three-day event, show off some screenshots, videos, and all the juicy details that were new information reveals. As a warning, all of the footage below was originally captured from Trion’s live streams, so graphical/sound quality may not be the best. Let’s take a look, shall we?

By on Jun 14, 2012 at 1:40 pm, in News, RIFT  |  Comments: No comments yet

Oh. My. God. Finally! Rogues and Bards alike rejoice! We finally get word from the man in charge himself, Scott Hartsman, that they are actually looking over the bard and we should see some changes, or at the very least, some fixes to the much maligned Bard Soul.

Just for some background, Bards were a very endeared class in Everquest and Everquest. However in RIFT, they were relegated to a Buff Bot, a class that essentially hit 4-5 Motifs, every 30 seconds, cast a few buff spells pre-fight, and used Verse of Joy for mana/energy regen. They have gained a few debuffs that were useful since release, but almost no one wanted to be stuck playing the Bard in most raids.

If you were in charge of re-creating the Bard for the expansion what would you do? Leave a comment below with your ideas, and if they are interesting enough we’ll post them here on the front page! Here are some ideas we discussed over a year ago, what do you think?

By on May 24, 2012 at 4:00 pm, in Buzz, RIFT  |  Comments: 8 comments

It’s no secret that the Bard class needs some major fixes. Bards have been the brunt of most class jokes for a while now, and in many raid groups, being asked to go Bard for the evening almost seems like a punishment. None of the other support souls have this negative connotation surrounding them. What gives?

A lot of things, according to most players. The Bard’s lack of scaling, lack of interesting abilities, and extreme repetition rank among the important issues that need to be addressed. With patch 1.9 around the corner, many hoped that Trion would finally begin an overhaul of the Bard soul. In hopes of that overhaul, the community has created this thread on the official PTS forum.

By on Mar 15, 2012 at 1:59 pm, in News, RIFT  |  Comments: 23 comments

I wonder how much time Mr. Hartsman has. What issues do you guys have with the Bard soul?

By on Apr 24, 2011 at 4:14 pm, in Article, Editorial, RIFT  |  Comments: No comments yet

So I stayed at a Holiday Inn Express last night…

With most souls in RIFT within a calling, they usually have counterparts or at the very least souls that go well together. For example; Druids and Shaman, Necromancers and Warlocks, Champions and Beast Masters, Assassins and Night Blades and the list can go on. You can list many other combinations where the mechanics and game play are very similar and the passives help each other while abilities often go together. One example is the Assassin and Nightblade; both have abilities that increase damage and abilities like Backstab, Hellfire Blades, Poisons, Scourge of Darkness, Dusk Strike and Puncture are both blended in to make a high damaging build. If you read our article on Bards last weak, you know we have some issues with the Bard soul. The main point of this article is that the Bard does not have another soul that can share both in passive talents and active abilities.

And we have a solution.

By on Apr 20, 2011 at 3:28 pm, in Article, Featured, RIFT  |  Comments: No comments yet

One of the more unique souls in the game is the Bard. It’s a support soul that offers buffs and healing to the group they are through the power of music. There is an ingrained nostalgia with many player with the bard that goes all the way back to Everquest over a decade ago. The class was continued in Vanguard and with the Minstrel in LOTRO. Bards are typically one of those jack-of-all-trades type of classes, usually with a unique subset of skills that can turn the tide of the battle in any group. Regardless of their power they are usually incredibly fun to play and carry their own unique way of doing things.

Unfortunately this is not the case in RIFT. The Bard in RIFT is an uninspired and boring soul to play that offers no special gameplay mechanics nor do they provide any satisfying game feedback that allows the player to feel either special or that they are accomplishing anything. Let is also be known that the purpose of this article is based strictly on PVE-gameplay elements, though many points transition into PVP-gameplay. Also, we are not saying that the buffs Bards bring are insignificant, we are trying to point out the way they are brought to the group is lame.

By on Apr 7, 2011 at 1:59 pm, in Editorial, Guides, RIFT  |  Comments: 1 comment

Healing in PvP can be stressful at times, especially if you’re using an incorrect build. This article is going to discuss and analyze healing souls for PvP, and discuss the synergy between different souls. We will also touch briefly on how to counter healing, as well as avoiding these counters as a healer. In a later blog I will discuss the PvP soul for each class, but for the time being, we will just be talking about soul specific PvP talents.

By on Apr 6, 2011 at 11:08 am, in Editorial, RIFT  |  Comments: No comments yet

Building a group in Rift is sort of like creating a pizza. You have your DPS, or toppings, which make the group, or pizza, function properly. You have your tank, or cheese, which holds the toppings in place and makes sure everything is where it needs to be. And you have your healer, or crust, which supports the rest of the pizza and makes sure that your cheese and toppings don’t just end up on the floor. The missing element here, of course, is the sauce. This is where support classes come in. There are different kinds of sauces, sure; you could have your tomato, creamy garlic, or even pesto, if you would be so bold. No matter the sauce, however, the function is the same: to bring out the full potential of the other ingredients of the pizza and this is precisely how a support class functions. As a support class, you may not be quite as overtly noticed as the other group ingredients, but for a group to be its very best, you are just as important as those flashy toppings, overbearing cheese, or supportive crust.

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