LATEST: WildStar’s Small Leap Toward the Risk Factor
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By on Jul 24, 2014 at 7:17 am, in MMORPG, News  |  Comments: No comments yet

Transparent seems to be the trend of gaming developers mid 2014 and it is exciting to see.

Trion Worlds is no exception to this rule as they bring us the next closed beta testing  announcement for next week including the “meat and bones” of any game testing with back-end and server load information.

During the first beta event weekend, it took players 18 minutes to fill servers and it was a load of fun enjoying watching everyone pile on the Eastern Continent Harani. In anticipation of the next event, here are some thoughts from the last beta event, alpha, and the current development stage of the game:

By on Jul 18, 2014 at 2:00 pm, in MMORPG  |  Comments: No comments yet

A multitude of changes are coming with the next WoW expansion, Warlords of Draenor. One of the additions to the game will be the garrison – a personal home base which players can build and upgrade as they level.

Butt-Covering Disclaimer:  Since the expansion is currently in beta, the information in this article is subject to change. I have no control over this. Don’t yell at me. Seriously, stop it.


Getting it Started
Shortly after arriving in Draenor, you can take a quest to start construction of your garrison. To begin with, you’ll have a town hall, an innkeeper, a flight master, vendors, and repairs. You can add more buildings, and recruit followers who will do missions or jobs for you. Or you could just ignore it; so far it doesn’t seem to be a strictly necessary part of gameplay, although it has strong benefits.

By on Jul 18, 2014 at 2:00 pm, in Article, MMORPG, Review  |  Comments: No comments yet

With over one million participants in closed beta, ArcheAge is off to a great start. Many players who’ve purchased the
pricey founder’s packs believe it’s well worth the money. With a variety of ways to level whether it be through crafting
or combat, there’s definitely a decent amount of content. After seeing some of the trailers, streams and hype in the
community about this particular MMO, I was pretty excited to be able to play in Alpha. However, high expectations led to an almost disappointing experience.

By on Feb 27, 2014 at 2:57 pm, in News, WildStar  |  Comments: No comments yet


Wildstar has been receiving some unwanted attention lately with an influx of unscrupulous individuals to their fan-base. Be aware of several tactics used by scammers:

By on Dec 23, 2013 at 9:21 am, in MMORPG, TESO, WildStar  |  Comments: 1 comment

Hype can be a dangerous thing, especially when it comes to MMORPGs. Most of us have found ourselves completely caught up in a hype whirlwind a time or two during these last couple years of newly-released MMORPGs only to find ourselves disgruntled, disappointed, and looking elsewhere for our gaming adventures. Star Wars: The Old Republic, anyone? Guild Wars 2? Final Fantasy XIV: A Realm Reborn? Defiance? Ragnarok Online 2? Neverwinter? That’s not to say any of these games are horrid, mind you, but let’s face the facts– a lot of folks were disappointment whether it was ten days after launch or six months. Games don’t always stack up to their hype.

It’s enough to turn once-avid MMORPG fans into explorers of different genres. I have a number of friends I used to play World of Warcraft and SWTOR with who’ve left the MMORPG genre for single player games, MOBAs, or stopped gaming altogether. Burnout happens, hype for new games happens, disappointment happens, and the combination of the three? We’re talking hurricane-strength winds.

By on Oct 24, 2013 at 9:39 am, in MMORPG  |  Comments: No comments yet

The first Korean closed beta for Black Desert is almost over, but for now, the videos keep rolling in as Steparu on takes a closer look at PvE combat on multiple classes, questing, leveling progression, and mounts in a new post showcasing more video gameplay. If you haven’t done so already, make sure to check out our other coverage from the closed beta including movement/fishing/combat videos and information on the quite hardcore-sounding PvP in Black Desert.


Giant Gameplay – Questing and Combat:

Archer Combat:

Sorcerer Combat:

I… think I take back what I said before about combat looking somewhat clunky in Black Desert. The Archer and Sorcerer combat showcased here, especially, is quite impressive. It’s awesome that you can choose to hide the main HUD UI in combat for a more immersive feel. The Sorcerer gameplay, especially, intrigues me. I’m not normally big on caster classes, but the Black Desert Sorcerer seems to play quite similar to a monk, yet with dark magic. Very cool.

Be sure to check out the full post on

By on Oct 21, 2013 at 8:34 pm, in Buzz  |  Comments: No comments yet

Steparu’s preview of Black Desert‘s closed beta touched on GvG and PvP today.  While the game does have some other interesting features, such as non-instanced housing, the game’s appeal comes from how that interacts with a free for all player-versus-player system. Be warned that BD is utilizing both experience penalties and item dropping on death. However, it sounds like only guilded people can be victims are random PvP, and the game allows for alliances, so you could potentially be a small guild in a large, powerful alliance for support. This of course means that castle sieges can turn into a zerg, but since levels really seem to matter, the hardcores may have a fighting chance against waves of low level casuals. Naturally, this may all change during beta or if the game is westernized for English speakers, but the beta tests are proving to be interesting to at least watch.

By on Oct 21, 2013 at 5:00 pm, in Buzz  |  Comments: No comments yet

Destiny‘s official Facebook page was updated to warn users to check back frequently. Apparently Bungie will be posting beta codes all this week. Of course, you could just pre-order the game, which not only automatically grants beta access, but gives you up to four access codes, one for each version of the game… or to lure friends into playing it too.

By on Oct 18, 2013 at 11:00 am, in MMORPG  |  Comments: 2 comments

Black Desert, a Korean MMORPG currently in development by Pearl Abyss, was first previewed in the west during this year’s E3. Fans were immediately impressed when they saw and heard what the game has to offer. Black Desert will be a sandbox fantasy MMORPG that will focus on castle sieges, player housing, crafting, trading, action-based combat, and a world that offers plenty of exploration.

The game will also feature parkour mechanics, which essentially allow players to interact with objects as realistically as possible. Short walls can be mounted, fences can be jumped over, and when characters climb and jump, they do so with animations that are extremely true-to-life. The graphics in Black Desert also look pretty dang sweet.

The game has just entered its first closed beta in Korea, and MMOCast scoured to the ‘net to put together an excellent resource of screenshots and videos that have been publicly released. You’ll have to check out their coverage for all the info as it is being kept updated as the beta event continues, but here are a few of the most interesting videos that display everything from questing in Black Desert to combat, climbing/jumping, and fishing:


I don’t know about you, but I might actually enjoy fishing in a game that’s this atmospheric and relaxing.



Finally, here is the opening cinematic (in Korean, of course):

Despite the combat mechanics looking a little clunky (although that may have to do with it being in closed beta, too), Black Desert looks fairly impressive so far. What do you think?

By on Aug 8, 2013 at 9:00 am, in Article, WildStar  |  Comments: No comments yet

combat tagging

Yesterday’s WildStar Wednesday went over some major changes that are being made thanks to recent beta feedback. We’re talking big changes. The milestone system– which was originally going to give players passive abilities when they reach certain stat milestones– is going to be completely redesigned into another system that isn’t quite as gear-dependent yet still allows players to make some important choices as their character progresses and levels. We’ll find out more about that later.

WildStar‘s mob tagging and quest credit systems will also both be seeing major shifts. Quests will be completely reworked to ditch the tired-yet-true “kill X rats” or “click Y shinies” design and will instead feature a progress bar that’s kind of similar to Guild Wars 2‘s but takes other factors such as mob difficulty and number of partymates into consideration. Instead of basing the progress bar purely off objectives, it will be based off XP rewarded when applicable. This means that players can decide to ignore the puny mobs and go after the tougher mobs (that will reward more XP) if they so choose and still finish the quest quickly.

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