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By on Jun 25, 2012 at 4:00 pm, in Buzz, SWTOR  |  Comments: No comments yet

Here is this week’s Q&A Community Response, where we take some of last Friday’s questions and corresponding answers, and provide some of the feedback straight from the community. Make sure and check out the full Q&A posts for all of the questions, because we’re only going to be covering some of the highlights.

During June 22nd’s community Q&A we got some interesting behind-the-scenes answers, and one of BioWare’s famous Soon™ replies to a question often seen on the forums these days. Here is the community response thread on the official forums, where the community responses are taken from.

By on Jun 20, 2012 at 4:00 pm, in Buzz, SWTOR  |  Comments: No comments yet

Yesterday, BioWare posted a community blog article detailing some of the behind-the-scenes plans and goals for Team Ranked Warzones, which will hopefully reach live servers when Game Update 1.3 hits. You can check out the article here.

Here’s one of the most important bits of the article:

Before Season One begins with official rankings, we intend to rank and post the players and guilds with top Pre-Season ratings. Season One will begin with completely new ratings. Additionally, we do intend to have a Solo Queue Ranked Warzone option in the future.

We will not be pushing Team Ranked Warzones to the live game until we have significant PTS testing of the feature. Fortunately, those of you on the Public Test Server can now queue up for Team Ranked Warzones and test this feature out now. Be sure to submit any feedback to our PTS forum here.

Check out the community response to this community blog here, and keep reading to find out some responses straight from the community!

By on Jun 14, 2012 at 9:28 am, in News, SWTOR  |  Comments: No comments yet

With Game Update 1.3 just over the horizon, Bioware gives us a sneak peak and a guide into what to expect from the Group Finder tool.

Group Finder and Operations
We don’t just limit the Group Finder to Flashpoints. We also allow players to attempt to put together Operation groups with the tool. At the outset this is going to be limited to the 8-Man ‘Story Mode’ Operations because if balanced right, most Hard Mode and Nightmare Mode Operations should be far too challenging for a random pick-up group to complete. We’re open to your feedback, however, and if there is enough demand for it we may reconsider.

We also allow players to sign up for ‘planetary destinations’. This allows players to queue up in order to try to conquer Heroic Missions or other challenges on a specific planet. We felt that this was important because our leveling content has a lot of group content to be done. Nearly every planet has a World Boss as well as a variety of Heroic Group Missions to be done, and we know we have a large population who enjoys doing them. The Group Finder should make it much easier for them to find each other.

If you want to read the full guide please follow this link.

By on Jun 14, 2012 at 9:28 am, in News, SWTOR  |  Comments: No comments yet

With Game Update 1.3 just over the horizon, Bioware gives us a sneak peak and a guide into what to expect from the Group Finder tool.

Group Finder and Operations
We don’t just limit the Group Finder to Flashpoints. We also allow players to attempt to put together Operation groups with the tool. At the outsetE20-598 this is going to be limited to the 8-Man ‘Story Mode’ Operations because if balanced right, most Hard Mode and Nightmare Mode Operations should be far too challenging for a random pick-up group to complete. We’re open to your feedback, however, and if there is enough demand for it we may reconsider.

We also allow players to sign up for ‘planetary destinations’. This allows players to queue up in order to try to conquer Heroic Missions or other challenges on a specific planet. We felt that this was important because our leveling content has a lot of group content to
251-502 be done. Nearly every planet has a World Boss as well as a variety of Heroic Group Missions to be done, and we know we have a large population who enjoys doing them. The Group Finder should make it much easier for them to find each other.

If you want to read the full guide please follow this link.

By on Jun 14, 2012 at 9:28 am, in News, SWTOR  |  Comments: No comments yet

With Game Update 1.3 just over the horizon, Bioware gives us a sneak peak and a guide into what to expect from the Group Finder tool.

Group Finder and Operations
We don’t just limit the Group Finder to Flashpoints. We also allow players to attempt to put together Operation groups with the tool. At the outset this is going to be limited to the 8-Man ‘Story Mode’ Operations because if balanced right, most Hard Mode and Nightmare Mode Operations should be far too challenging for a random pick-up group to complete. We’re open to your feedback, however, and if there is enough demand for it we may reconsider.

We also allow players to sign up for ‘planetary destinations’. This allows players to queue up in order to try to conquer Heroic Missions or other challenges on a specific planet. We felt that this was important because our leveling content has a lot of group content to be done. Nearly every planet has a World Boss as well as a variety of Heroic Group Missions to be done, and we know we have a large population who enjoys doing them. The Group Finder should make it much easier for them to find each other.

If you want to read the full guide please follow this link.

By on Jun 7, 2012 at 4:00 pm, in Buzz, SWTOR  |  Comments: 1 comment

Yesterday, a community news blog was released with some important details about the upcoming SWTOR server transfers. The community has been these awaiting details for quite some time now, and some very good information was revealed in this update.

The facts:

  • Transfers start June 12th.
  • For now, they are free.
  • Transfers will be issued from a designated origin server to a designated destination server. We don’t have access to this designated server list yet. Multiple origin servers may be issued to one destination server.
  • Transfers won’t happen all at once. Transfers will be handled in server-based waves, and will take some time. Designated server lists may not be finalized until the servers are available for transfer, and may change during the transfer period.
  • Server types will remain consistent for current transfers. There won’t, for example, be a way to transfer from PvE to PvP.
  • Transfers may take a couple hours to complete. Transfer queues may pop up.
  • Legacy levels and perks will transfer with players. Legacy names will have be chosen again, and players will only keep their name if it is not taken on the destination server.
  • Guild transfers aren’t available– guild members will have to transfer separately, remake the guild, then contact BioWare customer service for assistance in transferring the guild bank.
  • In the future, transfers may become available between all servers, but with a fee. The ability to consolidate multiple characters might also be possible in the future.
  • Additional restrictions and details will be discussed in an upcoming FAQ.
By on May 23, 2012 at 7:30 pm, in News, RIFT  |  Comments: 5 comments

Check out Trion’s Community Blog to take a peak at some of the new concept art for the upcoming PVP sets in patch 1.9. What set is your favorite?

By on May 15, 2012 at 12:43 am, in News, RIFT  |  Comments: No comments yet

Originally posted from The Blog (Source)
Introducing Conquest – Test the latest in RIFT PvP on Thursday, 5/17

Three faction PvP and the essence of open world combat will soon storm upon the shores of the Public Test Shard!

Welcome to Conquest – choose your side and square off in a no-holds-barred, interdimensional battle royal on Thursday, 5/17 @ 4:00PM PDT (11:00PM GMT). This is the first massive test of this brand new feature!

Conquest at a Glance

  • Engage in massive, cross-shard battles capturing the excitement of Open World PvP at its best!
  • Align with one of three new factions, the biggest difference is their philosophy. (You will be able to change factions.)
  • Earn rewards and bonuses for your team – or supercharge yourself with bonuses that can be used outside of Conquest!
  • Everyone can contribute – crafters play a vital role in every Conquest battle.
  • This is a brand new feature, details and specifics will likely change based on your feedback and play tests. For the latest info keep an eye on the PTS Forums!
By on Mar 29, 2012 at 3:36 pm, in News, RIFT, SideBarArticleList  |  Comments: No comments yet

Check out Rift’s latest Community Blog as they showcase Fishing and Survival skills!

As Ascended you lead thrilling, immortal lives full of combat and adventure, but sometimes, you just want to get away from it all. You want to immerse yourself in the wonder of this unique, plane-touched world, search for hidden treasures, and seek calm from the din of war. Now, Telara’s defenders can heed the call of nature and trek out into the great outdoors with two all-new, bonus trade skills: Fishing and Survival.

Coming in RIFT 1.8: Infernal Dawn, these trades can be enjoyed by everyone in addition to any existing crafting or gathering skills you possess!

Nature Calls in Update 1.8: Introducing Fishing & Survival!

By on Mar 3, 2012 at 12:00 pm, in News, SWTOR  |  Comments: No comments yet

Dev Tracker, Star Wars: The Old Republic

Originally posted by GeorgZoeller (Source)


Hi everyone,

Massively Multiplayer Online games are built around living, breathing worlds that are always evolving, and Star Wars™: The Old Republic™ is no different. In our upcoming Game Update 1.2, we’ll be introducing a wide assortment of new features and content, while also introducing a number of improvements and changes to the in-game economy.

As we work to create a more player-driven economy, you can expect significant improvements to Crew skills, and an extension of Crew skill gameplay, such as item creation and research, into the Elder-Game content. You’ll also see new items brought into the game, including new schematics, Legacy items, a new tier of Player vs Player and Player vs Environment weapons and armor, Legacy items, new schematics, and the ability to extract base-mods from purple items, as well as many other changes and improvements.

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