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By on Aug 8, 2014 at 8:35 am, in Editorial, MMORPG, WildStar  |  Comments: No comments yet

One of the most prominent concerns players have during every MMORPG’s post-launch period is questioning how developers will deal with averaging out the game’s population. It’s all familiar territory for those of us who have been through multiple MMO launches. There’s always that launch period rush where players eagerly buy the game, take time off school/work, and play like a bunch of caffeine-crazed, well, gamers. We often face queues, server lag, and massive amounts of players fighting over mobs.

Then there’s that period where the developers usually add a bunch of new servers and encourage us to roll on those servers. All goes well for about a month or two. Finally, after the hype-dust has a chance to settle, we ourselves settle into a comfortable spot where we wait to see who will stick around in the long run. Eventually, some of the servers inevitably end up rather empty while others flourish. Some players pay to transfer over to the high population servers while others remain on the empty-ish servers. The empty-ish servers become even emptier. And after that, all that’s left is for the stragglers to transfer off or wait and hope for a server merge.

By on Oct 30, 2013 at 1:00 pm, in Article, FFXIV, News  |  Comments: 6 comments

dev-tracker

If you haven’t already read the first compilation of dev tracker posts, be sure to check out some of the features planned for 2.1 and beyond. In addition to the list, we have some more in-detail information on housing and other implementations.

Though we still haven’t heard many details about instances other than primals and Crystal Tower, some searches through the dev tracker point to more details on upcoming features previously mentioned.  (It’s noted that some of these may be featured later than 2.1.)

By on Jul 29, 2013 at 11:45 am, in Article, Buzz, Column, Point of View, SWTOR  |  Comments: 2 comments

Point of View Header

A battle hardened Knight once said, “…many of the truths we cling to depend greatly on our own point of view.” These are mine.

The future of our chosen MMO is up to us. Our adventures in a Galaxy Far, Far Away… depends on the community creating the type of experience that has a future.

You might have heard that Blizzard’s #1 MMO, World of Warcraft, is hemorrhaging subscribers – millions of subscribers in Q1 and Q2 of 2013. This isn’t the end of WoW. It’s only an indicator of the community and how Blizzard needs to massage their Crown Jewel. It’s also an indicator of the road SWTOR will need to walk down.

By on Jul 29, 2013 at 11:45 am, in Article, Buzz, Column, Point of View, SWTOR  |  Comments: 2 comments

Point of View Header

A battle hardened Knight once said, “…many of the truths we cling to depend greatly on our own point of view.” These are mine.

The future of our chosen MMO is up to us. Our adventures in a Galaxy Far, Far Away… depends on the community creating the type of experience that has a future.

You might have heard that Blizzard’s #1 MMO, World of Warcraft, is hemorrhaging subscribers – millions of subscribers in Q1 and Q2 of 2013. This isn’t the end of WoW. It’s only an indicator of the community and how Blizzard needs to massage their Crown Jewel. It’s also an indicator of the road SWTOR will need to walk down.

By on Jul 29, 2013 at 11:45 am, in Article, Buzz, Column, Point of View, SWTOR  |  Comments: 2 comments

Point of View Header

A battle hardened Knight once said, “…many of the truths we cling to depend greatly on our own point of view.” These are mine.

The future of our chosen MMO is up to us. Our adventures in a Galaxy Far, Far Away… depends on the community creating the type of experience that has a future.

You might have heard that Blizzard’s #1 MMO, World of Warcraft, is hemorrhaging subscribers – millions of subscribers in Q1 and Q2 of 2013. This isn’t the end of WoW. It’s only an indicator of the community and how Blizzard needs to massage their Crown Jewel. It’s also an indicator of the road SWTOR will need to walk down.

By on May 29, 2013 at 10:00 am, in Buzz, RIFT  |  Comments: 9 comments

RJ Dev Tracker

Yesterday RIFT‘s forums brought us two interesting updates. One thing that many players are worried about with the coming of free-to-play in patch 2.3 is the fact that F2P games often bring with them an influx of new players who sometimes assist in bringing down the overall maturity and quality levels of in-game chat channels and the community as a whole. It’s an unfortunate fact that more players generally equals a greater chance of more bad apples, so to speak.

Some of our RIFT shards, unfortunately, have already began to see a sharp decline in the quality of discussions held in in-game chat channels, so this worry is something that the Trion team luckily seems to be attempting to keep an eye on.

Originally posted by Elrar (Source)


We know more people means more conversation will be occurring in the chats, we also know that not all of this conversation will be good or within the expectations of our Code of Conduct.

This is not a new discussion, but given the influx of players we’re seeing now & anticipating the community will only continue to grow after June 12 we wanted to try and address this with an elegant solution.

For 2.3, or as soon as we can after, we’re currently exploring the implementation of pre-moderation in the form of a Chat Squelch.

Keeping it simple: if a player is reported a certain number of times in a certain period of time they will be prohibited from typing in public chat channels until their chat suspension expires.

We need to work through the details & make sure it cannot be abused – that’s all still being laid out.

Please know – Customer Support does take abuse of Chat Channels and violations of the Code of Conduct very seriously, however, given the nature of chat and the time it could take an agent to respond to a complaint it’s understandable why some perceive that no action is being taken.

Our Game Master’s cannot be in every public chat channel at once, but it’s features like these we hope to develop and use to empower you to help us keep Telara a fun, friendly & safe place for everyone!

We also found out that in 2.3 we’ll be getting Infinity Stone vouchers that can be traded between characters that are on the same account. With all reputation items and gear becoming Bind on Account, the addition of vouchers seems like the logical next step to help players gear up alts a little quicker.

By on Apr 4, 2013 at 3:50 pm, in News, WildStar  |  Comments: 1 comment

wildstar news copy

Wildstar’s biweekly twitter outreach event was posted today and they, ironically?, talked about healthy communities! MMORPGs are obviously about playing and being around other people, so what better way to create a healthy community by reaching out to it!

One of the biggest controversies in modern day MMORPG development is whether or not a LFG tool should be cross server or server only. The majority of players, in our own opinion, want it to be cross server so your time in queue is as short as possible. However there is a strong element of players out there that want to only group with people from their own server in order to foster their own small community within the game.

By on Feb 20, 2013 at 3:45 pm, in Article, Column, GW2  |  Comments: 1 comment

We all have things we love about Guild Wars 2, places that make us cheer out and say “yes, this is my ultra-mega place!” We all have classes, abilities, and features we’re passionate about, either negatively or positively. This is a place to share all that. Once a week I’ll be raising a Guild Wars 2 question to the community– hopefully an interesting one– and we’ll share our opinions. I’ll start off with my opinion just to get the ball rolling, but these questions will not have any right or wrong answers, so feel free to argue with me to your heart’s content!

Despite the fact that we’re in the middle of ArenaNet’s latest adventure in bringing us different styles of world events and corresponding updates every other month or so, there was one update that didn’t make February’s cut, and well… let’s just say it’s a bit of an elephant in the room for many dedicated GW2 players. Yep, I’m talking about the big, exciting, promised WvW update. I don’t think the update being pushed back was nearly as drastic a matter as many folks on the official forums made it out to be, but it still was a disappointment for many.

The trouble with disappointments in an MMORPG is that they’re never good for the game. With as varied of a playerbase ArenaNet is hoping to entice into sticking around, there is bound to be a little bit of disappointment, and that’s kind of the problem that many MMO developers are currently running into. Developers attempt to do too much. They try and create updates for every single feature of the game at the same time in order to please everyone at the same time. This simply isn’t possible without a ginormous staff and/or plenty of features planned years in advance. The bottom line is that when MMO developers take this “gotta please ‘em all!” mindset, someone’s probably going to end up disappointed at the end of the day.

By on Feb 12, 2013 at 6:18 pm, in Buzz, GW2  |  Comments: 1 comment

beastgate challenge

This is a server wide community event. Blackgate has an amazing community and it’s time to get to know each other a bit better and have some fun!

Who Can Compete

Anyone on Blackgate!

The Challenge

 

5 man teams will compete in 3 timed events. The time taken to complete each event will be added together and the team with the lowest final time wins!

Date and Time

The Challenge will be held on Saturday, February 23rd, 2013 @ 10am EST and run until 10pm EST. Your runs must be finished by that time and all screenshots submitted by 11pm EST.

By on Jan 7, 2013 at 10:00 am, in Buzz, RIFT  |  Comments: No comments yet

botting and trion

Now that Storm Legion’s been out for a while and the holidays have come to an end, many members of the RIFT community are becoming a little concerned. Why’s that? Because of Trion’s lack of recent community interaction and support. Botting has been a problem on and off in the game for a while, especially since the addition of fishing, but it has never been as rampant as it is now. Fishing bots are helping inflate the in-game economy on many shards, and AFK leveling has also been an issue in the expansion. Trion has yet to say much about either.

Many players are also concerned about Trion’s general lack of recent community support when it comes to player harassment and in-game chat and name moderation. There has been an influx of new and returning players in RIFT since Storm Legion, and many of the chat channels across multiple shards are becoming a little hostile. The official forums have also been fairly quiet as of late. Between Trion’s recent flux of layoffs and the winter holidays, a bit of silence is to be expected, but how much silence is too much, exactly?

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