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By on Jul 25, 2014 at 6:59 am, in MMORPG, WildStar  |  Comments: No comments yet

If you’ve been playing WildStar for a while as a level 50 player or have recently hit level 50, there’s a good chance you’re already aware that some of the stat and itemization systems in the game could use some adjusting. Assault Power is currently stronger than any other stat by a huge margin for DPS classes. This makes most other stats– and a great percentage of possible alternative gear choices– practically unusable for many classes.

The random nature of runecrafting is also not working out quite as intended. Runes are next to useless while leveling, and during endgame the random nature of the runecrafting system makes runes more of an annoyance than anything.

There is some good news, however. Carbine is well aware of the itemization issues players are facing. The team’s looking to adjust AP/SP as well as completely rework the runecrafting system. Here’s what was said regarding both on the official forums:

By on Dec 20, 2013 at 12:10 pm, in Article, RIFT  |  Comments: 2 comments

rift dream weaving header RJ

We won’t be seeing RIFT 2.6 on live shards until February of 2014, but for now there are some pretty nifty additions previewing on the PTS that we’ll be able to explore fully when the update goes live. The most exciting new feature might be Dream Weaving– the completely new crafting tradeskill being added in 2.6. Dream Weaving will allow players to break down artifacts and craft all sorts of cool dimension furnishings and features, BoE dimension keys of new dimensions to explore, and new item enchants called Dream Orbs that will stack with runes.

Want to learn more? Take a peek at our writeup and screenshot-filled preview over on Junkies Nation. There’s a reason why all the dimensioneers are clamoring on the forums for 2.6 to come quicker. There will soon be more to love about our favorite homes away from Telara!

By on Dec 20, 2013 at 10:55 am, in MMORPG  |  Comments: 16 comments

The next major RIFT update– RIFT 2.6– is headed to live shards in February 2014, but for now we have an early preview of some of the additions headed our way on the Public Test Shard. The most exciting addition is probably the new profession– Dream Weaving. Dream Weaving grants players the ability to salvage artifacts and create dimension items and other goodies with raw materials. Players can even create new dimension keys that are BoE using Dream Weaving.

Also arriving in 2.6 are a couple of new raid rifts, new raid weeklies, new dimensions (as a result of Dream Weaving), new achievements, bounties, and a new Instant Adventure added to the Goboro Reef area. For now, let’s focus on Dream Weaving. Let’s take a look at how the crafting profession will work and a few of the awesome things players can create with it.

Note: As always, all information taken from the PTS is completely subject to change at any time. With Dream Weaving, especially, many of the exact item requirements, etc., are merely placeholders. As such, this won’t be a guide for leveling Dream Weaving, but rather a preview for the time being.

 

Dream Weaving Basics

rift dream weaving header

To get started with Dream Weaving when it goes live, you’ll need to head to Tempest Bay and talk to Reva Song who can be found in the Canals area next to the NPC who sells dimension keys. You’ll also need a free tradeskill slot. Dream Weaving, unfortunately, takes up one of our non-freebie tradeskill slots. Because of this, Trion will be upping the amount of total extensions players can purchase in the RIFT Store to up to 7, totaling 10.

After picking up Dream Weaving, you’ll gain the ability to salvage artifacts. Breaking them down results in Dream Ribbons. Dream Ribbons are the main raw material you’ll need to create the items Dream Weavers can make. Other raw materials that are used include wood, cloth, ore, plants, leather, and fish. As of right now, the only items that can be salvaged from artifacts are the Dream Ribbons. Dimension items cannot be salvaged, but Faratha did mention that the team is trying to think of a way for crafters to break down dimension items.

How many Dream Ribbons you get per artifact depends on both your skill level in Dream Weaving as well as the rarity of the artifact you are breaking down. When starting, you will recieve 1 Dream Ribbon for a white artifact, 2 for a green artifact, 5 for a blue artifact, 20 for an epic artifact, and 50 for a relic artifact. As your skill increases, this number roughly doubles. You don’t get skill points in Dream Weaving for breaking down artifacts.

There are a few restrcitions for salvaging artifacts. Artifacts that respawn very frequently in the game world such as the Meridian/Sanctum artifacts cannot be salvaged. Trion is also going to be adjusting some of the drop rates for especially common artifacts such as the critter tears. As of 2.6, the fishing artifacts will also be able to be salvaged.

To craft items using Dream Weaving, you’ll need to be near a Dream Focus. You can find one directly next to Reva Song. You also get a pretty cool item for completing her first crafting quest– a Dream Focus. This is a dimension item you can use inside a dimension to create a crafting station of your very own. As you gain levels in Dream Weaving, you’ll be able to learn new recipes including ones for tons of new dimension furnishings, new dimension keys, and new item enchants called Dream Orbs.

rift dream weaving weather effects

Among the coolest created items are the new dimension items. Everything from new, fancy pillows to animated environmental and weather effects such as quicksand, dust motes, fire and lightning effects, ground effects, spotlights, waterfalls, and smoke plumes can be made to add cool effects to your dimensions. Many of these effect-creating items are completely new and use a new type of technology that Faratha detailed in a recent Trion blog post.

 

New Dimensions

There are roughly 15 new dimensions being added to the game with the arrival of 2.6 and the Dream Weaving tradeskill. The keys are crafted by Dream Weavers and they are tradeable. Among the new dimensions include locations such as Tower Meadow, Stone Grove, Faering Woods, Azcu’azg Oasis, Stillmoor Vale, Pus Swamp, Malluma Track, Anywhere (an open sandbox– the same place shown in Extra Life), Edgestone Ridge, Gloamwood Glen, Daazez Wastes, Fetid Plains, Bahralt’s Ascent, Karthan Ponds, and Scarlet Gorge Cliff.

Take a look at Kiwi’s latest video where she shows off some of the cool environmental/weather effects as well as a few favorite new dimensions. The dimensions are also currently available for our previewing pleasure on the PTS (thanks to Kiwi and her awesome team!). Care for a preview? Here is a gallery of my favorite screenshots of each of the dimensions I previewed (click each image to bring up the full-size versions):


Each screenshot is tagged by the origin dimension’s name. I’ll list the names here as well:

First row: Tower Meadow, Stone Grove, Stillmoor Vale, Scarlet Gorge Cliff, Pus Swamp
Second row: Malluma Track, Karthan Ponds, Gloamwood Glen, Fetid Plains, Faering Woods
Third row: Edgestone Ridge, Daazez Wastes, Bahralt’s Ascent, Azcu’azg Oasis, Anywhere

 

Other Crafted Items and Recipes

Dream Weavers will also be able to create Dream Orbs, which are essentially extra enchantments that can be placed on gear and are specific to your calling. Theses stack with runes. There are three tiers of Dream Orbs that you learn as you level the craft. Gear must be level 40 or higher in order to have a Dream Orb placed on it.

All of the recipes for Dream Weavers can be learned from the NPC trainer of bought off the RIFT Store so far. There are no crafting dailies for Dream Weaving nor does Trion intend for there to be. There are only a few recipes purchasable off the RIFT Store at the moment:

rift dream weaving rift store recipes

Leveling Dream Weaving is going to take a lot of artifacts, but it seems like the tradeskill will add some pretty cool items to the economy as well as give dimensioneers plenty to love about 2.6. It’s awesome to see Trion giving dimension lovers some new toys and goodies to play with. I just mentioned this in an editorial the other day, but RIFT‘s dimension system is one of the best examples of housing done extraordinarily well in an MMORPG. Creativity, unlimited potential, availability, accessibility, and new goodies and locales to constantly look forward to? It really doesn’t get any better than that.

By on Nov 8, 2013 at 12:00 pm, in MMORPG  |  Comments: No comments yet

If you’re playing Final Fantasy XIV: A Realm Reborn, there’s a good chance you’ve at least tried out crafting in the game. It’s an interesting crafting system, for sure, and one that I must admit is rapidly growing on me. I appreciate its complexities. I think most players tend to either hate crafting in FFXIV or love it. Either way, if you’re interested in leveling up a few crafting classes, it’s best to take the most efficient route possible in order to minimize your downtime and lessen the amount of raw materials you need. There’s definitely a solid strategy to best go about leveling and making the most out of your endgame crafting. Interested in learning more?

Lauren Connally on our sister site FFXIV Junkies wrote up an excellent Crafting 101 guide that touches on general resources, leves, cross-class skills, class skill info, gear, and offers some great tips for maximizing your chances of creating High Quality items.

Here’s a sampling:

“Often times, you’ll find that you won’t be able to get an item to 100% HQ and still have enough steps to finish. This is where Rumination comes in handy: dropping your Inner Quiet levels to recover CP, then turning that CP into durability, then using Manipulation to recover durability. With the remaining durability, you should (and I say should, since we’re dealing with the evil RNG deities here) have enough durability to progress the rest of your craft with the help of a few other skills.”

For the full guide and list of valuable resources, check out her full crafting guide.

By on Nov 7, 2013 at 1:52 am, in Article, FFXIV  |  Comments: 2 comments

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Crafting and gathering are two of the most important things in this game if you’re looking to make some gil. Many people choose to just buy their gear, even if it’s not off the Market Board. If you’re in a large free company, you probably have a go-to for every kind of armor, weapon or resource. They’re also needed (especially at higher levels) for melding materia to your gear. Rather than spending time shouting for someone to do it for you, you can hope to find someone in your FC to meld or, better yet, do it yourself.

By on Oct 28, 2013 at 7:30 am, in MMORPG  |  Comments: No comments yet

Life is Feudalespecially in full loot PvP games. However, Russia’s BitBox has some interesting ideas for players who actually manage to stay alive in their upcoming PvP sandbox. While the combat displayed in their trailer is a bit mundane at this point, the idea of formations outlined on the ground is something I really wish other games with collision detection would make note of. The trailer also shows off some rather simple mini-games for crafting, like choosing where to strike the tree you’re chopping down, which is simple but seems much more engaging than the gathering and crafting I usually deal with (you know, the drag and click kind). Oh, and then there’s that whole terraforming thing.  It seems almost like a new version of WURM Online. PvPers might want to keep their eyes on this one, especially with some of the features like “double health bars” being difficult to decipher.

 

By on Oct 16, 2013 at 5:00 pm, in MMORPG  |  Comments: No comments yet

Istaria, AKA Horizons as it was called at launch, has had a rocky life. Yes, it had housing, a real player run economy, a ton of races, and player driven events that helped player unlock even more race, but somethings just didn’t work out. The game has changed hands several times and changed its name but despite being a game that allows you to play as a dragon, as a former player, it was difficult for it to get off the ground. Still, Massively got a developer exclusive about what the 10th anniversary means to the current team, and the official website has added some information about the new content that might be more appropriate for those of us who haven’t been in the game for awhile (or ever).

By on Sep 17, 2013 at 7:04 pm, in Buzz, TESO  |  Comments: No comments yet

heavy armor

There’s not a lot going on in the ESO news world this week, but we have a few snippets here and there. As you can see from our banner, Zenimax has released another concept image of some heavy armor. I’m pleased to see the armor on three different races, and I think it’s telling that each of the heavy armor wearing models has a different type of weapon loudout: some sort of wicked looking 2-handed axe or bladed mace for the Redguard, dual wielding swords for the Wood Elf, and sword and board for the Dark Elf. It speaks to the underlying design of the skill system that any character, wielding any weapon, can wear heavy armor if he or she so chooses.

By on Sep 7, 2013 at 10:45 am, in Buzz, TESO  |  Comments: No comments yet
PaulSage_jpg

Recently, the folks over at The Elder Scrolls off the Record had Paul Sage on their show as a guest. Before you click the link and head over to listen to their full podcast, here are few excerpts we thought were interesting that you should listen for:

  • Mr. Sage goes into a lot more detail about “Veteran Points.”  He talks about how the game designers wanted to create a way for people to keep advancing their characters after level 50, but they didn’t want to increase the level cap.  He describes VP as more of a stat than a currency; you won’t be buying things with your VP, but you’ll be able to equip top end gear based on what Veteran “rank” you’ve reached.  He goes on to discuss different ways to earn VP, from PVP to completing dungeons, to completing level 50+ zones in your enemy realms.  He even says that you might be able to gain VP by killing rare overland monsters.
  • Sage confirms that Matt Firor simply picked his words poorly when he mentioned there would be a cash shop on top of the subscription fee.  Sage says that Firor was talking about things like name changes – things you cannot normally do in the course of your gameplay.  He even states that to his knowledge there is no cash shop.
  • The interviewers get Mr. Sage to spill the beans about some of the content available upon release: when people quote the “150 hours” number, Sage says they are talking about killing and questing to get to level 50 at top speed.  He says that if you consider all of the content in the other realms that you can access post level 50 you are looking at more like 450 hours of gameplay.  He also is clear that this number does not represent any PVP, dungeon delving, crafting, exploring, etc.  It sounds like the game will be huge!  Sage also confirms that, upon release, there will be 16 dungeons with 6 master versions.  He is very clear to say that that number does not include open dungeons, caves, single player dungeons, etc.  He said it is just the number of 4 man, instanced dungeons.
By on Sep 1, 2013 at 11:38 am, in Buzz, TESO  |  Comments: No comments yet

teso bridge

We’re all still waiting to see what’s going to come out of PAX Prime. I’m hearing rumors that the info out of Gamescom regarding a cash shop on top of the subscription fee was all a misunderstanding. For now, we’ll call it a rumor, because I’m not seeing official word on that. In the meantime, here’s a juicy interview that the folks over at Tesolife conducted with Zenimax’s own Maria Aliprando at Gamescom. They garnered a lot of interesting info that hasn’t been widely known until now. She elaborates on a lot of game mechanics and details ranging from how you nurture your horses to crafting to PVP stats (or lack thereof.) Maria openly states that 24 man content is in the works for end game. She even talks about how the targeting system for bows is currently “bugged” and that, upon release, you will definitely have to have your target in your sights for your arrows to travel toward that target (unlike in the Quakecon vid.)

Q: How do books in Elder Scrolls Online work? In other Elder Scroll games some books would yield skill points. This is obviously not something we’ll see in ESO.
A: Books in Elder Scrolls Online come in various ways. There is a number of books you can collect that will randomly “drop” from bookcases you come across in the world. There are some books that are scattered around the world that stand by themselves and they obviously yield greater rewards. All the collected books will not go into your inventory as before, but there is an interface where you can browse all the books that you collected. What is special about books in Elder Scrolls Online is that if you join the Mages Guild you will advance some of your Mage Skills by collecting these “Mage Guild Books”. Mage skills can not be advanced like some other skills through usage, but instead you have to explore the world and find these books to upgrade your skills. There are also books not related to the Mages guild that you can collect for lore’s sake.

You’ll have to find and study books to advance the Mage Guild skill lines? If you read MMO forums, and I’m sure you do, this is a feature that a lot of RPG gamers have been suggesting for a long time. It sounds like there will be many ways to increase skills in this game – from PVP, to studying books, to finding soul shards.

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