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By on Aug 5, 2013 at 9:35 am, in Article, TESO  |  Comments: 2 comments

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This past weekend, The Elder Scrolls Online was a big hit at QuakeCon. Bethesda not only let con-goers try out a bit of the game, but the development team held a TwitchTV live stream presentation where gameplay footage including both solo footage and new dungeon footage were shown off.

The solo overworld experience in TESO definitely seems to be shaping up to be a mixture of familiar elements from Skyrim and Oblivion but still unique enough to fit well into an MMORPG. The first-person view looks clean and was shown in detail. The UI is also very clean and minimal, which adds to the first-person experience well.

By on Jul 29, 2013 at 2:00 pm, in Buzz, FFXIV  |  Comments: No comments yet

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In the latest Letter from the Producer, Naoki Yoshida shared some testing screenshots of both a level 50 raid and a level 50 dungeon with the Final Fantasy XIV community. He also shared a bit of behind-the-scenes information about how testing for the raids has been going. Yes, the raids are intended to be quite challenging. It seems that teamwork and carefully-planned Limit Breaks will be the key to victory in fights like the one shown in the screenshots, which is the Titan fight.

Endgame (level 50) dungeons will consist partially of instances faced earlier while leveling but on a much more difficult level. They will also offer greater rewards, of course. This system will feel immediately familiar to anyone who’s played any current MMORPG.

Care for some screenshot previews? Keep reading!

By on Jul 25, 2013 at 1:00 pm, in Buzz, FFXIV  |  Comments: No comments yet

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Just in case you haven’t had a chance to check out the instanced dungeons in Final Fantasy XIV during the beta weekends so far, Square Enix released an awesome preview video showcasing five of the dungeons in-game: Copperbell Mines, Halatali, The Thousand Maws of Toto-Rak, Haukke Manor, and Brayflox’s Longstop. The video highlights the sights and sounds (including music!) from each dungeon as well as a couple of the boss fights players have awaiting them. Also included is a few concept art pieces from each of the dungeons.

To take a peek at the 9-minute video, keep reading.

By on Jun 24, 2013 at 9:30 am, in Article, WildStar  |  Comments: 3 comments

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While we’ve heard bits and pieces about how telegraphed combat will work in dungeon groups, we haven’t seen a lot of it upfront in the form of videos. During the Rezzed 2013 Developer Sessions event that was held over the weekend, Carbine Studios showed off a decent chunk of boss combat in a dungeon made for groups around level 30.

Telegraphed abilities, as we know, get more and more complicated as players gain levels in WildStar. This is intentional as it encourages players to stay on their toes, learn how to effectively dodge and avoid nasty things, and essentially become smarter players. Even during this mid-level dungeon, the boss/environment telegraphed abilities look pretty complicated. Our reaction? Oh yeah– that’s awesome!

By on Jun 19, 2013 at 7:43 pm, in Article, FFXIV, News  |  Comments: 1 comment

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Ladies and gentlemen, boys and girls! It’s official, yesterday Square-Enix launched the Lodestone version 2.0 and from an initial perusal, it’s a pretty comprehensive and handy social tool, mixed with an item database, crossed with official news site. All in all, it’s pretty darn impressive! While not an innovation by any stretch, it is none the less, an incredibly handy tool for players to showcase their characters, share blogs posts with the community at large and check the item database all in one place.

The latest version of the Lodestone is just further proof that SE is going the extra mile, trying to connect to their community and provide every amenity possible for new and returning players alike! With further innovations to the Lodestone to come in the future and more and more players catching the positive buzz that’s accumulating about FFXIV:ARR, the community is going to grow rapidly, and the tools provided to the community here will only prove to be a good thing!

By on Jun 18, 2013 at 12:12 am, in Article, FFXIV  |  Comments: 1 comment

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I’m going to come right out and say it, Final Fantasy XIV: A Realm Reborn is easily the most engrossing gaming experience that I have had in a very, very long time. Having participated in the previous beta phases, one would think that I wouldn’t be surprised by what the phase 3 iteration of beta would offer… you would be wrong.

From the get-go, the opening cinematic that was added in this phase is masterfully done and gets you whipped up in just the right way to make you want to leap in head first.

Character creation has been revamped as well, with an incredible amount of customization available. My one gripe here is that there is only 4 face templates available for each race/gender combo. In fact, everything is a preset, so if you, like my fiancee, love the look of the Roegedyn female, but hate their noses, there’s no way to change them. Aside from that one minor complaint, character customization is some of the best I’ve seen in an MMO. The detail in facial expression, mannerisms and even hair (which by the way, is the best I have EVER seen in an MMO) is incredible!

By on Jun 11, 2013 at 6:10 pm, in Article, FFXIV, News  |  Comments: No comments yet

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Fresh off the floor of E3, the stunning new trailer for FFXIV: A Realm Reborn has just been released and it does not disappoint. If there is anything that could have gotten me more excited about the future of FFXIV, this was it!

The video features a cast of characters new and old, including the primals Ifrit, Garuda, Titan, Odin and… is that Bahamut?

By on Jun 6, 2013 at 1:40 am, in Article, FFXIV, News  |  Comments: 1 comment

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With less than two weeks to go until the launch of beta 3, a lot of questions have been arising as to the names of game world servers. People trying to coordinate with friends and family prelaunch to form linkshells or just to play together have been chomping at the bit to finally get some info on the servers. As it turns out, the good folks over at Square-Enix have obliged us!

Today, via the community blog and the lodestone, the announcement of server names was made! The distinction between Legacy and standard servers has been made with using names of items for Legacy and monsters for the new servers, as one cannot have previous characters on anything but the Legacy servers. In addition, the procedure that Legacy players would need to follow in order to get onto the legacy servers has been outlined below. For all the details on server names and the legacy procedures, read on!

By on May 31, 2013 at 12:48 am, in Article, FFXIV, News  |  Comments: No comments yet

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It’s that time again! Yoshi-P and the team have broadcast the Live Letter from the Producer VII a bit earlier today, and it’s absolutely jam packed with new and exciting information! Subjects covered this time around range from the start of beta phase 3 ,the length of the tests (personally, a semi persistent beta would be preferable), jumping mechanics in regards to encounter design, retainers, hairstyles… the list goes on and on! For full details, including the newly released job actions video and the full live letter, read on!

By on May 29, 2013 at 3:09 am, in Article, Buzz, FFXIV  |  Comments: No comments yet

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A new official soundtrack, consisting of the comprehensive music of version 1 of FFXIV, is slated for release soon in Japan. The soundtrack titled “Before Meteor: Final Fantasy XIV Original Soundtrack” is to be released on Blu-Ray and will include all the music from FFXIV version 1 and all subsequent patches. That’s a pretty impressive cadre of composers, assembled into one soundtrack. With talent such as Nobuo Uematsu, Ryo Yamazaki, Masayoshi Soken, Tsuyoshi Sekito and Naoshi Mizuto, the soundtrack will be well worth the ¥5250 (about $50 USD) retail price. And if that’s not enough for you, there’s a couple more bonuses that might motivate international buyers.

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