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By on Sep 1, 2013 at 11:38 am, in Buzz, TESO  |  Comments: No comments yet

teso bridge

We’re all still waiting to see what’s going to come out of PAX Prime. I’m hearing rumors that the info out of Gamescom regarding a cash shop on top of the subscription fee was all a misunderstanding. For now, we’ll call it a rumor, because I’m not seeing official word on that. In the meantime, here’s a juicy interview that the folks over at Tesolife conducted with Zenimax’s own Maria Aliprando at Gamescom. They garnered a lot of interesting info that hasn’t been widely known until now. She elaborates on a lot of game mechanics and details ranging from how you nurture your horses to crafting to PVP stats (or lack thereof.) Maria openly states that 24 man content is in the works for end game. She even talks about how the targeting system for bows is currently “bugged” and that, upon release, you will definitely have to have your target in your sights for your arrows to travel toward that target (unlike in the Quakecon vid.)

Q: How do books in Elder Scrolls Online work? In other Elder Scroll games some books would yield skill points. This is obviously not something we’ll see in ESO.
A: Books in Elder Scrolls Online come in various ways. There is a number of books you can collect that will randomly “drop” from bookcases you come across in the world. There are some books that are scattered around the world that stand by themselves and they obviously yield greater rewards. All the collected books will not go into your inventory as before, but there is an interface where you can browse all the books that you collected. What is special about books in Elder Scrolls Online is that if you join the Mages Guild you will advance some of your Mage Skills by collecting these “Mage Guild Books”. Mage skills can not be advanced like some other skills through usage, but instead you have to explore the world and find these books to upgrade your skills. There are also books not related to the Mages guild that you can collect for lore’s sake.

You’ll have to find and study books to advance the Mage Guild skill lines? If you read MMO forums, and I’m sure you do, this is a feature that a lot of RPG gamers have been suggesting for a long time. It sounds like there will be many ways to increase skills in this game – from PVP, to studying books, to finding soul shards.

Keep Reading…

By on May 20, 2013 at 10:24 am, in Article, Column, Point of View, SWTOR  |  Comments: 1 comment

Point of View Header

A battle hardened Knight once said, “…many of the truths we cling to depend greatly on our own point of view.” These are mine.

How many of an MMO’s player base actually participate in End Game Group Content?

Why don’t more players participate?

Keep reading to ponder with me.

By on May 6, 2013 at 2:00 pm, in Article, WildStar  |  Comments: 1 comment

wildstar title2

On Sunday, May 5th, Jeremy wrote a quick post on WTC regarding their philosophy on what should take place in the elder game. Their theory relies on there always being a “carrot” and a part of the game that is quite difficult to get to. This flies in the face of current WOW theory where everyone can get into a raid via LFR.

However, we did get this little crumb of information that you might not of heard about. We’ve gotten teasers about raiding and end game content, but Wildstar has not officially come out and revealed, in detail, what players will be doing at level cap.

Originally posted by Jeremy Gaffney (Source)

Group PVE’ers: Dynamic raid content, weekly competitions for legendary gear, and more (some to be revealed later)

Some of that stuff (especially the group stuff) needs to be damn hard. We want the best guilds capturing raid bosses in challenging ways, and pinning them down on their warplots to go beat the out of the other fortresses. Many noobie players may never experience that – but hopefully they hear about it and aspire to it.

Continue reading to find out our take.

By on May 24, 2012 at 7:41 pm, in Buzz, TERA  |  Comments: 3 comments

In almost everyone MMORPG the main course of advancement post level cap is grinding gear. And to grind gear, the most common activity is doing dungeons repeatedly until you get you randomly get the items you need. Many games have tokens or some kind of currency that you save up to buy an item over time. In TERA, you don’t have currency, but you are farming enchant fodder to hit +12 so it’s somewhat similar.

On the official forums today, we see a popular discussion on whether or not grinding gear is actually necessary or desirable.

I play RPGs for the leveling experience. I like to reach that next level, become a little stronger and maybe acquire a new skill. When I reach max level in a single player game it usually signals the end. It is no different here or in every other MMO I have played other than EVE.
I would rather level to 1000+ than farm the same dungeons and do dailies (please kill me). Gear isn’t the focus of why I played the single player RPGs and it isn’t here either. I guess I still get my monies worth even if I quit after maxing but I would stick around if I could keep leveling.

What is your motivation at level cap? Should developers create other ways to build your characters skill. Some people disagree and think that gearing is perfectly viable.

Keep reading to see how the debate unfolds.

By on Apr 11, 2012 at 2:51 pm, in News, SWTOR  |  Comments: No comments yet

Dev Tracker, Star Wars: The Old Republic

Originally posted by GeorgZoeller (Source)

A few other notes that escaped the initial post:

Augments stay at their current effective level (49) and we are not planning to add a new tier of augments in the near future.

Augments also had their stats adjusted/split (as discussed in other threads) to account for their wider availability in the system. The overall effect of the change is a net increase in survival time for players due to increased health from endurance.

There are also a large number of changes (and fixes) to creature abilities in 1.2 as well (too many to list individually as single abilities can affects hundreds of creatures), so you may see different results running PvE content after 1.2.

By on Mar 22, 2012 at 9:00 am, in Article, Column, SideBarArticleList, SWTOR  |  Comments: 22 comments

When dealing with MMO’s the topic of End Game is inevitable, but the answers are not always the same.  SWTOR has been called out several times now for not having enough end game to satisfy their players.  However with three different Warzones, two different Operations, and a plethora of Daily Quests the question becomes why do players feel this way?

SWTOR removed two major components from a player’s daily grind, mats farming and reputation grinds.  These are typical staples in the average MMO.  And while you can still technically go farm up mats with a gathering skill out in the world, very few players actually do that due to the crew missions.

While some players (me included) love not having to grind out mats and reputations, this was part of why many players logged in each day between raids and pvp to work on their grind.  However in SWTOR, there’s not much to do outside of Daily Quests and PvP when on your own.  And not everyone is happy about that.

What do you think?  Was removing these grindy mechanics from the game good for SWTOR’s overall health?  Or was this a mistake?  Leave a comment below!

-Suffer Well Brothers and Sisters…

Twitters: @SkeletonJack_
Twitch TV: /skeleton_jack

By on Mar 20, 2012 at 7:52 pm, in Article, Featured Article, SWTOR  |  Comments: 18 comments

I put off writing this article as I was trying to do more research to prove my theory wrong; however the Dev Blog by Georg Zoeller today laid down the cement for this in the 1.2 Patch.  So if you read that post you may be already guessing that this is tied directly to the gear and crafting system.

This may or may not be an inherent flaw, but this points to BioWare spending a great deal of resources on potentially unused content that will go into the game.  What is this potential flaw to the crafting and end game loot system?  Click Continue Reading.

By on Feb 15, 2012 at 9:00 am, in Article, Column, SideBarArticleList, SWTOR  |  Comments: 24 comments

SWTOR has bugs.  Shocking, I know…  Today it’s time to set my fan boy hat to the side and delve into the dark side.  The fact of the matter is that SWTOR has been bungling up some pretty basic things about MMO’s.  And while there are other peripheral issues that need to be addressed as well (such as the terrible GTN), today’s focus is exploits and bugs.

Want to know more about Ops bugs, PTR issues, and the ever borked Ilum?  Click on “Continue Reading”.  Or else…

By on Sep 3, 2011 at 3:35 pm, in News, SWTOR  |  Comments: 1 comment

Seasoned WoW player Alex Albrecht reviews the upcoming Star Wars MMORPG, The Old Republic. But what we really are interested in is the specially-created endgame content, and we’ve got all the details!

By on Sep 3, 2011 at 3:35 pm, in News, SWTOR  |  Comments: 1 comment

Seasoned WoW player Alex Albrecht reviews the upcoming Star Wars MMORPG, The Old Republic. But what we really are interested in is the specially-created endgame content, and we’ve got all the details!

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