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By on Nov 19, 2012 at 9:00 am, in Buzz, RIFT  |  Comments: 5 comments

Over the weekend, one of the popular topics on the official RIFT forums and in-game was the topic of mob tagging in Storm Legion. Trion has finally taken the first step in doing away with the old school “tag a mob first and grab all the rewards” system and now players are able to share experience, coin rewards, and quest progression on mobs they didn’t originally tag. Most players enjoy the new system, which essentially allows players to work together to defeat mobs and quickly complete Carnage quests and gain extra experience.

The downside, however, is the fact that since experience is split equally between all contributors of a mob kill, it actually becomes more efficient to throw up a weak DoT on a mob someone else is killing, remount, and continue finding something else to kill (or throw more DoTs around). According to some players, this kind of invalidates the whole “players working together” image that Trion most likely had in mind.

By on Sep 18, 2012 at 4:00 pm, in Buzz, GW2  |  Comments: 3 comments

Many players anxiously awaited Guild Wars 2’s crafting system because of the ways in which it differs from other crafting systems found in most MMORPGs. The discovery system, the fact that crafting cast times aren’t stagnant, the idea of one character having access to all of the crafting disciplines, and, of course, the fact that crafting gives pretty awesome experience all ties into this original excitement. In fact, leveling through crafting was one of the ways the first level 80s leveled so quickly. ArenaNet definitely attempted to do something a little unique with the game’s crafting system.

Now that we’ve all had some time to take part in the adventures around Tyria, and see for ourselves what GW2’s crafting has to offer, the real question becomes– does GW2’s crafting system live up the hype? Is it as good in practice as it first sounded on paper? Each individual person is going to have their own answers to this question, naturally, but let’s take a look at both sides of the coin, shall we?

By on Sep 4, 2012 at 9:36 am, in News, RIFT  |  Comments: No comments yet

Originally posted by Daglar (Source)


Shared pool means that we intend to combine all PA’s earned on all of your characters, up to the maximum PA value available.

If you have 50 on character A, 100 on character B, and 250 on character C that is a total of 400 PA to spend per character.

The exp required to gain a level – the bar itself – is intended to be shared across all of your level 50+ characters. The intent is that if you are playing character A and log off at 50% of a level costing 500,000, and you log onto character B, you see the exp bar at 50% through the same level costing 500,000.

~Daglar

By on Jun 19, 2012 at 1:00 pm, in Buzz, GW2  |  Comments: No comments yet

This video has been seen by many people already, but that is probably not enough. Enigmius gives us an in-depth editorial on the different ways to level and progress your character in Guild Wars 2. We’ve seen a lot of different people discuss on forums that they were confused on what to do in GW2, or that they didn’t know what to do and felt lost. This is hardly surprising as a generation of MMORPG gamers have been conditioned to go from golden exclamation mark to exclamation mark. and that is definitely not the case with Guild Wars 2.

So continue reading and check out Enigmius’ video where he goes over all the different sources of experience and the general flow of how the game is played. He’ll discuss W3, hearts, events, crafting and more!

By on Jun 19, 2012 at 1:00 pm, in Buzz, GW2  |  Comments: No comments yet

This video has been seen by many people already, but that is probably not enough. Enigmius gives us an in-depth editorial on the different ways to level and progress your character in Guild Wars 2. We’ve seen a lot of different people discuss on forums that they were confused on what to do in GW2, or that they didn’t know what to do and felt lost. This is hardly surprising as a generation of MMORPG gamers have been conditioned to go from golden exclamation mark to exclamation mark. and that is definitely not the case with Guild Wars 2.

So continue reading and check out Enigmius’ video where he goes over all the different sources of experience and the general flow of how the game is played. He’ll discuss W3, hearts, events, crafting and more!

By on Jun 11, 2012 at 9:47 pm, in GW2, News  |  Comments: No comments yet

Originally posted by Lindsey Murdock (Source)


The way leveling XP gain works in crafting is this: For leveling a discipline from 0-400, you will gain 10 levels along the way. By maxing out all 8 disciplines, you will gain 80 levels. That means you could dedicate a character to crafting, feed it all the mats you get on other characters and level it all the way to 80 without ever needing to kill a thing. As hardcore crafters, we think that is pretty cool.

By on Nov 10, 2011 at 9:30 am, in News, RIFT  |  Comments: No comments yet

Dev Tracker

Originally posted by Daglar (Source)


We’ve seen the thread.

Getting additional sinks for the currencies, and additional incentives for players to go back and do dungeons is on our big “list of things to do”. I can’t promise a patch date, or a course of action, but its on the radar.

~Daglar

This is great news for those of you out there like me that have 300+ Marks of Achievement and 600+ Plaques of Achievement just sitting there. Now only if they made older raid bosses give a ton of Planar Attunement experience thus giving me a reason to clear Greenscale’s Blight.

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