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By on May 21, 2013 at 10:00 am, in Buzz, TESO  |  Comments: No comments yet

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This week’s Ask Us Anything installment with the developers of The Elder Scrolls Online focused on the pretty cool exploration video that was released last week. Questions regarding crafting, gathering, fishing, book collecting, lockpicking and more were answered. We even received some new information on how many tradeskills players will be able to master at a time and how new schematics are learned.

Here are two of the snippets regarding crafting:

“In The Elder Scrolls Online, you can choose from five crafting professions which allow you to make a variety of useful items, enhancements, and equipment. Each of the crafting professions are reminiscent of ones you’ve seen in previous Elder Scrolls games. They are:

  • Weaponsmith – Weapons of all types
  • Armorsmith – Armors of all types
  • Enchantments – Staffs, Jewelry and Glyphs (enchantments)
  • Alchemist – Potions
  • Provisioner – Food and Drink”

“You can master up to two crafting fields. Our intention is for the specialists to trade with one another (I make you a sword, and you make me a breastplate). That makes for a healthy economy, and gives every crafter the opportunity to find their specialized niche within the market.”

For the full question and answer Ask Us Anything, make sure to check it out here.

By on May 17, 2013 at 9:39 am, in Buzz, TESO  |  Comments: 1 comment

exploration vid title

In a brand new video released yesterday, Bethesda showed off some of the ways we’re going to be spending a lot of time, well, distracted in The Elder Scrolls Online. Distracted by shinies, beneficial crafting materials, treasure chests to lock pick, books to read, and even crates and tables in towns that may hold something potentially useful. It seems that going off the beaten path in TESO will be pretty awesome. The game’s fishing system and lock-picking system are also briefly discussed, which both seem to be fairly extensive.

Bring on the exploration! Keep reading to take a peek at the video.

By on Apr 20, 2012 at 10:00 am, in Article, Featured, Guides, RIFT  |  Comments: 45 comments

Fish are biting on live servers! Here’s a basic guide on Telara’s fishing spots to help get folks started. All information was initially gathered from the PTS, so some of it may need updating. I am currently in the process updating it, so if you notice anything that needs to be fixed, lemme know in the comments section!

Listed below, you will find information on a given area’s skill required, fishing quest turn-ins, and the locations for shallow and deep water pools as well as the fish that can be found there. In all areas unless otherwise stated, Unmarked Boxes or Sunken Treasure Chests can drop that have items within them. These won’t be listed, nor will grey items. Feel free to drop me a line if you notice any mistakes.

By on Apr 12, 2012 at 9:00 am, in Editorial, RIFT  |  Comments: 3 comments

RIFT is preparing to launch their eighth major content update, bringing to us a new raid, new trade-skills and the ever-expanding role of Instant Adventures. This week, we sat in on a conference call with Hal Hanlin, Scott Hartsman and Adam Gershowitz, and discussed everything that is coming with this latest patch. We even got a taste of what is coming on down the road.

There were plenty of questions regarding Fishing and Survival. We learned that these new skills don’t just bring reasons to roleplay and play around, they bring actual benefits to your character, from a power and convenience perspective. For example, the tents and bedrolls for survival are not just for roleplaying purposes; they do have effects. According to Adam Gershowitz, from a gameplay perspective, they are there to give you a little bit of rest experience as well! The developers main focus is to allow players to pitch a tent, so that they can attend to things happening in real life, like kids or making dinner, and not force the player to head back to town to log off safely.

By on Mar 29, 2012 at 3:36 pm, in News, RIFT, SideBarArticleList  |  Comments: No comments yet

Check out Rift’s latest Community Blog as they showcase Fishing and Survival skills!

As Ascended you lead thrilling, immortal lives full of combat and adventure, but sometimes, you just want to get away from it all. You want to immerse yourself in the wonder of this unique, plane-touched world, search for hidden treasures, and seek calm from the din of war. Now, Telara’s defenders can heed the call of nature and trek out into the great outdoors with two all-new, bonus trade skills: Fishing and Survival.

Coming in RIFT 1.8: Infernal Dawn, these trades can be enjoyed by everyone in addition to any existing crafting or gathering skills you possess!

Nature Calls in Update 1.8: Introducing Fishing & Survival!

By on Mar 20, 2012 at 9:00 am, in Article, Featured, RIFT  |  Comments: 7 comments

The beginning implementations of RIFT’s patch 1.8 (full in-progress patch notes found here) were released on the public test shard (PTS) this past weekend, and among the changes are two very cool additions– new tradeskills! Telara’s citizens will soon be able to enjoy Fishing and Survival, which can be learned in addition to the three tradeskills already known. The trainers and vendors will be found in Sanctum, Meridian, Silverwood (Argent Glade), and Freemarch (Kelari Refuge).

Fishing grants players the ability to fish in shallow and deep water locations around Telara. It also grants the ability to craft fishing poles and fishing lures, which are, of course, used while fishing. Survival grants the player the ability to make camping gear and cook food. The cooking ingredients mostly come from fishing, which will make leveling both tradeskills fairly simple. The camping gear items in place so far are things like bedrolls and tent kits that are made with cloth.

By on Jan 4, 2012 at 8:19 pm, in Article, Editorial, RIFT  |  Comments: 7 comments

There’s currently a sort of lull in between major RIFT content patches. We know Trion has some solid plans in development, but for the moment, there isn’t a whole lot to do besides dailies, PA farming, and raiding. Not that there’s anything wrong in content lulls. In fact, content lulls give us a chance to work on things we may not always have the time to do. Working on alts, grinding out the last of a faction reputation, or farming for artifacts, PvP ranks, or pets– Now is a great time to get all of this done.

One possible side effect to this lull, however, is a sort of… period of reflection that many RIFT players are currently experiencing. This is partially due to the content lull, partially due to the fact that RIFT’s one-year anniversary is approaching, and partially due to the thrum of other MMOs as they spin around the internet. For the record, I still think RIFT will stand solid among this thrum as discussed here, but my point is– There’s a lot of talk going around about what RIFT could incorporate. How RIFT could be a better game than it already is.

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