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By on Aug 29, 2013 at 10:58 am, in Article, Column, Junkies Nation TV, Professional Tank, SWTOR  |  Comments: No comments yet

Tank Header

Greetings Comrades!

I’m excited to post the first of what will become the standard here at Force Junkies. Instead of static text blogs we’ll be intergrating video blogging and coaching for SWTOR’s Class Mechanics.

Continue after the break for a breakdown of the Juggernaut/Guardian Single Target Rotations mechanics.

By on Aug 7, 2013 at 10:00 am, in Article, Guides, GW2  |  Comments: 5 comments

altruistic healing - title photo

This build focuses on blinding, medium DPS, and ties in altruistic healing to complement your shouts. It has high survivability and a decent amount of damage, taking advantage of the Valor’s critical damage bonus to go with precision.

While anchor builds on Guardians are always a plus in dungeons, sometimes you may want to go with a bit more damage. With this build, you can keep your survivability, up your DPS, and still be able to help support your party.

 

By on Aug 7, 2013 at 10:00 am, in Article, Guides, GW2  |  Comments: 5 comments

altruistic healing - title photo

This build focuses on blinding, medium DPS, and ties in altruistic healing to complement your shouts. It has high survivability and a decent amount of damage, taking advantage of the Valor’s critical damage bonus to go with precision.

While anchor builds on Guardians are always a plus in dungeons, sometimes you may want to go with a bit more damage. With this build, you can keep your survivability, up your DPS, and still be able to help support your party.

 

By on Aug 7, 2013 at 10:00 am, in Article, Guides, GW2  |  Comments: 5 comments

altruistic healing - title photo

This build focuses on blinding, medium DPS, and ties in altruistic healing to complement your shouts. It has high survivability and a decent amount of damage, taking advantage of the Valor’s critical damage bonus to go with precision.

While anchor builds on Guardians are always a plus in dungeons, sometimes you may want to go with a bit more damage. With this build, you can keep your survivability, up your DPS, and still be able to help support your party.

 

By on Aug 7, 2013 at 10:00 am, in Article, Guides, GW2  |  Comments: 5 comments

altruistic healing - title photo

This build focuses on blinding, medium DPS, and ties in altruistic healing to complement your shouts. It has high survivability and a decent amount of damage, taking advantage of the Valor’s critical damage bonus to go with precision.

While anchor builds on Guardians are always a plus in dungeons, sometimes you may want to go with a bit more damage. With this build, you can keep your survivability, up your DPS, and still be able to help support your party.

 

By on May 9, 2013 at 9:00 am, in Article, Guides, GW2  |  Comments: 4 comments

guardian bunker title

Hello! Killerx here to help guide you on the role of PvP Bunkering as a Guardian. The purpose of being a Bunker is to stay on a cap point and keep and defend it. You stay alive by using your abilities and avoiding enemy player attacks while holding your ground at your cap point. Make no mistake– you may die quite a bit– but that’s okay as long as you’re certain your team members are there to help win the day and and hold your team’s cap point. 

Teamwork is essential to being a successful Bunker. Your team must have your back when necessary while you are defending. If your team is slacking off and they are not responding to your gurgling cries of help, try to stay alive as long as possible. Do not give your cap point away for free. Let the enemy work for it! Don’t ever forget that.

By on Mar 19, 2013 at 4:16 pm, in Column, Professional Tank, SWTOR  |  Comments: No comments yet

Tank Header

Tanks are expected to know the content, and push the group forward without hesitation. Great Tanks have to start somewhere, this is one of those places. On Tuesdays I’ll examine the ins and outs of being a Professional Tank.

All three Tank classes appeal for different reasons, which one is right for you? This week I’ll go over what it’s like to be a Strength using Tank, Juggernaut or Guardian.

By on Jan 22, 2013 at 10:00 am, in Buzz, GW2  |  Comments: No comments yet

GW2J Dev Tracker

If you’ve ever played any of the melee professions and/or weapon styles and perform a lot of dodge rolls while fighting, there’s a good chance that you’ve experienced a bug that’s been in Guild Wars 2 for a quite a while now. The bug happens during certain chain auto-attacks of melee weapons and will sometimes cause a dodge to fail. It seems to be most easily reproduced using slower weapons such as the Guardian and Warrior Hammer and Greatsword, although Thieves, Rangers, and even Mesmers can also be affected by the bug.

So, what happens? If you hit dodge at the precise moment when the cast bar for a chain attack is firing off, you may find that the dodge animation and movement displacement doesn’t happen, but you still lose Endurance. For a good write-up of what weapons cause the bug, check out this thread on the official forums. And for those who have experienced the bug, ArenaNet has some good news! The team has finally found a potential fix for the issue and plans on implementing it during the next full game update. Here’s the dev quote:

Originally posted by Jason King (Source)


Good news: we have a potential fix for this issue in the next full update! Thank you for your patience, everyone!

By on Nov 1, 2012 at 9:00 am, in Article, Guides, GW2  |  Comments: 3 comments

Hello, all. Around two weeks ago, I came up with a Guardian Paladin WoW-style build. Some viewed it as a glass cannon. “Can’t possibly live,” some said. Well, they were proven wrong. But I was not satisfied with that build at all. It didn’t have enough sustained healing for my liking, and not quite enough defenses.

So, enter Guardian Paladin 2.0 version. In this version you have more defenses, sustained healing, higher burst crits, and the ability to cancel 8 attacks in a row with skills. Does that sound fun and extremely good to you? Well, let me start with the build. Keep reading to see the stat breakdowns, explanations, examples of it in action, and more!

By on Sep 25, 2012 at 12:00 pm, in Buzz, GW2  |  Comments: No comments yet

For players who play a Guardian character or go up against them frequently in PvP, here’s an interesting bit of info that you may have already realized– the visible range of the Shield of Absorption bubble (for shield offhand) varies based on the racial size of the character who’s casting the ability. This essentially means that charr and norn absorption bubbles will appear much larger than asura absorption bubbles (check here for a comparison).

Does the size of the Shield of Absorption bubble affect the actual range of the spell? The answer to that question is a definite no, as confirmed yesterday on the official forums. Here is what was said by Karl McLain:

Hi there, I’d like to clarify a bit on this issue (and figured I’d do it in the original thread):
The size of the actual skill is the same, regardless of race. What I see in the video is that the asura’s first Shield of Absorption pushes back its maximum (and closest) 5 enemies, then the next Shield of Absorption pushes the rest out of the skill’s radius. The skill’s visual effect is what’s dependent on the size of the character and will be fixed shortly, but the actual area of the ability is static.

The video in reference is this video, which was referred to in the original thread. What some players presumed to be a knockback difference as a result of the size of the character hit boxes is actually just a result of the second Shield of Absorption knocking back the closest available five targets, which were farther away than the five mobs that got knocked back during the first cast.

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