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By on Sep 24, 2012 at 9:30 am, in Buzz, RIFT  |  Comments: No comments yet

MMORPG.com got a chance to interview Trion’s Scott Hartsman, Simon Ffinch, and Mike Daugherty about some of the ways RIFT’s dynamic content is expanding in Storm Legion. By now, it’s no great surprise that Trion is definitely developing the expansion with the word “choice” in mind. Players will be able to level up in Storm Legion however they want to– whether it be through questing accompanied by Carnage quests, which are timed, automatic “kill X amount of enemies” quests, through Instant Adventure, dungeons, PvP, or through dynamic content.

One of the new additions to RIFT’s dynamic content scene in Storm Legion is going to be Hunt Rifts. Hartsman previewed a Hunt Rift for us during PAX Prime. During MMORPG.com’s interview, the team goes into a little more detail:

They’re sort of the evolution of “Expert Rifts” from days of yore, in that they allow players to hunt and play in the open world and outside of dungeons for real loot drops, as well as their own form of currency to get more progressive rewards. There are NPCs that tell a story about what Hunt Rifts are (hunting down vicious elemental lords and drawing them out of rifts to strike at them before they attack Telara), and they guide you through how to accomplish them. There’s a whole progression path towards unlocking them all, and as an estimate Scott and Mike said they believe there are about 50 to 60 (a “sh*tload” as Simon said) different Hunt Rifts to work through and play with when Storm Legion launches. You finish one, unlock the next, and so forth. But players who want certain gear can and will be able to repeat them, while the completionists storm through them all (no pun intended). Every player will have to unlock the Hunt Rifts for themselves, but like all good social MMOs, if you stumble upon a group of people doing one you haven’t yet, you can get credit for it by joining in.

50-60 Hunt Rifts? That’s fairly impressive, and sounds like something that many RIFT players will enjoy.

Make sure to check out the full interview.

By on May 21, 2012 at 9:01 am, in Article, RIFT  |  Comments: 12 comments
Zones

RIFT’s Public Test Shard is useful for all kinds of things: testing out new features like Conquest, playing with new builds, and keeping tabs on world events. Oh, and datamining! Since the PTS client is closer to the client Trion’s development team works on, every now and then PTS players are able to glimpse into the world of Telara as imagined in the future, and find out about the cool things headed our way that haven’t been announced publicly. Most of the information datamined is pure speculation at this point, but that’s half the fun!

This past week, a couple PTS players noticed some very interesting additions to the achievements tab. One of which is pictured above, and was located under the “Zones” section. Yep, that’s right. Six new zones. Six. Dusken Spires, Eternal City, Pelladane, Seratos, Morban, and Steppes of Infinity. Interestingly enough, there are six planes. Could these possibly be the new zones in the next huge content addition?

Trion, in the past, has talked about the addition of expansion-type content that will eventually allow players to move through the planes, and take part in battles in a world we are unfamiliar with. It’s possible that these zones are connected to that content, since the numbers match. It’s also possible that these zones are connected to content located in Planetouched Wilds, which is an area discovered on the PTS last year, or a new continent entirely.

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