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By on Aug 27, 2013 at 9:45 am, in Buzz, RIFT  |  Comments: 4 comments

RJ Dev Tracker

There’s no doubting the fact that Instant Adventures (IAs) can be great for leveling. With a good group, the Exp just kind of rolls in. The problem, unfortunately, is that without a decent group (or with a whole bunch of AFKers), they can sometimes be a pain to try and complete. This is especially the case during off-peak hours on lower population shards. There’s also the issue, of course, that all leveling zones still don’t have IAs, which lowers the amount of variety available.

What’s the solution? Well, Trion wants to improve on the overall Instant Adventure system for sure, but they also realize that making IAs cross-shard would go a long way to fixing the issue of IAs not being ran in certain zones. This would also give them reasons to expand on the IA system in general since they will inevitably become more popular. Here’s what Tacitus had to say:

Originally posted by Tacitus (Source)

That said, we have been looking at cross-shard IA. Not sure where it is in the pipeline, but certainly more likely to see that soon rather than an overhaul of the larger IA system. Cross-shard IA is good not just for mitigation of the current problems, but also because it allows friends on different servers to actually play together, something we advocate and try to support as we are able, making it an actual improvement of the system no matter what we do with IA in the future.

In other recent news, Daglar also tossed out a hint regarding an update this week that will lower the plat cost of dimensions!

By on Oct 1, 2012 at 10:00 am, in Buzz, RIFT  |  Comments: 2 comments

Over the weekend, Tacitus hinted at some nice changes being done to the current Instant Adventure join/queue system. Currently, if a player is looking to take part in a particular zone’s IA without dealing with the random queue, they have to run out to that zone, and use the mentoring system to adjust their level to what would be appropriate for the zone. Trion is doing away with this system in the near future, and going back to a simple list of zones in the IA join window for players to choose from.

Here’s what Tacitus said regarding the changes:

Originally posted by Tacitus (Source)

The good news is that the current choices for how to join IA is being scrapped, and we are replacing it – probably for 1.11. Among the changes, we are removing the barrier of needing to manually go out to a zone and manually mentor down to join a particular IA. We are returning to to the zone list and letting you select and join individual zone IAs from the IA window.

When this gets up on the PTS (I do not have an ETA on that), I would be VERY interested in feedback on it.

Excellent news for IA enthusiasts.

By on Sep 10, 2012 at 11:00 am, in Buzz, RIFT  |  Comments: 3 comments

Tacitus gave us a bit of news regarding leveling Instant Adventures in a dev tracker reply on the official forums last Friday. Unfortunately, we won’t be seeing new IAs for Droughtlands, Scarlet Gorge, Iron Pine Peak, or Moonshade Highlands until sometime after Storm Legion launches, if, that is, the team decides to return to the task. Here is what was said:

Originally posted by Tacitus (Source)

As you have probably noticed, Storm Legion is not far off.

So – Scarwood Reach will be the last zone of low level IA released before the expansion. I still plan to bring IA to the other low level zones, but I have no eta for it.

But I am certainly not done with leveling IA just because SL is coming. I love IA, and I am an altaholic – so adding more IA is a passion of mine!

The good news? Tacitus definitely seems down for finishing the IA leveling tour of Telara. New leveling content is going to continue to be important for RIFT, even after Storm Legion launches.

By on Aug 13, 2012 at 9:00 am, in Article, RIFT  |  Comments: 8 comments

The folks at Trion Worlds have a lot on their plates right now. The development of Storm Legion seems to be going well so far, and we’re starting to hear details about what’s in store for the expansion. That’s fantastic, but one thing we haven’t heard a lot about so far is RIFT patch 1.10, which is coming before Storm Legion. Elrar talked about the overall goal for 1.10 during the second live stream, which is to bring Guardians and Defiants closer together during gameplay, but we haven’t heard much about that goal since.

The Public Test Shard (PTS) has also been suspiciously quiet regarding new patch 1.10 goodies– until late last week, when a new update was deployed on the PTS. Yep, here’s the beginning hints of 1.10! The information uncovered after this update is only a mere fraction of the 1.10 details headed our way, of course, but it’s nice to have some new features to play with and show off. There will be more to come. For now, let’s explore what arrived on the PTS last week.

By on Jul 23, 2012 at 4:00 pm, in Buzz, RIFT  |  Comments: No comments yet

Last Friday, Tacitus gave us an update about one current change coming to RIFT’s Instant Adventure system. Trion is planning the removal of the mechanic that causes players to shift between IA groups and zones every so often. This mechanic, originally intended to give players some variety while adventuring, can feel a little forced simply because it doesn’t give the player an option on locations. Sometimes it will switch players from one well-populated IA team that meshes well together, and move them to a different group.

Originally posted by Tacitus (Source)

We have decided to remove the feature that shifts players to new zones every so often.

As I said, the intention was to offer a wider variety of content in one IA run, but it sounds like we may have been trying to “solve” something that didn’t need solving. And in doing so, made it less fun. So we are pulling it out! I don’t have an ETA other than we want it done and hot-fixed “soon”.

Sounds like a step in the right direction.

By on Jul 11, 2012 at 12:00 pm, in Buzz, RIFT  |  Comments: No comments yet

Since the launch of patch 1.9, many players have been testing out the new low level Instant Adventures while using RIFT’s shiny, new mentoring system. Unfortunately, a few kinks were left in the system, and are slowly becoming unraveled by team Trion. One of those kinks is related to the level mentoring adjusts level 50 players to. For Gloamwood and Stonefield, the levels don’t seem quite right. Mentoring brings players down to level 23 in those areas currently, which makes beating level 26 bosses quite difficult.

Yesterday, Tacitus announced that a change is coming, and very soon:

By on May 23, 2012 at 9:00 am, in Article, RIFT  |  Comments: 4 comments

There are a lot of cool things to check out on the Public Test Shard (PTS) right now. One of which is RIFT’s mentoring system, and to pair along with it, a new low-level Instant Adventure. Both are planned to release in patch 1.9. Mentoring systems have been successful in multiple MMOs including Final Fantasy XI and EverQuest II. Such systems offer players a way to enjoy older content and group up with friends and guildmates of all levels. Right now’s the perfect time for RIFT to introduce a mentoring system, because the game is in a very comfortable state, and new players are trying out the game every day.

Like most features in RIFT, the mentoring system is easy to use and very straightforward. We thought we’d show off some of its natural simplicity, and talk about some of the pros and cons of using it.

By on May 22, 2012 at 12:00 pm, in Buzz, RIFT  |  Comments: 1 comment

Over on the PTS forums, Tacitus has been excellent about helping us keep tabs on the low-level Instant Adventures currently in development. While providing feedback regarding a few questions, this tidbit of information was uncovered:

Originally posted by Tacitus (Source)

Regarding being a level 10 going up against level 14 mobs, we DO have a plan in place to add a vote system to skip the current adventure. The idea being that it would let a group that found itself in an adventure that they could not beat, they would have the power to move on past it. The trade off will be that it starts a new adventure arc – progress towards a rare encounter is reset. Unfortunately, that feature MIGHT not make it into 1.9. It is a feature I strongly favor, but getting other features finished for IA might crowd it out until a little bit later.

The idea of a vote system that offers players a choice to skip current steps of an Instant Adventure and move on to something easier sounds like it would be a very solid addition to all types of IAs, especially those in lower level areas. This would allow players to complete IA chains without needing to depend on a full group in order to do so, and would also account for various level/gear differences while new players are leveling.

Instant Adventures are one of easiest ways to access RIFT’s group content and dynamic content. They’re also great ways to farm currency, PA experience, and faction notoriety. Making them even more user-friendly and accessible by all levels and types of players? Great move, Trion. Keep up the good work.

By on May 21, 2012 at 10:30 am, in News, RIFT  |  Comments: 1 comment

Originally posted by Tacitus (Source)

Ran a few IA’s in Silverwood yesterday, only the level 10-14 range one is enabled.

All of them ran smooth, every stage popped, each one was different with different objectives and a “new” boss at the end, eg Hylas, Atrophinius, a big wasp boss, Goblin Chiefs and so on

[…] seeing as the level 15-19 range isn’t active yet

Just for some clarity, the adventures should be in a fairly final state so any bugs found in them I am most keen to hear. Also interested in how the balance feels for objective numbers vs availibility of targets, both for kill adventures and the non-kill types.

Also, the lvl 15-19 band of SW/FM will not be in 1.9. At patch launch will be the current lvl 10-14 band seen on the PTS and lvl 20-26 GW/SF due on PTS soon. As noted, you do NOT need to be level 50 to use mentoring, so as of 1.9 it will be possible to level from 10-50 purely through IA.

By on May 17, 2012 at 9:15 am, in Featured, RIFT  |  Comments: 2 comments

Reopening the Rift

One of the problems with diving back into the world of Telara on an alt or completely new character is the fact that, well, RIFT’s quests aren’t always that exciting. Sure, some of the quest chains are awesome. Some entire maps are awesome. I’m a huge fan of Gloamwood and Iron Pine Peaks, for example. Other maps, for me, prove a little more difficult to muddle through the second or third time around (Scarwood Reach and Scarlet Gorge, I’m looking at you). I don’t know what it is about the 30-40 leveling hurdle, but for some reason, my alts always get stuck there.

I don’t think I’m the only one with similar leveling hurdles, either, because many new players that are trying out RIFT for the first time find themselves a little underwhelmed at around the same levels. Trion was pretty quick to notice one of the glaring issues at these levels and have since changed the entire look of Scarwood Reach. The lush, green surroundings are a huge improvement, believe me, but there’s still… something off about the 30-40 level range.

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