We recently had the chance to interview Charles Cox, Founder of 4gency. 4gency is the team behind Habitat, an indie orbital strategy/simulation game that was successfully funded thanks to Kickstarter back in May 2014 and is now debuting on Steam in an Early Access stage of development. The game is constantly being updated and improved upon, and the development team has been extremely transparent about their plans for Habitat thus far.
During the interview, Charles shared his enthusiasm for Habitat, the fans of Habitat, for the massive amount of updates the team has planned for the game, and for the joys of building Lego creations as a kid that were constructed with “one part real stuff, 30 parts random stuff”. Okay, so that last bit might have been part of my question. I ask serious questions involving stuff and things.
The funny part? That really is Habitat in a nutshell. Stuff and things. Dinosaur heads, ferris wheels, igloos, and lunch trucks in space– with jet propulsion! It’s random, it’s zany, but it all forms a very practical and defensive-rigged space station of sorts that houses the remnants of Earth’s citizens.
Intrigued yet? Take a peek at the interview: