This week, I sat down with Nick Robalik, the creator of Sombrero. Nick is a one-man show, doing all of the development and art work for the game. Sombrero is a 2-4 player multiplayer platformer for Windows, OSX and Linux. Players can choose different game play styles like a classic “capture the flag” or a free for all “deathmatch”.
You can find Sombrero at pixelmetal.com
Candace: I’ll start with basics. Tell me a little about Sombrero and what it is for people who don’t read websites?
Nick: Sombrero is a competitive local multiplayer game with a bit of a spaghetti western-tinged theme. I say “tinged” because, while it’s mostly western, there’s also some odd characters that pop up, like aliens, robots and the like.
It has the usual deathmatch mode, but also some interesting twists on capture the flag-style gameplay as well as what I’m calling “loot”-style so far, where the player has to grab as many bags of cash on the map as possible, while capturing campsites that act as score multipliers, and the player with the most loot at the end of the round wins. So far, people have been getting pretty pumped up playing that one.
Candace: How are players able to play Sombrero together? Do they need something like Hamachi or is the multiplayer support already in the game?
Nick: It’s local or “couch” multiplayer as of now. I suppose it COULD work over hamachi, but I haven’t tried that yet. In the long run I do plan on looking more deeply into internet-based multiplayer, but as a single developer doing all of the art, animation, sound effects and development – the music is being done by Nathaniel Chambers of Bubble Pipe Media – I need to pick my battles carefully so I don’t get end up working on the game for the next 10 years.