WildStar is shaping up to be a pretty unique game stylistically. For many of us, that’s part of the allure, really. Something just a teeny bit different, fun, and maybe even a little wacky? Sold! In a recent interview with Miguelito over at I Hate MMORPGs, Jeremy Gaffney talked about some of the ways in which he hopes WildStar will stand out as a unique MMO that has a whole bunch of awesome features that are expected in any MMORPG today, but also features that let players let loose, have some fun, and let a bit of their uniqueness shine.
When asked to compare WildStar with unique, fan favorite MMOs such as Ultima Online and Star Wars Galaxies, Jeremy said the following:
“For veterans of those games in particular, housing’s gonna have a lot of appeal. But my psychic senses detect that you’re going to ask about that in a few questions, so I’ll hit a less obvious one and soliloquize: over time we’d like to provoke a rares market similar to what UO had – but less so based on crazy bugs like picking up terrain tiles (well, we might accidentally have some of those) and instead, more systematically have things that enter the world for periods of time that are collectable and interesting.
We’re still mucking around with some of the what’s and how’s (we iterate a lot, so pinning us down is nontrivial) but I really think that the rares economy was an overlooked subtlety of UO that I haven’t really seen done right since – maybe some of that itch was scratched by achievement systems entering the genre, or EQ2 collections, but there’s something cool about a world alive enough that not everything’s static and there all the time.”