Friday IRC Dev Chats are back, brought to you by Telara Central. Today we got a chance to ask questions to Will Cook, who is the Lead Dev on the dynamic content, along with his pod teammates Andrew Krausnick and Larry Boles. If you were interested in learning more about rifts and how they worked. This was the place to be Friday afternoon. Here are a few highlights.
Arithion asks: In regards to the 20 man raid forces. Will there be Raid sized Rifts and Invasion – and if so how will these operate. Will they simply appear and be a raid Area until it’s cleared or will you know when they’re a tear if they’re Raid sized?
Andrew Krausnick: as you might assume from us answering the previous question: the answer at least to ‘raid rifts’ is: YES, we’re actually developing a lot of this functionality right now, so I don’t have specifics: but philosophically we want them to be both rifts and raids, we want there to be the sense of social gameplay and ‘jump in and play’ while also having the level of challenge and coordination you’d expect from a raid encounter
Ciovala asks: Do Rifts spawn in set locations and do invasions follow any predefined sets of paths?
Will Cook: So, not to look too much behind the curtain but, we have a placematting and highway system that is pretty sweet. We can run events off of a more handcrafted placemat or even off a single reference point depends on how “sticky” the area is (a lot of rocks in the way?). The highway system is for dynamic events that travel, like invasions, it’s their preferred way of getting around, and it’s more realitstic than just having the mobs path over mountains. Between the placematting, highways, and mobile scripting we use for dynamic events, our dyanmic content really never gets location-locked