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By on Jul 23, 2014 at 6:00 am, in MMORPG, RIFT  |  Comments: No comments yet

With the help of the community and the RIFT team members, one of the favorite souls known as the Stormcaller is back and more powerful than ever. Wielding the powers of Air and Water, the Stormcaller has seen a consolidation of numerous abilities and quite altered mechanics to create not only a faster, but a more frenzied and streamlined soul while still boosting the synergies with the other souls of the Mage class. Below you will find all the upcoming changes to the Stormcaller soul, straight from the RIFT team themselves which you can find them officially here.

Arbiter Changes:

  • Deadly Shards is now in tier 8 of the Arbiter soul tree.
  • Protection of Wind is now in tier 6 of the Arbiter soul tree.

Soul Presets – The following  presets have been updated to reflect the updated Stormcaller soul:

  • Arcanist
  • Stormbringer
By on Nov 18, 2013 at 10:21 am, in Buzz, RIFT  |  Comments: 10 comments

RJ Dev Tracker

Kervik’s back in action on the official RIFT forums, and his first order of business on Friday was to update the Mage and Cleric communities about some changes in store for both classes. For Mages especially, he’s looking to make a couple of major overhauls to the Warlock soul. Here’s what he had to say about those changes:

Originally posted by Kervik (Source)


Hey all,

First off, my apologies for being absent from this forum for as long as I have been. I dropped the ball on communicating with you all and I’ll work on getting things back to regular communication or at least letting you know if there’s going to be a while that I’ll be absent ahead of time.

To start things back off I’m going to be spending some time taking a look at Warlock. I have some ideas on what changes to make, many from the suggestions you all have been offering in various other threads. I’ll be posting my initial list of the changes I’m looking at early next week, but I want to make sure that I’m understanding your concerns and try to pass on reasons for the “why” behind these changes before/as I announce them. As usual any changes mentioned in this thread are subject to change and aren’t guaranteed to make it to the live servers. They’ll spend time on PTS for people to try them out and give feedback before they make their way to live.

So lets start with the role of the Warlock. Best case scenario I’d like the Warlock to be a high sustained damage soul with low burst. You’ll do consistent damage, but without the spikes that souls such as Pyromancer have. I like the idea of Warlock being very effective when faced with 2 or 3 targets for them to load up and maintain a full set of DoTs on. Feel free to ask questions about other aspects and I’ll answer them as best I can.

For the moment at least I’d like to have list what they’d like out of the Warlock and what they view as the biggest issue wit the soul is. If you’re calling out an issue the soul has currently, give an explanation on specifics of the issue. Even if its been said many times before I’d like to see the reasoning behind things again. And remember, posts that say only “Void Bolt is dumb” or “You suck” are really not what I’m looking for from this.

To temper expectations for any changes resulting from this thread, I’m mostly looking at quality of life type changes rather than a large scale overhaul. Don’t expect the soul to play vastly different from these updates.

For those of you concerned about other souls, I’ll be working on others as things move along with the Warlock. The next one on my list at the moment is Archon.

Kervik’s plans for improving a couple of the Cleric souls are a little more specific. Wardens, especially, will be seeing quite a few adjustments. Keep reading to take a look.

By on Jun 20, 2013 at 9:15 am, in Buzz, RIFT  |  Comments: 2 comments

RJ Dev Tracker

Cyzo posted details and a tentative schedule yesterday for how T2 raid testing will work when guilds can begin checking out the two new 20-man instances coming in RIFT 2.4. Testing is planned to begin on the PTS starting Monday, June 24th and happen on Mondays and Tuesdays. Encounters will become available in chunks of 1-3 fights per week. This schedule should allow both guilds and Trion developers to make the most out of the time spent testing.

For more information, check out the full post in the Dungeon and Raid forum.

Speaking of PTS testing, Kervik and Ailion both had updates for Mages and Warriors. Kervik posted this update yesterday:

Originally posted by Kervik (Source)


Have some more updates for you on things heading out to PTS.

  • Burning Fury – Trying out having this as a flat crit chance increase. 2/4/6%.
  • Conflux – Changing this to be a 10 second debuff that deals damage each time a Death based DoT is applied to the enemy. Still has a 45s cooldown.
  • Dark Armor/Warlock Armor – These armors now also increase DoT damage by 5%.

Things on PTS are still largely in flux. I wanted to get these changes out to let you all see what was in the works before spending a ton of time getting all the numbers lined up. My main goal at the moment is to make sure some of the bigger changes are fun before I start locking them down to work more on numbers. However, parses are still valuable to help give an idea of what sort of specs you’re trying out and what abilities are just way too low/high on damage and may need some help sooner rather than later.

One thing I want to mention regarding the change to Burning Fury is you won’t be seeing the crit from it spread back out throughout the tree. One of the goals of this change was to reduce the value of crit power for Mages. As much as it sucks, there is going to be at least some shift in gear values and stat weights.

To check out the Warrior updates from Tuesday, please see this forum thread.

By on Jun 18, 2013 at 9:00 am, in Buzz, RIFT  |  Comments: 7 comments

RJ Dev Tracker

Kervik posted a pretty huge list of changes that Trion has in store for Mages yesterday, including multiple changes for every soul. These changes are not finalized and still need to be tested, of course, which is why they’ll be debuting on the PTS before coming over to live shards. While the PTS was sporadically available yesterday, it seems to currently be offline again. Presumably it will be online sometime later today for players to check out the changes and provide valuable feedback.

Keep reading to check out the full list of changes.

By on May 31, 2013 at 11:00 am, in Buzz, RIFT  |  Comments: 7 comments

RJ Dev Tracker

Kervik is back in business on the official Mage forums with a new post detailing some future changes for Mages the team is currently working on. Since most of these changes may potentially affect the overall balance of multiple specs, Kervik is currently planning on releasing them on the PTS at some point around the time 2.3 goes live and allowing players to thoroughly test them before pushing the changes out during a hotfix.

Keep reading to take a look at his welcome back note along with the fairly extensive list of proposed changes:

By on Apr 30, 2013 at 9:00 am, in Article, Guides, Mage Corner, RIFT  |  Comments: 16 comments

chloro guide header 2

So you want to join the ranks of Mage healing.  I won’t kid you, it’s a tough job that’s made even more tough by only having a couple direct healing spells.  While you could be a good dungeon healer you will likely play a support healer in raids.  This isn’t a knock against Mage healers, we are very good at pumping out group heals, but keeping a tank up during massive pulse damage can be tricky with little to no margin for error.

So with all the challenges that a Mage has to overcome when healing what spec makes it easier and how can a Mage go from being a good healer to a great one?  Well, most of the time you will find that those Mages who are good at healing know all the fights like the back of their hand and, more importantly, they know how to manage their cooldowns and time their direct healing abilities properly.  While the timing and management of cooldowns are an art form that will take a fair bit of practice to master we can take a look at how you might want to spec out your Mage souls, what macros to have available, and a general rotation of some spells.
 

By on Feb 19, 2013 at 2:00 pm, in Buzz, RIFT  |  Comments: 4 comments

RJ Dev Tracker

Chloromancer healers are in excellent shape right now as far as balance is concerned except for one little issue in groups that feature more than one Chloro– their veil abilities (Lifegiving Veil and Lifebound Veil) do not affect other Chloros if they, too, have a veil buff up. This generally isn’t an issue if a group has both Mage and Cleric healers, but for groups that end up stacking Chloros, this sometimes presents a challenge. Chloro healers have been popular in Storm Legion so far, and some players on the official forums are asking Trion to reconsider how veil abilities work for the soul.

Daglar issued the following response regarding the suggestion:

Originally posted by Daglar (Source)


I hate coming out and saying no, but that is what I’m going to do here.

There are no plans in to change the mechanic with Chloros where their veils do not affect other veil holders.

Trion’s stance on the matter is most likely due to a couple of reasons, one of which is probably to prevent groups from stacking Chloros in excessive numbers.

By on Jan 14, 2013 at 9:00 am, in Buzz, RIFT  |  Comments: 2 comments

RJ Dev Tracker

Last Friday, Kervik announced a few changes that are currently being made for Mages and Shaman Clerics. Here they are, starting with the Shaman changes:

Originally posted by Kervik (Source)


Some additional updates on things in the work for Shaman.

  • Cold Blooded now affects all damage (not just melee)
  • Increase Lightning Hammer’s range to 30m.
  • Increase Frozen Wrath’s range to 30m.

This are more changes that will make their way to PTS eventually for people to give feedback on. If they survive all that they will probably be part of the next full update.

And for Mages:

Originally posted by Kervik (Source)


Another small update on some changes in the works:

  • Increase the base chance for Fireball to proc Combust to 40%.
  • Improved Combustion now increases the chance for Fireball to proc Combust by 20/40/60%.
  • Pyromancer’s Armor can proc an additional Fireball once every 4s instead of once every 5s.
  • The debuff from Rending Slash increases damage by 3% per stack. Up from 2%.
  • Damaging abilities granted by Possession are getting a buff so its not a DPS loss to use.
By on Dec 17, 2012 at 9:00 am, in Buzz, RIFT  |  Comments: No comments yet

After a recent update, Chloromancers received a nice little boost while tank healing that wasn’t entirely intentional. Kervik posted about the change in the Patch 2.1 Mage Bug Discussion forum on Friday. Here’s what he had to say:

Originally posted by Kervik (Source)


As an update for you all, the jump in healing from the update was unintentional (if you hadn’t guessed already). We’ve found the issue and are working on a fix. I don’t have an estimate at the moment for when it will hit the servers, but it should be some time next week at the latest.

By on Dec 10, 2012 at 9:00 am, in Article, RIFT  |  Comments: 1 comment

Mages are slowly getting an updated selection of minions and elemental creatures to assist them during their adventures, and during this past week’s updates, we’ve seen another new pet model make its way to the Public Test Server. Necromancers now have an updated model for both their Lesser and Greater Skeletal Zealot melee DPS minions. The models are probably not final in their current state due to some of the animations not being exactly correct, but the models themselves seem close to completion. Keep reading to see larger images of the new pet models!

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