Massively’s Richie Procopio sat down with Creative Director Paul Sage to have discussion about endgame, crafting and PVP. Here’s one quote we found interesting:
The last pillar in ESO’s endgame is the Alliance War, which is designed with the PvP player in mind. Players of all three factions will meet in Cyrodiil (a zone roughly nine times the size of a normal map) to wrestle over keeps, resources, and bragging rights.
Can the PVP world really be that big? Are maps that size counter productive to PVP gaming where you spend more time looking for a fight that actually fighting? Will it take forever to travel around?
It’s hard to argue with that logic. I was able to witness a live demonstration of a keep assault in Cyrodiil, and it looked incredible. Trebuchets launched huge boulders at the fortress while defenders scurried along its walls in an attempt to pour boiling oil down upon the manned battering rams. The Q&A team was engaged in a 30v30 skirmish that ran with smooth frame rates, and we got to see the carnage that ensues once a keep wall is breached.
While keep sieges can involve hundreds of players, Sage stressed that there were also activities in the Alliance War geared toward small groups or even solo players. Smaller parties can snipe any enemies that lag behind or wander too far from larger battles. There are also small goals like overtaking enemy farms and mines to secure resources for your alliance.
What we’d like to see is how TESO counteracts player’s tendencies to glob up and attack at main focal points. We’ve seen in SWTOR’s Illum and in GW2’s WvWvW that, while you can say you can have small groups snipe at larger groups or roam around, it often is the case where that rarely happens.
We can’t wait to see the PVP maps in action! Check out the rest of the interview at Massively.