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By on Jul 24, 2012 at 9:00 am, in Article, RIFT  |  Comments: 3 comments

With Patch 1.9 we’ve seen the introduction of IA into the zones of Silverwood, Freemarch, Gloamwood and Stonefield respectively. Even though it provides an alternative way of levelling, there might be some kinks in this new system that do not sit well with people. Especially with Storm Legion on the horizon, this complication might be worth looking at.

Now let’s face it, levelling by IA is superior to ordinary questing for the levels up until 50. Having levelled my mage up in record time in comparison to some of my other characters shows this. This, in turn, leads to IA being very popular among levellers. However, at the same time its biggest detriment is the lack of story.

An example, the story in Stonefield culminates in researches playing with an old Titan Gate which accidentally summons Centius, an ancient Titan. When levelling in Stonefield through quests, one slowly but surely finds out about the researchers and about Centius and where he came from. However, when a particular player is teleported to the Titan Gate and told to kill 10 ‘Centius Spawns’, he really has no clue what’s going on story-wise.

By on Jul 9, 2012 at 10:00 am, in Article, Editorial, RIFT  |  Comments: 4 comments

RIFT’s 1.9 patch came at an interesting time. With the announcement of Storm Legion flying through the MMO community, many gamers who had previously played RIFT or just kept an eye on Trion’s successes were well-aware of the patch. Many even resubbed. Conquest was the huge draw in 1.9, and has caused quite a ruckus– both positively and negatively– in the RIFT community. But what about the patch as a whole? Is it building up on the exciting expansion momentum, or was it, as the saying goes, “a swing… and a miss”?

By on Jul 5, 2012 at 10:00 am, in Buzz, RIFT  |  Comments: 6 comments

Now that Conquest is, well, mostly stable, and Trion has spent quite a bit of time fixing the issues players experienced since its release, one important question remains to quite a few players– will we see a rollback from the early farm-fest sessions? Which farm-fest sessions, exactly? The ones during the first two days of Conquest’s release, when some players were able to go from rank 1-50 in a weekend, or gain 15 or more ranks within a couple hours.

This is a tricky situation, obviously, and Trion has been kind of avoiding it so far, but it is a continued issue for many players. Earning PvP ranks in RIFT is intentionally grindy, so when players were able to suddenly rush through them like it was nothing, players knew something wasn’t quite right. But as I said, it’s tricky. The players flying through ranks really did nothing wrong exactly– they simply took advantage of the mechanics in Conquest and the current boosted reward levels.

But then again, isn’t ‘taking advantage’ of game mechanics kind of wrong to begin with? Many players think so, especially when Trion’s intentions for Conquest were obviously miles away from what actually happened during those first couple of days. But are actions taken against the intended mechanics enough for Trion to provide a punishment or rollback? That’s another question entirely.

By on Jul 2, 2012 at 9:00 am, in Buzz, RIFT  |  Comments: 5 comments

Trion’s quest to deliver Conquest in all its intended glory is still blazing strong, it seems. Now that the feature is more stable and most of the crashes have stopped, many players are still, for the most part, unhappy– and for good reason. Conquest has had its rewards tweaked multiple times now, but for many players, the matches remain a farm-fest, where Dominion and Oathsworn gang up on Nightfall, and the vast map of Stillmoor narrows in on one base and some very large, lag-filled piles of bodies.

Working as intended? Not really. This much is evident when looking at some of the interviews from pre-1.9. The company has worked off-hours this weekend in order to fix the stability problems, which is definitely appreciated. Not all players and shards are experiencing the woes described above, but for those that are– Trion would do well to offer up a solution or two. And they are currently in the process of that.

By on Jun 29, 2012 at 10:00 am, in Buzz, RIFT  |  Comments: 1 comment

Trion is generally quick about providing fixes and feedback that address the concerns of players. We saw that again yesterday, when some important updates to Conquest were made, along with some information about further updates. What did we see, exactly? A trial cooldown reduction along with a Conquest event of sorts this weekend, the disabling of one of the Conquest portals, and some promises for graphic and visual improvements. All good starts.

By on Jun 28, 2012 at 10:00 am, in Buzz, RIFT  |  Comments: 1 comment

While testing Conquest on the PTS, Conquest had no cooldown. Yesterday, there was one. A rather large one. Around two hours in most cases. The cooldown isn’t a queue in most cases, but an actual cooldown between Conquest matches. In other words, Conquest is on a schedule that varies. Since only one match can take place per War Group at a time, this cooldown is basically Trion’s way of ensuring a large number of players begin Conquest at the same time, and that the matches are very full. Some good intentions perhaps, but two-hour waits during peak times has many players perplexed and disappointed.

So, why is the wait so long? Daglar posted a series of responses in one forum thread that pretty much explains the intent here. Keep reading to check out his responses and find out what some players are thinking about this cooldown.

By on Jun 26, 2012 at 10:00 am, in Buzz, RIFT  |  Comments: No comments yet

As part of our exclusive roundtable press access with Trion’s development team, we received a nice collection of screenshots that isn’t currently available on RIFT’s site. We posted our article about the press roundtable interview yesterday, but today we wanted to show off the screenshots. Keep reading to see the entire gallery!

By on Jun 25, 2012 at 5:49 pm, in Article, RIFT  |  Comments: 3 comments

RIFT Patch 1.9 is hitting live servers this week, and Rift Junkies got a chance to participate in a press conference call with Hal Hanlin and Scott Hartsman, who chatted a bit about why the team at Trion is so excited to unleash all the cool features of Conquest– and how that excitement will carry on into the future. One of the underlying themes of Patch 1.9 seems to have a lot to with accessibility– bringing players closer together, and creating content that all types of players can dive right into, enjoying it for months to come.

What feature are the staff at Trion most excited about? That question’s pretty easy to answer, at least when it comes to Hal Hanlin and Scott Hartsman. Conquest, of course! It isn’t the patch’s namesake for no reason. The team’s excited about Conquest for many reasons, the most notable reason, however, is because it has the capability of bridging players together. PvPers who enjoy going up against other players have a place in Conquest, as well as anyone who likes multiple objectives, teamwork, or crafting. Everyone can take part. And as a bonus, the rewards have a place on everyone’s wish list.

By on Jun 21, 2012 at 4:00 pm, in Buzz, RIFT  |  Comments: 4 comments

Yesterday, Trion staff members Elrar and Dahanese hosted the first episode of RIFT’s official live stream series. The replay for it can be seen on RIFT’s TwitchTV page. In the live stream, Elrar showed off some of the new additions coming in Patch 1.9 and the duo answered some questions from the community. It’s definitely worth a watch! And yes, before anyone asks– that’s Elrar’s character in the title image, along with his, uh, inventory choke-full of bacon. Yes, bacon.

Keep reading for some new bits of information we discovered!

By on Jun 21, 2012 at 9:08 am, in News, RIFT  |  Comments: 4 comments

RIFT™: CONQUEST COMING NEXT WEEK

Rift™: Conquest, the 9th massive update to Trion’s hit MMORPG, launches next week. Adding a host of new features, including three-faction PvP, a new raid Sliver, and a mentoring system that allows high level Ascended to play with their low level friends, Rift: Conquest continues Trion’s commitment to ongoing improvement and integration of player-requested content.

Rift: Conquest features:

  • Conquest – Choose one of three faction groups for an all-out, cross-shard PvP war in an alternate-reality version of Stillmoor. Battle to control the Sourcestone Extractors, craft engines of war to aid your team, and build up bonuses that last beyond victory
  • Instant Adventure – Instant Adventure comes to Freemarch, Silverwood, Gloamwood, and Stonefield
  • Mentoring – Progress your character while helping your friends with low-level content
  • Barbershop – Change your appearance with a quick trip to the Stylist
  • New Sliver – Defeat Fae Lord Twyl in Primeval Feast
  • World Event – Camp out with Summerfest and participate in scavenger hunts throughout Telara
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