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By on Aug 6, 2014 at 8:30 am, in Patch Notes, RIFT  |  Comments: No comments yet

== FEATURES ==

3.0 PRELUDE: MADNESS WAKES STORY QUESTS
Cyril Kalmar and Kira Thanos have been dreaming darkly in the city of Tempest Bay. Help them put these Dark Dreams to rest…

NEW DUNGEON: NIGHTMARE COAST
The Infinity Gate has been set adrift by a sinister force has sailed across the world to Fortune’s Shore with an army of fanatic cultists called themselves the Dream Coven in tow. The city defenses have fallen and now the clock is ticking as the cultists begin a ritual to open a portal to another world. Will the ascended be able to thwart this diabolical plot or will a new age of darkness descend upon Telara? Join together with four other brave Telarans and find out!

The Nightmare Coast is a new 5 man dungeon for players at level 60 that offers powerful new items, quests, challenging new encounters and the answers to the mystery of the Sinister Presence. The entrance can be found in Shimmersand near Fortune’s Shore.

By on Jul 18, 2014 at 6:00 pm, in MOBA, Patch Notes  |  Comments: No comments yet

In this issue of Patch Notes we discuss the recent changes to League of Legends with its addition of jungle timers, the effects on the meta, and the common bugs that have sprung up as a result of this controversial implementation.

“We want League to be all about the smart decisions you make in the moment and how you make plays around those moments, rather than how well you can track certain timers. There’s definitely skill in memorizing information, but our philosophy on gameplay clarity is making sure that skillful decisions can be made with the right information and that players are fighting each other, not the system.

The information you get through clearing an objective is important stuff you’ve already earned, so we wanted to clarify that through jungle timers. It’s also worth mentioning that jungle timers aren’t adding new information that hasn’t been there before, as they follow the same rules as minimap icons.”

By on Nov 7, 2013 at 9:25 am, in Patch Notes, RIFT  |  Comments: 4 comments

RJ Patch Notes

Updates: As of this morning (11/7), due to technical issues discovered after the patch yesterday, dimensions and wishlists have been temporarily disabled. This will presumably be fixed later today. Also, there have been a couple amendments to the Patch Notes below. They’re listed at the bottom. Finally, it seems that with the new updates to Iron Pine Peak, all discovered porticulum points in that zone have been reset. It’s time to take a trip to IPP again!

== FEATURES ==

Mini-Saga: Song of Dreams
Return to Ember Isle, where expeditions are mysteriously disappearing undersea. Brave madness (and drowning) to discover a new menace to Telara amid the Song of Dreams. Once you hear it, there’s no going back!

Gifts of the Fae
Starting Nov. 13, Grandfather Frost unveils a new Level-60 version of a favorite Telaran instance every week, including community-choice Return to Deepstrike, a completely new adventure into the heart of Stonefield.

Iron Pine Peak (27-35)
We’re thawing the level requirement on quests and content in Iron Pine Peak, the majestic home of the Icewatch. Level your way into the Peak’s permanent winter straight from Gloamwood or Stonefield.

Infinity Gate Dimension
Lay claim to the ancient Brevanic Gateway that started it all, and show off with new Dimension items available only from artifact sets scattered throughout Expert dungeons.

By on Nov 6, 2013 at 11:12 am, in Buzz, News, RIFT  |  Comments: 10 comments

RJ Patch Notes

While we’re waiting for RIFT 2.5: Song of Dreams to patch on live shards, there’s one thing we can do to prepare ourselves for this pretty impressive update. We can take a look at the patch notes that were published yesterday on the forums. We’ll post the final version of the patch notes later in the day once the update has gone out, but for now, here’s one tidbit that we all have been curious about since Trion first announced that 2.5 would contain a fair amount of staggered content that will we will see added weekly– the release schedule:

Nov. 13 – Return To Deepstrike (60)
Nov. 20 – Hammerknell Chronicle (60)
Nov. 27 – Greenscale’s Blight Chronicle (60)
Dec. 4 – Drowned Halls (60)
Dec. 11 – Planebreaker Bastion: Aftermath
Dec. 18 – River Of Souls Chronicle (60)

Unfortunately, this means we’ll have to wait a little while longer before testing out the live version of Planebreaker Bastion: Aftermath as well as the new version of Drowned Halls. The good news? There’s still a fair amount of content to explore beginning today. Make sure to check out our preview if you haven’t already done so.

By on Sep 18, 2013 at 11:11 pm, in Patch Notes, RIFT  |  Comments: 8 comments

RJ Patch Notes

Note: For a list of updated known issues regarding the update, make sure to check out this forum thread.

== FEATURES ==

RAID: INFINITY GATE
As the Ascended rush to control the Infinity Gate, its ancient magic stirs to life and summons furious enemies from the planes beyond. Defeat Breaker X1, Swarm Lord Twins Mordan and Viktus, and a Karthan juggernaut to secure the gate and pave the way to Planebreaker Bastion. (Maximum of 20 players.)

DUNGEON: REALM OF TWISTED DREAMS
A stroke of cosmic unluck has given rise to a nightmarish Realm of the Fae, a dream world where Atrophinius’ deepest fears take on physical form and threaten Telara itself. Chimeric versions of familiar foes now await the Ascended, grinding axes (and teeth and claws) for the twisted battles to come. (Maximum of 5 players.)

CHRONICLE: INFERNAL DAWN
Adventure through an alternate Telara where a victorious Laethys reigns from the depths of her volcanic lair. Sabotage the dragon’s plans for invasion by laying low Maklamos the Scryer, Rusila Dreadblade, and Laethys herself! (Maximum of 2 players.)

PVP PRESTIGE RANK 90
Ascend to new heights of power with PvP Rank 90 armor and weapons.

By on Sep 5, 2013 at 2:03 am, in Patch Notes, RIFT  |  Comments: 6 comments

RJ Patch Notes

In this week’s hotfix we see AoE damage lowered for a significant amount of bosses in Frozen Tempest, Endless Eclipse and Grim Awakening. Now, before you grab your pitchforks and start shouting “Content nerfs! Trion are catering the game towards casuals!”, be aware that these changes have most likely been made because of the recent Purifier changes, meaning that the entire raid can no longer have a 15-20k shield. When this content was originally created, it was tuned around everyone being almost constantly shielded.

Since the Purifier changes, the main change being that now only a maximum of 3 people can be shielded at any time, this caused a lot of the fights to be considerably more challenging than originally intended and in certain scenarios have ‘almost’ unavoidable one-shot deaths. Think of it as more of a “These fights have been adjusted to the difficulty originally intended” change than a “Trion is catering the game towards casuals” change.

By on Jun 12, 2013 at 8:01 pm, in Patch Notes, RIFT  |  Comments: 2 comments

RJ Patch Notes

Note: As with any major patch, there are a handful of known issues in RIFT 2.3. Check this thread for more details as well as ETAs on fixes.

== FEATURES ==

FREE TO PLAY
No trials. No tricks. No traps. We’ve made all of Telara free while adding exciting new Loyalty rewards and benefits for the most dedicated Ascended. Learn more on our Free to Play page where we cover new free-player and Patron options plus the RIFT Store, Gifting, and REX.

DENDROME
Home to lush jungles and windswept dunes, Dendrome is the heart of Update 2.3. Explore its vast reaches and battle the Architects and Awakened where new threats rise and burrow. Along the way you’ll find unrivaled artifacts, events, and challenges, meet and drink with old friends in the riotous town of Hailol, and seek the egg of an unhatched dragon god … one whose fate is yours to decide!

OPEN-WORLD RAID BOSSES
Energy from the shattered Blood Storm has given rise to terrifying creatures across Dendrome. The greatest of these menaces ?Kaaz’Ra, Senbora the Devourer, and Ahkane the Eternal ?stalk the open world, battling Ascended in dynamically-scaling raid encounters. Defeat each boss in new weekly quests that offer a chance at raid gear plus guaranteed tokens, infinity stones, and more.

Ahkane the Eternal must die in the Venific Locus, Kaaz’Ra must die in Hive Kaaz’Gfuu and Senbora the Devourer must die in Greenscale’s Crater, or players will not receive credit for their deaths!

By on May 6, 2013 at 9:00 am, in Buzz, RIFT  |  Comments: 3 comments

RJ Dev Tracker

Hellbugs are pouring out of fire rifts everywhere in RIFT, but Hellbug mounts, on the other hand, are proving a little more difficult to come across. RNG is RNG, as they say, but Trion is making one adjustment to help us out during our searches. In a future patch, all Hellbug rewards including pets and mounts will be made Bind on Account. The announcement was made first by MikeD then later confirmed by Elrar, who also reminded players that these rifts will stick around for a while, so there’s no need to feel pressured to farm all of the Hellbugs within this first week of release.

Originally posted by Elrar (Source)


Just wanted to mention again – the Invasive Species Fire Rift will remain in-game for the forseeable future, at this time there are no plans to remove it from the regular rotation of fire rifts.

As Mike mentioned – all of the Hellbug rewards will be made Bind on Account in an upcoming Hot Fix.

If ya feel a bit burned out (no pun intended) on killing Hellbugs trying to get the rarer rewards I encourage you to take a break and enjoy other parts of RIFT – they’ll be there for ya when you return

Thanks all, have fun, good luck and have a wonderful weekend!

Happy hunting!

By on May 1, 2013 at 9:27 am, in GW2  |  Comments: No comments yet

GW2J Patch Notes

Build 4/30/13 April Content Update Release Notes
LIVING STORY
Flame & Frost: Retribution

In secret foundries deep beneath the Shiverpeaks, the Molten Alliance forges deadly new weaponry that combines the fiery power of the Flame Legion with the iron might of the dredge. There, Alliance weaponsmiths test their creations on innocent captives, perfecting their cruel technology until it is ready to unleash on all of Tyria.
In the last chapter of the Flame and Frost series, you’ll strike at the heart of the Molten Alliance with your comrades, Rox the charr and the norn Braham. Take the battle into the enemy’s weapons facilities and defeat a final hybrid menace unlike any Tyria has ever seen!

Molten Weapons Facility

  • The Vigil has pinpointed the first of what may be several entrances to the weapons facilities where the Molten Alliance has been creating their fearsome technologies.
  • The Molten Weapons Facility is a level-80 single-path dungeon experience where players fight alongside Rox Whetstone and Braham Eirsson.
  • All players who enter are scaled up to level 80.
  • Entrances to the Molten Weapons Facility change over time as new locations are found.
  • Information on the map where the dungeon is located is in the Living World UI on the top right of the screen.
  • A wide variety of new and unique rewards are available by defeating the challenging encounters within.
  • This content is available from April 30 to May 12.
By on May 1, 2013 at 9:27 am, in GW2  |  Comments: No comments yet

GW2J Patch Notes

Build 4/30/13 April Content Update Release Notes
LIVING STORY
Flame & Frost: Retribution

In secret foundries deep beneath the Shiverpeaks, the Molten Alliance forges deadly new weaponry that combines the fiery power of the Flame Legion with the iron might of the dredge. There, Alliance weaponsmiths test their creations on innocent captives, perfecting their cruel technology until it is ready to unleash on all of Tyria.
In the last chapter of the Flame and Frost series, you’ll strike at the heart of the Molten Alliance with your comrades, Rox the charr and the norn Braham. Take the battle into the enemy’s weapons facilities and defeat a final hybrid menace unlike any Tyria has ever seen!

Molten Weapons Facility

  • The Vigil has pinpointed the first of what may be several entrances to the weapons facilities where the Molten Alliance has been creating their fearsome technologies.
  • The Molten Weapons Facility is a level-80 single-path dungeon experience where players fight alongside Rox Whetstone and Braham Eirsson.
  • All players who enter are scaled up to level 80.
  • Entrances to the Molten Weapons Facility change over time as new locations are found.
  • Information on the map where the dungeon is located is in the Living World UI on the top right of the screen.
  • A wide variety of new and unique rewards are available by defeating the challenging encounters within.
  • This content is available from April 30 to May 12.
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