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By on Oct 10, 2014 at 7:00 am, in FPS, Gaming, Patch Notes  |  Comments: No comments yet

Activision long ago gave promise that Destiny was set to be a franchise that would stick around for a long time. More specifically, 10 years worth of support. Have actions been taken on this ambitious commitment? In short, yes.

There have been a total of three patches and several hot fixes towards Bungie’s new game within the first month alone. Bungie has been paying very close attention to the our feedback and fixed in-game exploits such as the infamous loot cave. The gist of most hot fixes have been minor improvements towards the client. For example, better connectivity towards Destiny‘s servers, change in respawn timers, loot drop changes, etc. Here’s a full list of hot fixes made in more detail:

Hot Fix 1

Hot Fix 2

Hot Fix 3

As far as actual patches to the game– required downloadable updates– Bungie has significantly changed the engram system for the better. Before, a legendary (purple) engram had a chance of being decrypted into less extraordinary gear. For example, a legendary engram had a chance of being decrypted into rare (blue) or uncommon (green) loot. The chances of legendary engrams are already scarce to begin with, then to make the player roll the dice again after finally obtaining a legendary engram seemed cruel. 

With the most recent patch to Destiny, legendary engrams will now always produce a legendary quality item or higher. Other changes made in the patches have been minor, though. Here are the links to all patches in detail:

Patch 1.0.1

Patch 1.0.1.4

Patch 1.0.2

It seems that Bungie isn’t afraid to reverse some of their decisions made to the final product. From an MMO’s perspective, It’s good to see a game actually making significant changes to the gameplay from the user’s feedback this early on. Bungie has even announced more upcoming changes that are currently in development. Right now, players can only use voice communication with other players in the same party; no talking with strangers in matchmaking. Very silly. This is one of the few things that Bungie has mentioned that they’re going to change soon with a patch.

Here are some highlights from Destiny‘s Dev Notes:

  • Toning down the difficulty of some Strikes to feel less like a grind.
  • Modifying certain Exotic Weapons to be more powerful.
  • Weapon balancing, specifically Auto Rifles, Scout Rifles, & Shotguns.

For full details, here’s a link to Destiny’s Dev Notes.

By on Sep 17, 2014 at 7:25 am, in FFXIV, MMORPG, Patch Notes  |  Comments: No comments yet

Patch 2.38 was released in Final Fantasy XIV: A Realm Reborn a couple of days ago (September 15th to be exact. I got the date wrong in my previous article– sorry about that!). So, what did Patch 2.38 bring us? Here are the Patch Notes if you haven’t checked them out yet. Alternatively, here’s a quick rundown of what new activities there are to do and what notable changes this patch brought us:

Here are some of new features you can take part in until Patch 2.4 comes out:

  • New chapter of Saga of the Zodiac weapons came out, allowing you to modify your Relic weapon further and upgrade it to ilvl 115.
  • More Delivery Moogle quests. Hopefully they give us something better than a Mini Mole this time (I doubt it, though).
  • If you’re fed up with FC people taking all the spots in the garden, or shuffling furniture, or you have never liked the location of your FC House in the first place, you can now buy your own land in the Residential Area. It is a bit pricey– 4-5 mil for Small Houses, 30-37.5 mil for Medium Houses, and 70-87.5 mil for Large Houses– but you can have it all for yourself. Most Small Houses, if not all, were gone as soon as the servers went up, however.
  • Ramuh Extreme no longer requires a pre-made 8-man party to enter. Enjoy your new ilvl 110 accessories, if you can beat the old man, of course. The fight still needs a lot of communication to win.
  • Syrcus Tower will drop Sand of Time. Unidentified Allagan Tomes and Oil of Time will be dropped from both Amon and Xande. So, enjoy the grind for ilvl 110 gears.

Hopefully that will keep you occupied until next patch.

By on Sep 11, 2014 at 6:14 pm, in MMORPG, Patch Notes  |  Comments: No comments yet

If you’re keeping a close watch on the clock as the hours tick away until the beginning of ArcheAge‘s Head Start, you’ve likely noticed that the Trion team has been doing their best to keep fans current on all the updates being made to the game directly before launch.

This evening we were given one more important update in the form of a few Patch Notes. Among these additions are some pretty important ones regarding item drop rates and Archeum drop rates in particular. Here’s a full rundown:

ArcheAge Version 1.2 Build 4.8: Patch Notes

GAMEPLAY
* The drop rate of loot bags from monsters has significantly increased.
* The drop rate of Sunlight Archeum, Moonlight Archeum, and Starlight Archeum from loot bags has been greatly increased.
* The chance of equipment from loot bags has increased from monsters. These items can be salvaged to gain archeum.
* The Solid Shaft recipe is available again, allowing for the construction of fishing boats.

INTERFACE
* The Auction House can now be searched using German and French.

MARKETPLACE
* The Marketplace inventory has been reorganized in terms of Featured Items and categorization of consumables.
* The Additional Character Slot item has been added. Accounts may have a maximum of six character slots per region but a limit of four character slots per server.
* The Workman’s Compensation labor potion has been returned to 12-hour cooldown and price of 300 Credits.
* The Auction House License permitting non-Patrons to create Auction House listings has been added. It is not tradable.

OTHER
* The priority server login queue for Patrons is now even faster.

COMING SOON
* Cosmetic Costumes: A future build will remove the stats from all costumes that are obtained or crafted in-game, much like stats were removed from costumes on the Marketplace. Similar to the normalization of mount speeds, this change is to prevent power creep and stat inflation while also promoting costume choice and preventing “best” items to be wearing to maximize your character’s gameplay.
* Improved Anti-Spam: XLGAMES is delivering a way for us to integrate our internally-developed anti-spam technology which learns over time and then kills spam and spammers before you see either even once. Expect more details on this to be announced next week.

NOTES
* This patch is less than 200MB large from the Open Beta client (8.5GB large as a new installation) and is available for download now from Glyph. Note that Head Start begins September 12 at 10:00 AM PDT (GMT-7).

By on Sep 4, 2014 at 7:06 am, in MMORPG, Patch Notes, Preview  |  Comments: No comments yet

Open Beta begins today for ArcheAge with 4.7’s Patch Notes going in early for everyone to update well in advance. See below for the patch notes.

On a more personal note, I’m still fondly recalling the end of ArcheAge Alpha last weekend, especially the small montage of bosses spawned in the most auspicious places. Cheers to everyone who knocked me around with their cars and the brilliant gift box wardrobe helm chuckles!

See you all in Open Beta which begins at 10am PDT!

By on Aug 6, 2014 at 8:30 am, in Patch Notes, RIFT  |  Comments: No comments yet

== FEATURES ==

3.0 PRELUDE: MADNESS WAKES STORY QUESTS
Cyril Kalmar and Kira Thanos have been dreaming darkly in the city of Tempest Bay. Help them put these Dark Dreams to rest…

NEW DUNGEON: NIGHTMARE COAST
The Infinity Gate has been set adrift by a sinister force has sailed across the world to Fortune’s Shore with an army of fanatic cultists called themselves the Dream Coven in tow. The city defenses have fallen and now the clock is ticking as the cultists begin a ritual to open a portal to another world. Will the ascended be able to thwart this diabolical plot or will a new age of darkness descend upon Telara? Join together with four other brave Telarans and find out!

The Nightmare Coast is a new 5 man dungeon for players at level 60 that offers powerful new items, quests, challenging new encounters and the answers to the mystery of the Sinister Presence. The entrance can be found in Shimmersand near Fortune’s Shore.

By on Jul 18, 2014 at 6:00 pm, in MOBA, Patch Notes  |  Comments: No comments yet

In this issue of Patch Notes we discuss the recent changes to League of Legends with its addition of jungle timers, the effects on the meta, and the common bugs that have sprung up as a result of this controversial implementation.

“We want League to be all about the smart decisions you make in the moment and how you make plays around those moments, rather than how well you can track certain timers. There’s definitely skill in memorizing information, but our philosophy on gameplay clarity is making sure that skillful decisions can be made with the right information and that players are fighting each other, not the system.

The information you get through clearing an objective is important stuff you’ve already earned, so we wanted to clarify that through jungle timers. It’s also worth mentioning that jungle timers aren’t adding new information that hasn’t been there before, as they follow the same rules as minimap icons.”

By on Nov 7, 2013 at 9:25 am, in Patch Notes, RIFT  |  Comments: 4 comments

RJ Patch Notes

Updates: As of this morning (11/7), due to technical issues discovered after the patch yesterday, dimensions and wishlists have been temporarily disabled. This will presumably be fixed later today. Also, there have been a couple amendments to the Patch Notes below. They’re listed at the bottom. Finally, it seems that with the new updates to Iron Pine Peak, all discovered porticulum points in that zone have been reset. It’s time to take a trip to IPP again!

== FEATURES ==

Mini-Saga: Song of Dreams
Return to Ember Isle, where expeditions are mysteriously disappearing undersea. Brave madness (and drowning) to discover a new menace to Telara amid the Song of Dreams. Once you hear it, there’s no going back!

Gifts of the Fae
Starting Nov. 13, Grandfather Frost unveils a new Level-60 version of a favorite Telaran instance every week, including community-choice Return to Deepstrike, a completely new adventure into the heart of Stonefield.

Iron Pine Peak (27-35)
We’re thawing the level requirement on quests and content in Iron Pine Peak, the majestic home of the Icewatch. Level your way into the Peak’s permanent winter straight from Gloamwood or Stonefield.

Infinity Gate Dimension
Lay claim to the ancient Brevanic Gateway that started it all, and show off with new Dimension items available only from artifact sets scattered throughout Expert dungeons.

By on Nov 6, 2013 at 11:12 am, in Buzz, News, RIFT  |  Comments: 10 comments

RJ Patch Notes

While we’re waiting for RIFT 2.5: Song of Dreams to patch on live shards, there’s one thing we can do to prepare ourselves for this pretty impressive update. We can take a look at the patch notes that were published yesterday on the forums. We’ll post the final version of the patch notes later in the day once the update has gone out, but for now, here’s one tidbit that we all have been curious about since Trion first announced that 2.5 would contain a fair amount of staggered content that will we will see added weekly– the release schedule:

Nov. 13 – Return To Deepstrike (60)
Nov. 20 – Hammerknell Chronicle (60)
Nov. 27 – Greenscale’s Blight Chronicle (60)
Dec. 4 – Drowned Halls (60)
Dec. 11 – Planebreaker Bastion: Aftermath
Dec. 18 – River Of Souls Chronicle (60)

Unfortunately, this means we’ll have to wait a little while longer before testing out the live version of Planebreaker Bastion: Aftermath as well as the new version of Drowned Halls. The good news? There’s still a fair amount of content to explore beginning today. Make sure to check out our preview if you haven’t already done so.

By on Sep 18, 2013 at 11:11 pm, in Patch Notes, RIFT  |  Comments: 8 comments

RJ Patch Notes

Note: For a list of updated known issues regarding the update, make sure to check out this forum thread.

== FEATURES ==

RAID: INFINITY GATE
As the Ascended rush to control the Infinity Gate, its ancient magic stirs to life and summons furious enemies from the planes beyond. Defeat Breaker X1, Swarm Lord Twins Mordan and Viktus, and a Karthan juggernaut to secure the gate and pave the way to Planebreaker Bastion. (Maximum of 20 players.)

DUNGEON: REALM OF TWISTED DREAMS
A stroke of cosmic unluck has given rise to a nightmarish Realm of the Fae, a dream world where Atrophinius’ deepest fears take on physical form and threaten Telara itself. Chimeric versions of familiar foes now await the Ascended, grinding axes (and teeth and claws) for the twisted battles to come. (Maximum of 5 players.)

CHRONICLE: INFERNAL DAWN
Adventure through an alternate Telara where a victorious Laethys reigns from the depths of her volcanic lair. Sabotage the dragon’s plans for invasion by laying low Maklamos the Scryer, Rusila Dreadblade, and Laethys herself! (Maximum of 2 players.)

PVP PRESTIGE RANK 90
Ascend to new heights of power with PvP Rank 90 armor and weapons.

By on Sep 5, 2013 at 2:03 am, in Patch Notes, RIFT  |  Comments: 6 comments

RJ Patch Notes

In this week’s hotfix we see AoE damage lowered for a significant amount of bosses in Frozen Tempest, Endless Eclipse and Grim Awakening. Now, before you grab your pitchforks and start shouting “Content nerfs! Trion are catering the game towards casuals!”, be aware that these changes have most likely been made because of the recent Purifier changes, meaning that the entire raid can no longer have a 15-20k shield. When this content was originally created, it was tuned around everyone being almost constantly shielded.

Since the Purifier changes, the main change being that now only a maximum of 3 people can be shielded at any time, this caused a lot of the fights to be considerably more challenging than originally intended and in certain scenarios have ‘almost’ unavoidable one-shot deaths. Think of it as more of a “These fights have been adjusted to the difficulty originally intended” change than a “Trion is catering the game towards casuals” change.

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