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By on Feb 10, 2014 at 10:39 am, in Article, RIFT  |  Comments: 4 comments

conquestex_title

During last Friday’s Trion live stream, we finally got an update of sorts about PvP dimensions, which we first heard about quite a few months ago initially (back in July 2013, in fact). Earlier this year, we were told that they were still in development but had to be pushed back in priority. Now we finally heard some good news!

OverloadUT and dahanese said that PvP dimensions will not be coming with RIFT 2.6, but they will be coming shortly after. Specifically, they hinted that we’re talking about a time frame of weeks rather than months, but weeks could also mean 5+ weeks. In all likeliness, this hints to a time period of somewhere between 4 and 8 weeks.

Now, as to what PvP dimensions are exactly. Greg went into some detail. PvP dimensions take place in normal dimensions, but they have to be set up as such. They can be set up to either be a 2-team battle or a 3-team battle. The items that can be placed within the dimension are how rules and designated fighting areas are decided upon. As we know from before, this includes the areas where players zone in and choose their team. The scoreboard dimension item, as one example, will allow players to interact with it and set the time limits for matches.

By on Sep 20, 2013 at 9:31 am, in Article, RIFT  |  Comments: 10 comments

conquestex_title

For a few months now, Daglar has tried to keep an open line of communication with RIFT‘s PvP community. He’s discussed his honest thoughts on world PvP a time or two, and didn’t hesitate to express his opinions on why multiboxing in Warfronts saw its swift demise a month ago. He even has taken the time to add additional alternate-mode Warfronts to the game on his days off. Daglar wants to see PvP in RIFT more fun for everyone. The real question is… how?

Yesterday he took to the PvP forums again and posted a few long-winded but awesome thoughts in this particular thread, where players had been outlining and collecting a bunch of suggestions and ideas for the development team on what improvements they’d like to see regarding PvP in RIFT. He deluged some interesting info, and as always, was honest with his thoughts.

By on Jul 5, 2013 at 9:00 am, in Buzz, WildStar  |  Comments: No comments yet

wildstar devtracker copy

While we already know that PvP gear and PvE gear will feature different stats in WildStar, we haven’t found out exactly how effective the PvP stats will still be in PvE gameplay options and vice versa. Gortok made the following post over on WildStar Central on Wednesday that tells us a little more about how the PvE and PvP gear crossover will work:

Originally posted by CRB_Gortok (Source)


WildStar: Play how you want to play. You like PvP, then do PvP. You like raiding, then do raiding. If we make items come from all sources be useful everywhere, then the “best” gear is sometimes going to come from the content you aren’t interested in. We are not interested in forcing people to raid or do PvP. If you like PvP and you want to try raiding, your gear won’t be useless, either.

We intend for PvP gear to be suboptimal but still an option for raiding. You raid gear would give you around 10% higher DPS. If things work out correctly, the flipside will also be true – your Raid gear is about 90% effective in PvP.

The fact that they already have these figures down solidly is a good sign. That 10% level of effectiveness figure also seems quite fair, especially for the early post-launch period when players will naturally be trying to a bit of everything in the game.

By on May 13, 2013 at 9:15 am, in Buzz, WildStar  |  Comments: 2 comments

more on gear title

Continuing the discussion earlier regarding Circuit Board Crafting (CBC), random chips, and rather long forum topic Gortok participated in, in the very same WildStar Central thread we found a couple of dev quotes regarding the gearing process once players hit elder game (endgame) in WildStar. Gortok tackled a few questions regarding crafted gear, PvP gear, and vendor/token gear. Let’s pull out a few juicy quotes, shall we?

Originally posted by CRB_Gortok (Source)


Any gear you get from a vendor will be supplemental to fill in holes, most likely, rather than be best-in-slot.

This is most likely a wise decision with the announced raiding system in WildStar. Here’s some information on crafted gear and how random chips will work in crafted gear:

Originally posted by CRB_Gortok (Source)


In general we are shying away from randomness in crafting gear. Our current plan is to have no random chips that the player can get their hands on, although some crafting schematics will come prefit with random chips. These will be earlier recipes in the crafting tier that you replace with better recipes as you progress in skill. Basically, you will learn variants of the recipe that allow you to craft the same thing, but knowing what the result will be.

Of course, this is subject to change. We can theoretically have soulbound random chips that crafters make or purchase with currency that always give “good stuff”, and become non-soulbound when the item is made. Elder Game crafting is being planned right now, actually. We are trying to keep it relevant while not making it be required. Part of this means that certain crafted items will probably be used by 70% of raiders in a tier, while 30% will have been lucky and got an item of equal power or maybe a few % more optimal.

Edited for clarification: This does not mean 70% of your gear will be crafted, it means 70% of the players of a given class spec will use a specific item in a specific slot. We may have several of those slots per raiding tier.

For more on crafting, PvP gear, the CBC system, and the possibility of Best in Slot (BiS) gear via crafting, hit “Keep reading”.

By on Apr 25, 2013 at 10:15 am, in Buzz, WildStar  |  Comments: No comments yet

heavy handed

Yesterday, ZAM published an interview with WildStar’s Lead PvP Designer, Jen Gordy, about how PvP in the game is shaping up so far. During the interview, we learned a bit more about PvP gear and how class abilities and path abilities will work during PvP and PvE gameplay. We also found out that web-based leaderboards are a priority and spectator/shoutcasting mode will have to come after the launch of WildStar. Here’s an excerpt:

In terms of that PvP and PvE experience, how integrated are the two systems?

I think they’re actually pretty tightly coupled. There are no specific PvP abilities, everything that you gain in PvE content you can use in PvP, and that includes things that you gain from path content and items that you would equip and so forth. There’s nothing that delineates the two advancement mechanics at this time.

Are there things like different stats on gear?

There will be two unique stats for PvP as you get into that environment, more so for Arena and Warplot experience. You’ll have PvP offense and defense stats, and the offense increases player damage, the defense counteracts that.

For the full read, check out the interview on ZAM.

By on Feb 14, 2013 at 2:00 pm, in Buzz, RIFT  |  Comments: 2 comments

factionsasfiction

During yesterday’s RIFT 2.1 Hotfix #9, Trion threw in an unexpected change that took most of RIFT’s PvP community by surprise. Our PvP gear now has quite a bit more valor on it. Trion felt that players, overall, were dying too quickly during PvP, and this was somewhat evident by the fact that most DPS souls ran with a pocket healer or used a special survivability/tank spec just for PvP fights.

Is the change a step in the right direction? Most players think so. The time to kill (TTK) between two DPS souls is quite a bit longer now, giving players more time to utilize more abilities. This ideally means we should see a greater variety of specs in Warfronts. Healers, however, seem to be extremely powerful now, which means that the system may need further adjusting.

Daglar spoke out in defense of the changes yesterday when players argued on the forums that the changes made PvP battles far too long. Keep reading to see what he had to say.

By on Aug 16, 2012 at 4:00 pm, in Buzz, SWTOR  |  Comments: No comments yet

During Gamescom on Tuesday, EA revealed that next month, we’ll be seeing a new Operation called Terror from Beyond, which takes place on Belsavis. We also discovered that Ancient Hypergates, the new Warzone in development, will be released sometime at a later date, but before fall’s F2P launch.

Since that announcement, many players have wondered how these new content releases will affect the current gear ladder. Will we see another tier of Operation gear? What about an additional PvP tier? David Hunt, SWTOR’s Systems Designer, addressed these gear-related concerns thanks to Allison Berryman, who has been diligently seeking answers to many questions the community has had since BioWare’s recent community refocus.

Originally posted by AllisonBerryman (Source)


I talked to David Hunt (Systems Designer), and he shed some light upcoming gear. He said that (for PvE), Terror from Beyond’s Hard Mode will include a new set of gear that is a sub-tier of the larger tier that started with Campaign gear. It will also have non-slot restricted armornings. Nightmare Explosive Conflict will speed up the acquisition of the new set and provides new challenges for Operation groups.

For PvP, new mainhand and offhand items will become available from the PvP vendors when Terror from Beyond is released. These will be included so PvP players don’t feel the need to get the hilts and barrels from PvE items to get the highest weapon damage in some cases. The rest of the set will release when Ancient Hypergates becomes available. We also have plans to release a new Recruit MK-2 set.

This is good info, and it’s also nice to see some hints about Nightmare Explosive Conflict in there, too.

Also, this is a good start to BioWare’s goal of interacting more often with the community. These are exactly the types of responses players are looking for on the forums.

By on Aug 16, 2012 at 4:00 pm, in Buzz, SWTOR  |  Comments: No comments yet

During Gamescom on Tuesday, EA revealed that next month, we’ll be seeing a new Operation called Terror from Beyond, which takes place on Belsavis. We also discovered that Ancient Hypergates, the new Warzone in development, will be released sometime at a later date, but before fall’s F2P launch.

Since that announcement, many players have wondered how these new content releases will affect the current gear ladder. Will we see another tier of Operation gear? What about an additional PvP tier? David Hunt, SWTOR’s Systems Designer, addressed these gear-related concerns thanks to Allison Berryman, who has been diligently seeking answers to many questions the community has had since BioWare’s recent community refocus.

Originally posted by AllisonBerryman (Source)


I talked to David Hunt (Systems Designer), and he shed some light upcoming gear. He said that (for PvE), Terror from Beyond’s Hard Mode will include a new set of gear that is a sub-tier of the larger tier that started with Campaign gear. It will also have non-slot restricted armornings. Nightmare Explosive Conflict will speed up the acquisition of the new set and provides new challenges for Operation groups.

For PvP, new mainhand and offhand items will become available from the PvP vendors when Terror from Beyond is released. These will be included so PvP players don’t feel the need to get the hilts and barrels from PvE items to get the highest weapon damage in some cases. The rest of the set will release when Ancient Hypergates becomes available. We also have plans to release a new Recruit MK-2 set.

This is good info, and it’s also nice to see some hints about Nightmare Explosive Conflict in there, too.

Also, this is a good start to BioWare’s goal of interacting more often with the community. These are exactly the types of responses players are looking for on the forums.

By on Aug 16, 2012 at 4:00 pm, in Buzz, SWTOR  |  Comments: No comments yet

During Gamescom on Tuesday, EA revealed that next month, we’ll be seeing a new Operation called Terror from Beyond, which takes place on Belsavis. We also discovered that Ancient Hypergates, the new Warzone in development, will be released sometime at a later date, but before fall’s F2P launch.

Since that announcement, many players have wondered how these new content releases will affect the current gear ladder. Will we see another tier of Operation gear? What about an additional PvP tier? David Hunt, SWTOR’s Systems Designer, addressed these gear-related concerns thanks to Allison Berryman, who has been diligently seeking answers to many questions the community has had since BioWare’s recent community refocus.

Originally posted by AllisonBerryman (Source)


I talked to David Hunt (Systems Designer), and he shed some light upcoming gear. He said that (for PvE), Terror from Beyond’s Hard Mode will include a new set of gear that is a sub-tier of the larger tier that started with Campaign gear. It will also have non-slot restricted armornings. Nightmare Explosive Conflict will speed up the acquisition of the new set and provides new challenges for Operation groups.

For PvP, new mainhand and offhand items will become available from the PvP vendors when Terror from Beyond is released. These will be included so PvP players don’t feel the need to get the hilts and barrels from PvE items to get the highest weapon damage in some cases. The rest of the set will release when Ancient Hypergates becomes available. We also have plans to release a new Recruit MK-2 set.

This is good info, and it’s also nice to see some hints about Nightmare Explosive Conflict in there, too.

Also, this is a good start to BioWare’s goal of interacting more often with the community. These are exactly the types of responses players are looking for on the forums.

By on Jun 12, 2012 at 9:05 am, in Article, RIFT  |  Comments: 5 comments

Here is a preview of the latest tier in PvP gear, complete with detailed tooltips. The rank 50 weapons have had their stats (specifically, the focus/hit) altered a bit, and the stats shown are the adjusted and current values. Click on the images to show the gigantic, full-size versions!

Update 6/18: Not all of the correct models were on the PTS until a few days ago, so many of the original images posted weren’t right. Sorry about that, folks! They should be all updated and correct now (hopefully!). Also, the Defiant Rogue axe model is showing up as invisible on the PTS, so that spot’s blank for now.

Note: Warrior gun and bow look exactly like the Rogue versions.

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