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By on Feb 24, 2014 at 10:00 am, in Buzz, RIFT  |  Comments: 2 comments

conquest power title

During last Friday’s live stream, Daglar talked a bit about the fact that Trion is finally considering getting rid of Conquest Power altogether. The idea originally popped up in this forum thread earlier in the week asking for player feedback. So far, the feedback seems to be leaning in favor of nuking Conquest Power into orbit.

Daglar shared his thoughts on what this would mean, exactly, and stated that on the PvP side of things, the loss of the stat bonuses shouldn’t harm PvP whatsoever. For raiding content, however, some groups may feel the loss of the stat bonuses provided through Conquest Power. He said that for Tier 1 and 2 raids, the plan is to automatically provide the extra stats for all groups that enter the raids while Tier 3 raids will be tuned without them. This will let guilds continue progressing without feeling as though they are going backwards.

So, what do you think? Is this is a good move?

By on Dec 23, 2013 at 9:21 am, in MMORPG, TESO, WildStar  |  Comments: 1 comment

Hype can be a dangerous thing, especially when it comes to MMORPGs. Most of us have found ourselves completely caught up in a hype whirlwind a time or two during these last couple years of newly-released MMORPGs only to find ourselves disgruntled, disappointed, and looking elsewhere for our gaming adventures. Star Wars: The Old Republic, anyone? Guild Wars 2? Final Fantasy XIV: A Realm Reborn? Defiance? Ragnarok Online 2? Neverwinter? That’s not to say any of these games are horrid, mind you, but let’s face the facts– a lot of folks were disappointment whether it was ten days after launch or six months. Games don’t always stack up to their hype.

It’s enough to turn once-avid MMORPG fans into explorers of different genres. I have a number of friends I used to play World of Warcraft and SWTOR with who’ve left the MMORPG genre for single player games, MOBAs, or stopped gaming altogether. Burnout happens, hype for new games happens, disappointment happens, and the combination of the three? We’re talking hurricane-strength winds.

By on Oct 30, 2013 at 1:00 pm, in Article, FFXIV, News  |  Comments: 6 comments


If you haven’t already read the first compilation of dev tracker posts, be sure to check out some of the features planned for 2.1 and beyond. In addition to the list, we have some more in-detail information on housing and other implementations.

Though we still haven’t heard many details about instances other than primals and Crystal Tower, some searches through the dev tracker point to more details on upcoming features previously mentioned.  (It’s noted that some of these may be featured later than 2.1.)

By on Sep 30, 2013 at 10:00 am, in MMORPG  |  Comments: No comments yet

As we approach the fourth week of 5.4 and the opening of the third flex wing, I wanted to give my thoughts on the current flex situation and how to best prepare for and join a flex raid.

While flex bosses are easier than normal, they aren’t easy.  There is some allowance for damage and healing, but you will still need to play your class well, communicate certain crucial raid mechanics, and also possess basic awareness.  Those planning to show up and put in LFR effort are going to have a really bad time.

The best advice I can give when starting or joining a flex group is to vet the players. While gear isn’t everything, if multiple players are performing very poorly it will have an effect on the raid. I’ve found that many players out there are underestimating flex and treat it like LFR 2.0.  It’s also important to remember that flex is cross realm – so take full advantage of Openraid and OQueue if you aren’t able to find a raid group on your own server.

I believe that overall, flex is going to be a positive step for this game.  It will keep interest up, morale up, and hopefully foster an environment of capable raiders that are more willing to strive for normal and heroic raiding.

If you have any thoughts or experiences on flex, visit our community at and share!  You can also find me on twitter @ the_ryoz.

By on Sep 16, 2013 at 9:15 am, in MMORPG  |  Comments: No comments yet

Today’s World of Warcraft is vastly different from the classic era or the Burning Crusade expansion.  The climb to power was a long, arduous journey.  It took a lot of time, commitment, and in many ways a solid reputation amongst the raiding fraternity.  The bar was high – seeing and defeating the end-game content was a privilege.

Unfortunately, this hierarchy went out the window when Blizzard decided there was more money in catering to the casual player base.  A smart business move, but a poor move for the overall integrity of the game.  While there is merit in helping out the affectionately named “Johnny Casual”, does this overall dumbing down foster an environment of unskilled raiders?

By on Sep 5, 2013 at 12:00 pm, in MMORPG  |  Comments: No comments yet

With the big World of Warcraft 5.4 patch due out next Tuesday, Blizzard released the Siege of Orgrimmar raid schedule that details when each wing will unlock for the various raid difficulties as the first few weeks of the patch roll out.

We’re seeing a new listing on the schedule this time around– the flex difficulty. Flex raiders will be seeing content a little slower than normal/heroic raiders, but quicker than LFG players.

LFG players will need an Item Level of 496 to enter the Siege of Orgrimmar Raid Finder.

By on Sep 2, 2013 at 1:59 pm, in MMORPG  |  Comments: 1 comment

WoW Patch 5.4 – What’s New and What’s Changing

Patch 5.4 is less than two weeks away, slated for released on Sept 10.  Whether you’re an existing, new or returning player, this is going to be a great patch.  More choices for players in both PvE and PvP, better tools to make that harsh leap from LFR to normal raiding, and an easier gearing up process so you can get your foot in the organized PvE and PvP door a lot sooner.  Keep an eye out  for our upcoming guide on gearing up for 5.4, which will make an appearance in the coming weeks.  For now, let’s take a look at the features and changes this patch will bring.

By on Aug 27, 2013 at 2:45 pm, in News, WildStar  |  Comments: No comments yet

wildstar interview

Today we have some new information about the next Closed Beta Test and some other goodies from Executive Producer Jeremy Gaffney in his interview with Mizpah from MMOBuff. Continue reading for the whole interview and find out more about the newest raid encounter “The Datascape” or how world rankings will work in Wildstar.

By on Aug 26, 2013 at 11:07 am, in Article, WildStar  |  Comments: 1 comment

wildstar raids

Straight from Gamescom, we get a great demonstration of raiding in Wildstar. This is the first time we get a detailed glimpsed of what to expect in a larger team fight environment. Keep an eye on the brief demonstration as we see how raid boss telegraphs work. The only concern some people have is if this will make raids easier. What do you think?

Click continue reading to watch the video.

By on Aug 9, 2013 at 2:59 pm, in Article, Guild Spotlight, WildStar  |  Comments: 1 comment

guild spotlight copy

Here at Wildstar Junkies love promoting guilds, especially running up to the launch of a game. We think that this helps promote and grow the community. If you are interested in having your guild spotlighted, please send an email to


Death and Taxes

DNT was established during World of Warcraft’s beta in 2004. As one of the most reputable guilds on Shattered Hand, DNT competed fiercely against guilds such as Drama, Relentless, Purge, Skyfang, Stoic, Vermillion, War Ensemble and others. Unfortunately there were persistent issues with server stability, and this ultimately led to the guild’s decision to transfer servers with Drama.

DNT rooted itself on Korgath, and began competing at a global level. Members brought home an unprecedented amount of World/US firsts until their official break in 2008. Several members of DNT went on to establish and reinforce other guilds such as Vigil on Mal’Ganis and Premonition.

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