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By on Oct 22, 2013 at 9:15 am, in Buzz, RIFT  |  Comments: 3 comments

RJ Dev Tracker

As part of this week’s forced shard transfers and merges, the European roleplaying (RP) community on Argent is being migrated to the Zaviel shard, which is purely PvE. This decision has received a large amount of negative feedback from the RIFT community, and when asked about the possibility of turning Zaviel into an RP-PvE shard in order to maintain its RP flag, Trion answered the question by maintaining that the RP flag would not be moving.

This is rather unfortunate in an MMORPG universe where it’s often a little rough for roleplayers to find a safe, open-world haven to enjoy a bit of RP. It’s also rather unfortunate that it’s currently impossible for RIFT players to transfer between EU and NA clusters, as this would allow the RP community to relocate on Faeblight, the North American RP shard.

Trion finally delivered some good news for European RPers in a forum post made by dahanese yesterday. While an exact solution hasn’t been found yet, the development team is working on one and plans to usher one out as the shard internationalization process continues to unfold fully:

Originally posted by dahanese (Source)


We’re working on options for an RP shard for the EU when we finalize and rollout our internationalization plans but that’s something that’s still in progress.

As for Faeblight: it isn’t going anywhere. There’s a hefty population there.

Daglar and I talked about a State of the Game today (he needs to get it out to you!) and I’m going to keep you guys up to date on internalization and all other plans as they move forward and towards their live date.

In all likelihood, this solution will probably have to do with allowing players to finally transfer/hop between EU and NA clusters, since Trion’s grand internalization plans will allow players from various parts of the world to enjoy the game together while still playing RIFT in their own language.

By on Sep 17, 2013 at 9:47 pm, in Contest  |  Comments: 1 comment

Junkies Nation is pleased to present our very first giveaway! We’ll be having giveaways on a regular basis. Prizes will range from the latest video games, movies, peripherals, gift cards, beta keys, and more. Check back regularly.

Social Media Giveaway Contest – Win Riot Points – Razer Mouse – Movie Tickets – Contest #1

Like nearly every other media website in the world, we have Facebook and Twitter. It’s a great way to get the latest and most noteworthy content in your face. Therefore we’d love for you to stay connected with us on these social networks. Let’s get social.

How to Enter

It’s really easy to enter and win a prize in this contest, though you must have an account on Facebook and/or Twitter.

  1. Follow us on Twitter and make the following tweet: “Fellow Geeks, Gamers, and Nerds. Check out @JunkiesNation #LetsGetSocialWithJunkiesNation” – 1 Giveaway Entry
  2. Like Us on Facebook and share the following on our page: “Junkies Nation, I am in you, Let’s Get Social!” – 1 Giveaway Entry

On October 2nd, 2013 we will randomly choose the winners. Your post or tweet must be dated before 12AM EST.

The Prizes

deathadder

We’ve pulled the following prizes from our treasure trove. We’ll select random winners for the follow prizes.

  • (1) Razer DeathAdder Mouse
  • (1) $15 Fandango Gift Certificate
  • (1) $10 League of Legends Riot Points Gift Card
  • (1) League of Legends Starter Pack – Includes 5 Champions, 7 Day XP Boost, Assassin Master Yi Skin, and 1 Day IP Boost.
By on Sep 11, 2013 at 3:38 pm, in MOBA  |  Comments: 1 comment

League of Legends is one of the most popular online games on the internet and it’s footprint in the e-sports world is bigger than ever. So big in fact, that the World Finals will be held in the Staples Center in Los Angeles, California. Because of it’s popularity, it is constantly bring in new players every day, and the same mistakes are always being made.

So let’s take a look at what we think are the top 5 mistakes made by new LOL players.

1) Realizing that it’s so easy to attach a credit card to your account.

League of Legends is a free to play game, but Riot needs to make a buck. As a new player, you can get into the game fairly quick and start playing one of the free rotation champs. Sure, that Champion might go away next week, but you really liked Heimerdinger; those turrets are pretty rad. Maybe you have enough IP, maybe you drop some lunch money on some Riot Points and pick him up. No big deal.

Before you know it, some jackass on a smurf account picks Vayne, hands you your ass on a plate and YOU JUST NEED TO TRY HIM OUT! Thank god Riot’s got your credit card on hand, because honestly what does $50 get you these days anyway? You really need that new ADC.

2) Being honest with your team mates and letting them know you’ve never played a Normal game before.

I don’t really want to call the community at large in League toxic, but they tend to get angry sometimes. Most players like to dip their toes into a bot-run game before testing their mettle in a Normal game verse other players. When you’re ready to make that leap into Normals and start playing against living and breathing players, you might want to avoid letting everyone know it’s your first time.

I mean, you’re playing Vayne bottom lane and you just happen to die 4 or 5 times. No big deal right? Well, Ahri in the mid lane might get a little upset when at 8 minutes a fed Master Yi swoops in an Alpha Strikes her tail off. If you’re a new player, I suggest not bringing up your noobness and blame it on your mouse suddenly not working or something like that.

3) Breaking the Meta. It’s possible. Really. I promise you this will work.

So you’ve been playing for a little while, you’ve got a few rune slots open and you’re ready for Diamond I. You’ve watch the pros streaming. You’ve been watching Fiss Mortune RED’s youtube channel all day. This game is easy! Not only that, you notice something odd. Why can’t you run a trilane up top? You can just overwhelm whoever is up there and take towers like no tomorrow.

You take this strat to champ select and you explain, calmly, that Vayne, Caitlyn and Graves is viable top. Not to mention you’re already autolocked as Graves and waiting patiently for the game to start. How could you lose? It’s not like there are thousands of people playing 15 hours a day. Trust your gut, you’ve got this.

4) You only need to ward Baron. Because. What else do you need wards for?

You know, Baron is pretty powerful. You really need to keep an eye on him throughout the game just in case he decides to come after you. You’ve watched a bunch of matches online, and you see players constantly dropping those pick ward things near Baron all the time. That means you have to do it too, at least three of them. Why? Because that’s what you do.

It’s not like you ever try to kill him, but you want to know if the other team does. Because it’s important. You just never seem to understand why the other team never tried to kill him. Must be the wards. That’s what they are there for! Protecting Baron!

5) Press F to see the new dance Riot just put in for your champion.

It’s pretty fricken sweet you know. Dat dance. Make sure every time you start a new game and you’re waiting in lane for the minions to spawn to press F to check out the new dance moves Riot put in for your new champ. You should probably check every game because Riot likes to put in new dances like once a week. Maybe every hour. Who knows.

By on Jul 31, 2013 at 9:45 am, in Buzz, TESO  |  Comments: No comments yet

roleplaying

This week’s Ask Us Anything focuses on roleplaying. The Elder Scrolls Online is shaping up to be the perfect world for roleplayers to get lost in, and Bethesda is keeping that tune close to heart it seems. Player customization is going to be key. Let’s take a look at some questions and answers, shall we?

How interactive is the world? Can players toggle a ‘walk’ function instead of running everywhere? Will we be able to interact with objects like chairs, ladders, etc? Will you be able to enter houses, or, for example, an inn? How about setting up a romantic camp fire at night? Will we be able to build our resting places, for example by placing a blanket?

Walking is already available (along with a whole slew of emotes, which we mentioned above). You can enter lots of the buildings you’ll come across, but there are a few you can’t. There are tons of shops, inns, and temples you can enter, and even many residences. Right now, we don’t have any special camps you can set up, but there are tons of beautiful (and, yes, even romantic) vistas all across Tamriel that you can visit.

Is there a plan to have an in-game “profile” so to speak, where players can include a back story for their character and add some vital stats? If not, is there a plan to allow people to create add-ons that will allow one to do so?

We don’t plan to support this feature officially, but our add-on system will be fairly flexible. We know that the roleplaying community is extremely resourceful when it comes to creating add-ons to enhance their roleplay experience, and we’re excited to see what you create.

Player addons will definitely add to the overall RP experience. Make sure to check out the full Ask Us Anything to take a look at all of the questions and answers.

By on Aug 27, 2012 at 4:00 pm, in Buzz, RIFT  |  Comments: 3 comments

Role-players, you may have more to look forward to in Storm Legion (also known as RIFT 2.0) besides the awesome potential, of course, that are Dimensions. Last Friday, Trion posted a stickied thread in the Role-play forum going over some of the past changes RPers have suggested, including a few of the RP player-created addons that are out there. In addition, the team is asking for suggestions players have regarding features they’d like to see added to Soul Legion that may enhance their RP enjoyment. The thread, Improving the Role-Play experience in Rift v2.0, is full of solid suggestions so far, including:

  • Improve regulation of Role-play Terms of Service
  • Provide better tools for Role-players to connect
  • Interactable Objects you can sit on
  • Better walking functionality
  • Weapon wardrobe slots
  • More emotes and emote animations
  • Increased customizable features for dimensions, including building type and “skin”
  • Last names
  • Additional prefix titles

Some good ideas here! If you’re interesting in RP at all, make sure and give the thread a peek and offer up suggestions of your own.

By on Jun 22, 2012 at 4:00 pm, in Buzz, SWTOR  |  Comments: 2 comments

We thought we’d post a follow-up to the situation of BioWare leaving three EU servers without any server transfer options. Yesterday, BioWare finally issued a response– and a solution:

Originally posted by AllisonBerryman (Source)


We wanted to clarify the current situation with the European RP-PvP servers Lord Calypho, Jen’jidai, and Huntmaster. Our goal for SWTOR players with these free character transfers is to be able to offer a destination server for players to have the best gameplay experience possible. As such, due to the unique nature of having only one European RP-PvP server per language, we wanted to give the three aforementioned servers the choice to transfer to a destination PvP server. As of right now, Lord Calypho characters can transfer to Tomb of Freedon Nadd, Jen’jidai to Jar’Kai Sword, and Huntmaster to Darth Nihilus.

It’s good news to hear these servers will have transfer options. The bad news? BioWare is effectively destroying any concept of an EU RP-PvP server, and instead, lumping these players as PvP players when in fact, many would have preferred a straight RP option.

By on Jun 22, 2012 at 4:00 pm, in Buzz, SWTOR  |  Comments: 2 comments

We thought we’d post a follow-up to the situation of BioWare leaving three EU servers without any server transfer options. Yesterday, BioWare finally issued a response– and a solution:

Originally posted by AllisonBerryman (Source)


We wanted to clarify the current situation with the European RP-PvP servers Lord Calypho, Jen’jidai, and Huntmaster. Our goal for SWTOR players with these free character transfers is to be able to offer a destination server for players to have the best gameplay experience possible. As such, due to the unique nature of having only one European RP-PvP server per language, we wanted to give the three aforementioned servers the choice to transfer to a destination PvP server. As of right now, Lord Calypho characters can transfer to Tomb of Freedon Nadd, Jen’jidai to Jar’Kai Sword, and Huntmaster to Darth Nihilus.

It’s good news to hear these servers will have transfer options. The bad news? BioWare is effectively destroying any concept of an EU RP-PvP server, and instead, lumping these players as PvP players when in fact, many would have preferred a straight RP option.

By on Jun 22, 2012 at 4:00 pm, in Buzz, SWTOR  |  Comments: 2 comments

We thought we’d post a follow-up to the situation of BioWare leaving three EU servers without any server transfer options. Yesterday, BioWare finally issued a response– and a solution:

Originally posted by AllisonBerryman (Source)


We wanted to clarify the current situation with the European RP-PvP servers Lord Calypho, Jen’jidai, and Huntmaster. Our goal for SWTOR players with these free character transfers is to be able to offer a destination server for players to have the best gameplay experience possible. As such, due to the unique nature of having only one European RP-PvP server per language, we wanted to give the three aforementioned servers the choice to transfer to a destination PvP server. As of right now, Lord Calypho characters can transfer to Tomb of Freedon Nadd, Jen’jidai to Jar’Kai Sword, and Huntmaster to Darth Nihilus.

It’s good news to hear these servers will have transfer options. The bad news? BioWare is effectively destroying any concept of an EU RP-PvP server, and instead, lumping these players as PvP players when in fact, many would have preferred a straight RP option.

By on Jan 3, 2012 at 2:00 pm, in Article, Column, SideBarArticleList, SWTOR  |  Comments: 3 comments

Laura Shot Third

Upon embarking on a new character’s journey, we usually feel a strong emotional appeal to navigate toward the “intended” morality path. It feels natural for a Sith Inquisitor to be powerful in the dark side of the Force, and it feels right for a Jedi Knight to be attuned to the light. Bounty Hunters, Smugglers, Agents, and Troopers seem more flexible as far as morality goes, but there’s still a certain inclination in the stories just because of the whole Republic/Empire thing.

There’s also a certain attitude we take when rolling characters on a given side. Players may consider the Republic characters to be heroes of the Star Wars franchise, for example, so the attitude they may take with these characters might be driven more toward random acts of heroism. On the other hand, players may consider the Empire side to be the side of the underdogs, the self-sufficient, and the rebellious. These players will then have a natural inclination to create their characters with these personality traits.

By on Jan 3, 2012 at 2:00 pm, in Article, Column, SideBarArticleList, SWTOR  |  Comments: 3 comments

Laura Shot Third

Upon embarking on a new character’s journey, we usually feel a strong emotional appeal to navigate toward the “intended” morality path. It feels natural for a Sith Inquisitor to be powerful in the dark side of the Force, and it feels right for a Jedi Knight to be attuned to the light. Bounty Hunters, Smugglers, Agents, and Troopers seem more flexible as far as morality goes, but there’s still a certain inclination in the stories just because of the whole Republic/Empire thing.

There’s also a certain attitude we take when rolling characters on a given side. Players may consider the Republic characters to be heroes of the Star Wars franchise, for example, so the attitude they may take with these characters might be driven more toward random acts of heroism. On the other hand, players may consider the Empire side to be the side of the underdogs, the self-sufficient, and the rebellious. These players will then have a natural inclination to create their characters with these personality traits.

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