LATEST: League of Legends: “Plot is Overrated” Revisited
Like Junkies Nation on Facebook Follow Junkies Nation on Twitter Subscribe to the Junkies Nation RSS Feed
HOME NEWS MMORPG GAMING MOBA GEEK CULTURE
By on Oct 3, 2014 at 10:22 pm, in ArcheAge, MMORPG, News  |  Comments: No comments yet

Racing to make sure all of my ArcheAge foundations were in place before the original release date of RIFT 3.0: Nightmare Tide on October 8th has been head down, Ferrin cat tail up, but yesterday Trion Worlds Senior Community Manager Eric “Ocho” Cleaver announced the postponing of Nightmare Tide to October 22nd. Ah, a breather. I figured I’d jump on here to share updates and the latest in ArcheAge news.

By on Nov 21, 2013 at 10:50 pm, in MMORPG  |  Comments: 1 comment

Trion Worlds has been pretty quiet about the western localization of XL Games’ ArcheAge for a while now. We finally heard some news tonight in a recent Q&A session ArcheAge Source held with Scott Hartsman. The fantasy sandbox MMORPG is going through a major overhaul by XL Games as they try and fix many of the current issues in the original Korean release. Everything from the game’s economy to the leveling journey, possible endgame progression routes, and class balance is going to be receiving major overhauls. As such, Trion feels that they should wait until these changes are implemented before bringing ArcheAge over to our shores.

In the meantime, XL Games has been working to localize the game in Russia. There’s a lot of work in localizing an MMO for an international release, and since international releases are done serially, this all means that, well– it could be a while before we see ArcheAge release in the west.

For now, Trion is hoping to sate our appetites for all things ArcheAge by supplying the community with more in the way of news updates, lore updates, and additional Q&A sessions such as this one. The localization team is meanwhile working hard to ensure we get the best English version of the game and story as possible. Translations, lore, and cultural impact all have a significant effect on how well international games do in a different part of the world, so the more time Trion gets to perfect everything, the better release we should see.

For the full interview, check it out here.

By on Oct 25, 2013 at 7:41 pm, in Breaking  |  Comments: 1 comment
By on Aug 19, 2013 at 9:00 am, in Article, RIFT  |  Comments: 11 comments

hartsman live stream title

Things are a-changin’ over at Trion Worlds. Over a week ago, Scott Hartsman announced his return to the company as CEO. We also heard about the closure of Trion’s San Diego studio as well as the closure of the European Trion branch. This week– last Friday, specifically– the RIFT community suffered a pretty big bombshell when we found out that Elrar is with Trion no longer.

Anyone who’s ever enjoyed any of Trion’s TwitchTV live streams couldn’t help but instantly fall in love with James “Elrar” Nichols, former Community Manager. The guy’s just got one of those goofy, fun-loving personalities that showcased his love for the RIFT community and for the game perfectly. He was professional, quick about providing updates, and was always a pleasure to work with. He’ll be missed– there’s no question about it.

After the news of Elrar’s departure was announced, Elizabeth “dahanese” Tobey, Director of Community, explained that Trion is in the middle of going through some major restructuring. She’ll be taking over being our RIFT community spokesperson, main forum representative, and will head the community teams for all Trion games. During Friday’s live stream extravaganza, we found out a little more information and were also reassured that while Trion is going through major restructuring, any changes made to RIFT will be improvements.

By on Aug 12, 2013 at 9:40 am, in News  |  Comments: 2 comments

final beta

Last week, Trion announced that it was closing down its San Diego studio which was the home to the Trion Defiance team until now. The Defiance development and community teams will join the rest of the Trion team at their Redwood City studio where further development of the game will continue.

On the same day, Scott Hartsman also announced his return to Trion Worlds as CEO. Hartsman was a major player throughout much of of the production and development of Trion’s RIFT MMORPG. With any luck, this move will mean good things for both Defiance and Trion.

By on Aug 12, 2013 at 9:20 am, in Buzz, RIFT  |  Comments: 5 comments

RJ Dev Tracker

After last week’s removal of the /follow command in Warfronts/Conquest, Daglar has been involved in a forum discussion with players regarding their PvP experiences since the change. For the most part, players are supportive about the intended removal of Warfront multiboxing. Daglar made a followup post in the same thread Friday where he made one last statement regarding multiboxing in PvP and how it has affected RIFT:

Originally posted by Daglar (Source)


This change is not a direct result of “just some people complaining on the forums”. This issue has been discussed internally since we changed the business model – we’ve been afraid that the amount of multi-boxing in certain environments would increase due to the fact that there is no longer a barrier to playing the game.

We’ve been watching the issue, and it has been on the rise. The number of multi-boxers out there is not astronomically high as some people claim. The number of /in game/ feedback reports on the issue has been steadily on the rise since our conversion.

I really want to embrace as many play styles as possible for RIFT. I really do. I don’t want to turn away players.

Unfortunately certain play styles combined with specific activities (such as Warfronts), results in a sub-optimal experience for other users. When a single user has the potential – and be clear it is only ever potential – to cause another user to exit the game that simply isn’t good for anyone. It isn’t good for the multi-boxer, it isn’t good for the person being killed by the multi-boxer, and it isn’t good for the business.

I know this decision is polarizing – taking no action was also polarizing. We cannot make everyone happy all the time though we strive to, and we make decisions that we feel are best for the game. I’m deeply sorry that this conflicts with how some of you enjoyed playing the game up until now.

Elrar also added in a different thread that Trion has no intentions of preventing multiboxing in open world PvE or PvE instances.

Trion’s open level of communication with this issue, as always, has been welcome. Speaking of communication, in case you missed the news last Thursday, Scott Hartsman’s back in the Trion house! While he’ll be overseeing all of Trion’s games this time around and not just RIFT, this could be a very good thing for everyone who enjoys any of Trion’s games.

By on Mar 5, 2013 at 8:30 pm, in SWTOR, Uncategorized  |  Comments: 6 comments

The-Latest-Buzz

hartsman

Scott Hartsman, one time head-man of RIFT, the man with apparently the best dressed photo of all devs on the planet, sat down to have a discussion with Forbes.com. Since RIFT’s launch, RIFT has gone from a full subscription game with no trial to having a Rift-Lite version where you can play the first 20 levels for free. Now that Scott has left Trion and rumors swirl around the internet that Rift is heading towards a full F2P model, we get a glimpse of the future of gaming subscriptions according to Mr. Hartsman.

Continue reading to see what he had to say about the subject.

By on Jan 24, 2013 at 8:00 am, in Buzz, News, RIFT  |  Comments: 2 comments

2.2 carnival

Many members of the RIFT community waited apprehensively yesterday for Daglar’s second half of 2013’s State of the Game letter. After Scott Hartsman’s sudden departure from Trion Worlds, some were afraid that news of the coming year would be sprinkled with hints of free-to-play. Instead, we received a brief letter from Daglar in which he thanked RIFT’s community and expressed enthusiasm over the months of updates to come.

Specifically, he talked about what we’ll be seeing in RIFT 2.2 and 2.3. In 2.2, we’ll finally be getting the third tier for Planar Attunement, new zone events on the Storm Legion continents, and our first Storm Legion raid Hard Modes. An updated Carnival of the Ascended will also be making a return, marking RIFT’s second anniversary. Not much is known about the 2.3 update yet, but Daglar did throw out a pretty big hint– it involves the opening of Dendrome!

Keep reading to take a look.

By on Jan 23, 2013 at 2:22 pm, in Article, RIFT  |  Comments: 14 comments

F2P Banner

It’s entirely possible that the unexpected departure of Scott Hartsman from Trion Worlds means little for the future of RIFT. While Hartsman undeniably had an influence on the game and its development, RIFT is being left in the capable hands of Daglar, Dahanese, and other familiar faces. That being said, there is one particular topic that seems now up for debate in the wake of this change, and that’s free-to-play.

By on Jan 23, 2013 at 8:00 am, in News, RIFT  |  Comments: 2 comments

scott hartsman

A rather large bombshell was dropped during yesterday’s first half of RIFT’s second annual State of the Game address (also known as Producer’s Letter). Scott Hartsman, who has been the Executive Producer for RIFT since the beginning, is stepping down from the position and leaving Trion. He left Dahanese with this letter for the RIFT community:

I wanted to let you know that I’m stepping down from my position here at Trion. It’s been an amazing time, working with some of the best developers anywhere, getting the company’s first game off the ground, taking it all the way through a multitude of amazing updates, then to Storm Legion, and even a little bit beyond.

Thanks for all of your support and dedication throughout.

The good news is that if you enjoy what’s been going on in RIFT lately, the folks who are now in charge are the same ones who have been making all of the game-impacting decisions, both to content and gameplay, for some time now. You’ll definitely be hearing from Bill Fisher, the lead game designer soon with some exciting updates. They love and play the game a lot as well and I feel strongly that RIFT couldn’t be in better hands.

This time at Trion has truly been an amazing journey. It’s been my great privilege to have been a part of it.

And I’ll still see you in RIFT.
Scott Hartsman

Daglar will be finishing off the continuation of the Producer’s Letter later today, where we’ll undoubtedly find out more about what Trion has in store for us in the coming year. Best of luck to Scott Hartsman in his future endeavors. He’ll be missed.

Page 1 of 612345...Last »

ARCHIVES