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By on Apr 30, 2013 at 9:00 am, in Article, Guides, Mage Corner, RIFT  |  Comments: 16 comments

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So you want to join the ranks of Mage healing.  I won’t kid you, it’s a tough job that’s made even more tough by only having a couple direct healing spells.  While you could be a good dungeon healer you will likely play a support healer in raids.  This isn’t a knock against Mage healers, we are very good at pumping out group heals, but keeping a tank up during massive pulse damage can be tricky with little to no margin for error.

So with all the challenges that a Mage has to overcome when healing what spec makes it easier and how can a Mage go from being a good healer to a great one?  Well, most of the time you will find that those Mages who are good at healing know all the fights like the back of their hand and, more importantly, they know how to manage their cooldowns and time their direct healing abilities properly.  While the timing and management of cooldowns are an art form that will take a fair bit of practice to master we can take a look at how you might want to spec out your Mage souls, what macros to have available, and a general rotation of some spells.

By on Apr 11, 2013 at 11:20 am, in Article, Guides, RIFT  |  Comments: 12 comments

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I’ve been working on a DPS spec for level 60 dungeons.  The one found below has moderate mobility and very good DPS without having to worry about controlling a pet.  I never like to quote DPS numbers because it varies by equipment, mob/encounter type, etc. but for those that are interested I can usually get at least 7K sustained DPS in an expert level 60 dungeon against a boss with a fair bit of movement mechanics.

Please post up your questions and comments on this build.  I won’t pretend to have all the answers so if you see something that might work a bit better in the rotation, point distribution, or anything else then speak up. The only way we will all learn to get the most out of our class is if we share ideas, macros, and tactics.

By on Jul 16, 2012 at 9:42 am, in Article, Guides, RIFT  |  Comments: 9 comments

Ah, Bloodstalker. This is the build that redefines “one-trick pony”. If you need anything other than single-target DPS on a raid boss, then this is probably not what you’ll use.

But when you can pull it off, it’s worth it. Bloodstalker will do more single-target damage than any other spec in the right circumstances.

At this point, you may be wondering “What is Bloodstalker?”. It’s the common nickname given to a hybrid Assassin/Riftstalker build, mainly because mixing the two soul names together wasn’t particularly appealing. Bloodstalker combines the powerful bleeds from Assassin with the crit and damage bonuses from Riftstalker’s teleports in order to maintain very high single-target DPS.

By on Jul 5, 2012 at 9:14 am, in Article, RIFT, Rogue  |  Comments: 20 comments

Ever since it was buffed in patch 1.8, Ranger has become the bread and butter soul for rogue DPS, but there are many things about the soul that aren’t obvious at first glance.

When should I use Ranger?
Ranger is, simply enough, your default spec for DPSing in raids. It does higher single-target damage than any other rogue ranged soul. Certain melee builds can beat it (most notably Bloodstalker), but considering that most raid encounters are very unfriendly to melee DPS, you’ll likely spend more time as Ranger than as any other spec.

By on Apr 20, 2011 at 3:28 pm, in Article, Featured, RIFT  |  Comments: No comments yet

One of the more unique souls in the game is the Bard. It’s a support soul that offers buffs and healing to the group they are through the power of music. There is an ingrained nostalgia with many player with the bard that goes all the way back to Everquest over a decade ago. The class was continued in Vanguard and with the Minstrel in LOTRO. Bards are typically one of those jack-of-all-trades type of classes, usually with a unique subset of skills that can turn the tide of the battle in any group. Regardless of their power they are usually incredibly fun to play and carry their own unique way of doing things.

Unfortunately this is not the case in RIFT. The Bard in RIFT is an uninspired and boring soul to play that offers no special gameplay mechanics nor do they provide any satisfying game feedback that allows the player to feel either special or that they are accomplishing anything. Let is also be known that the purpose of this article is based strictly on PVE-gameplay elements, though many points transition into PVP-gameplay. Also, we are not saying that the buffs Bards bring are insignificant, we are trying to point out the way they are brought to the group is lame.

By on Apr 7, 2011 at 1:59 pm, in Editorial, Guides, RIFT  |  Comments: 1 comment

Healing in PvP can be stressful at times, especially if you’re using an incorrect build. This article is going to discuss and analyze healing souls for PvP, and discuss the synergy between different souls. We will also touch briefly on how to counter healing, as well as avoiding these counters as a healer. In a later blog I will discuss the PvP soul for each class, but for the time being, we will just be talking about soul specific PvP talents.

By on Mar 4, 2011 at 4:42 pm, in Guides, RIFT  |  Comments: 3 comments

Who ever thought that any game would have a Rogue capable of main tanking any major content? Well RIFT has brought that to us. This build is made for end-gaming tanking of expert dungeons and raids. If you are interested in a build for lower level dungeons, you can use any combination of this build. You also might want to supplement some Blade Dancer at for some of the low level dungeons as well, however low level tanking is not the main point of this article.

The Riftstalker is a pretty hearty build. It might not have as many multi-target aggro controls as a Warrior, or the versatility of a Void Knight, but the Riftstalker can tank any content as long as the user knows what they are doing. The Riftstalker is also less gear dependent that a warrior. You can tank a few of the T1 Experts with just minimal gear levels. The main focus of the Riftstalker is hitpoints and absorption.

For the full spec layout, please keep reading, or join in the discussion on our forums.

By on Nov 19, 2010 at 11:37 am, in News, RIFT  |  Comments: No comments yet reveals the Shaman soul today.

“I am the vengeance of the north. Mine is the fury of the storm, the bite of the icy peaks, and I will rain retribution on those who threaten our way of life.”


The Shaman binds the power of the icy north to his very being, wreathing himself in pure elemental force. This power augments a Shaman’s attacks, making him a powerful melee combatant, and provides shields and reactive healing.


A Shaman strikes hard and fast like the fury of a winter storm. He can quickly close into melee and unleash powerful blows fueled by muscle and magic.


Shamans lack other clerics’ abilities to bolster defenses and heal grievous wounds, so they fare poorly against foes with a strong defense of their own or who can keep the Shaman at bay.

For more information about lore and additional screenshots follow the link above.

By on Nov 18, 2010 at 1:54 pm, in News, RIFT  |  Comments: No comments yet

Riftstalker reveals today the Riftstalker soul, part of the Rogue Calling.

“I walk in the space between here and there, and slip through the seams in reality to deliver a most timely death upon my enemies.”


The Riftstalker is a defensive specialist who bends the planes to enhance his constitution and shift in and out of the physical dimension. These highly skilled and survivable combatants keep their opponents’ focus while easily evading incoming blows.


A Riftstalker is an incredibly mobile fighter capable of shielding himself from harm and appearing in the ideal place and time in a fight.


Harnessing planar energies places Riftstalkers under tremendous strain, so while formidable in short engagements, they quickly lose ground as they exhaust their bag of tricks.

For more lore and background information, including screenshots, make sure you visit through the link above.

By on Nov 17, 2010 at 10:37 am, in News, RIFT  |  Comments: No comments yet

Today reveals to us the Paragon Soul. Sorry to those who thought this might be their monk soul they were waiting for, but the Paragon seems to be a dual wielding specialist. For all of the lore and other information, including screenshots, make sure you visit


With a finely tuned mind and body, the Paragon wields two weapons to perfection, devastating his enemies. Paragons specialize in dealing consistent damage, and can also hit their enemies from range.


Paragons suffer against healers who can outpace their steady damage output, and these methodical warriors tend to be weaker against opponents who specialize in burst damage.

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