Another review from E3, this time from the Escapist, talking about their opinion on what they saw of The Elder Scrolls at E3.
Despite the MMO nature of the game, your own personal story missions will be entirely instanced. You can share the rest of the game with other players, but when it comes time to advance the story of reclaiming your soul from the Daedric prince who stole it, you’re all on your own. This should allow Bethesda to tell a much more personally relevant story. The rest of the time, you’ll be involved in group instances, public quests, and raids. To combat kill stealing and spawn camping, everyone who participates in a given encounter is rewarded for it, so even if you’re late to the party, so to speak, you can still get credit for killing mobs and looting quest items.
The quest we saw was particularly involved. Geared for slightly more experienced characters, this mission focused on liberating the town of Camlorn from the werewolf Faolchu and his rampaging army. The problem is no one knows how to kill this particular werewolf. As the player travels the Glenumbra Moors, he or she comes across the site of an ancient battle. After looting the field for magic weapons, the characters recruit an alchemist to open a rift in time and allow them to travel back to the original battle where they discover Faolchu himself in his pre-wolf form. I won’t spoil the outcome of the story here, but the players learn something about Faolchu in this sequence that will help them in their eventual showdown with the werewolf version.
To read the full accounting hit up the Escapist.