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By on Aug 25, 2014 at 10:00 am, in GW2, MMORPG, Patch Notes  |  Comments: No comments yet

In preparation for Guild Wars 2’s second anniversary, the Black Lion Trading Company is having a special 10-day sale with various discounted and limited-availability items from August 22nd-31st. Be sure to check out GuildWars2.com for details, as new deals will be added daily.

Read on for updates on the September 2014 Feature Pack.

September 2014 Feature Pack

If you’ve missed out on any of the updates, a full list of feature pack posts can be found here. The latest updates include new features surrounding commander tags and the upcoming WvW tournament.

No longer will you have to drop a whopping 100 gold on a commander tag, as they are going account bound next month. The price will be increased to 300 gold for a tag, but you’ll now be able to access it on any characters you have on your account. Commander tags are also being sold in purple.

Ok, maybe not. But they’ve added a nice customization feature that will allow you to toggle your tag between blue, yellow, red and purple.

There is no additional cost for existing commanders, so players that already have a tag on one or more characters will be grandfathered into this without having to shell out the additional gold.

Starting September 12th, there will also be a WvW tournament. There will be some changes, including the lack of posttransfer lockouts and the addition of reward structure. Read here for more details.

Happy gaming!

By on Aug 9, 2014 at 7:00 am, in MMORPG, News  |  Comments: No comments yet

If you haven’t had a chance to jump into ArcheAge, be sure to mark your calendars and keep an eye out for invites coming soon. With a successful first beta and a second beta that tripled the participants, Trion announced ArcheAge’s third beta event, Blood and Bounty, scheduled to start August 14th and run through the 18th.

The first few beta events were outlined here with a few patch notes and information on previous events.

And as always, if you still haven’t secured your invitation for this beta as well as any future ones, be sure to check out the Archeum Founder’s Pack in the shop. Along with some neat in-game items and on-release perks, you’ll get guaranteed entry to this beta, future beta events, and the alpha servers.

Happy gaming!

By on Nov 5, 2013 at 9:42 am, in MOBA, News  |  Comments: No comments yet

With Season 4 of League of Legends fast approaching we have more information coming to us everyday. First, FeralPony has a preview of the new mastery changes. There aren’t any significant changes, but we some some movement of existing masteries to different tiers or combining their effects. Most importantly, we see the cooldown reduction, at max rank, changed from 4% to 5%. This helps all of our OCD readers out there hit 40% CDR instead of 39%.

By on Oct 2, 2013 at 2:41 pm, in Breaking, MMORPG, WildStar  |  Comments: No comments yet

Wildstar’s beta phase ended a few months ago, and they are ramping up to enter their new phase. With today’s Wednesday update we get a few details on what they have been working on. The developers were concerned players were bored with level ups, so they implemented a new system for that.

A common piece of feedback we heard during beta was that leveling up was, to be frank, boring. You dinged, there was a cool little animation that played, but then what? Is it worth making the trek back to town to purchase new abilities from the ability vendor? Did I unlock a new dungeon? What did I just earn for reaching a new Path level?

The game now answers all of these questions for you through the new Level Up interface. When you level, you’ll be able to click to pop open a window, showing you all the new class benefits, game features, and so on that you’ve unlocked with your new level.

The update also includes a preview for the Loadouts UI that allows you to create different sets of abilities that are stored in different presets. The last includes an update to their quest system which was your typical run-of-the-mill treadmill of kill and story quests that lead you through a zone.

Quest objectives are no longer listed as “Kill 6 Squirgs.” Instead, you gain progress across a bar the more creatures you kill. I can already hear most of you saying “So what? Big deal! You just changed it visually so that you could mess with our minds, this doesn’t actually change the fundamentals of questing.” Well, sure, I guess the cynics could look at it that way, but the true benefit becomes clear once we add in two extra features

Find out more about the latest update on the official website. Do these updates get you excited?

By on Sep 18, 2013 at 11:46 am, in Buzz, GW2  |  Comments: 2 comments

tequatl update world first blackgate

Guild Wars 2 launched a new update yesterday called “Tequatl Rising“. In this release, Arenanet introduced a new public event that, for the first time, challenged players that resulted in many failures. Often times, the large dragon events were easily overcome by players. These events were recently retuned, and this new event offered plenty of frustration for much of the population.

From the update:

Something’s gotten into Tequatl the Sunless. This ancient dragon, scourge of the Splintered Coast, has become more formidable than ever with an arsenal of new attacks and lethal tricks at its disposal. To stop this rampaging beast, players will join forces with old friends and new allies in a desperate battle where failure is a very real option. Tequatl has risen, and it will take an army of players to bring it down!

If you follow the GW2 subreddit, you’ll know that it took 120 players in teamspeak to overcome this challenge.

We had 120-130 people in our teamspeak, coordinating through it.
After many arduous attempts we finally did it and had 2 minutes to spare.
Biggest factor = DPS down to 75% life as fast as you can, and getting people in positions every time teq is about to get stunned (abandon batteries with 15-20 seconds to spare, they can tank abit of damage)
Beastgate!

Source: Reddit

For those that have not played GW2 for a while, it may be time to return to take up this challenge. Watch the fight in the video below.

By on Sep 18, 2013 at 11:45 am, in Breaking, MMORPG  |  Comments: 1 comment

Guild Wars 2 launched a new update yesterday called “Tequatl Rising“. In this release, Arenanet introduced a new public event that, for the first time, challenged players that resulted in many failures. Often times, the large dragon events were easily overcome by players. These events were recently retuned, and this new event offered plenty of frustration for much of the population.

From the update:

Something’s gotten into Tequatl the Sunless. This ancient dragon, scourge of the Splintered Coast, has become more formidable than ever with an arsenal of new attacks and lethal tricks at its disposal. To stop this rampaging beast, players will join forces with old friends and new allies in a desperate battle where failure is a very real option. Tequatl has risen, and it will take an army of players to bring it down!

If you follow the GW2 subreddit, you’ll know that it took 120 players in teamspeak to overcome this challenge.

We had 120-130 people in our teamspeak, coordinating through it.
After many arduous attempts we finally did it and had 2 minutes to spare.
Biggest factor = DPS down to 75% life as fast as you can, and getting people in positions every time teq is about to get stunned (abandon batteries with 15-20 seconds to spare, they can tank abit of damage)
Beastgate!

Source: Reddit

For those that have not played GW2 for a while, it may be time to return to take up this challenge. Watch the fight in the video below.

By on Sep 10, 2013 at 4:41 pm, in PC  |  Comments: No comments yet

If there was any game that absolutely killed it as a Kickstarter, it was HEX. HEX is a TCG or Trading Card Game that is out to rival the likes of Magic: The Gathering. The main difference is that it’s completely lives in an online space. When it was launched earlier in the year, people were furiously buying up $250 and $500 packages. What got a lot of card game ethsuiests excited was a game that promised a fully fleshed out, easy to use and fully accessible online client. Cryptozoic was quick to show off it’s game in action over various live streams and most recently at Dragoncon.

Since the Kickstarter ended, Cryptozoic has been giving us an update each Friday that previews two new cards among other updates.

By on Sep 6, 2013 at 6:46 pm, in FFXIV, FFXIV Exclusives, News, Patch Notes  |  Comments: 2 comments
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This morning, Yoshi made this post announcing the result of the September 4 maintenance along with SE’s immediate plans for further server and system improvements. Here is your tldr takeaway:

  1. Individual server size boosted to 7,800 – monitoring for lag.
  2. 325,000 users logged in – a pretty impressive number for a game that hasn’t even been available to buy for the past week.
  3. Incoming “substantial” amount of new servers, a third duty finder group (that’s a 50% increase right there from where we are now), and AFK kick, all of which should help enormously with logging in and running instances.
  4. Transfers: whether free or paid we will have to wait and see, but likely for a small fee from more populated to less populated servers – what this means is that if your group is currently split on two worlds, there is a very good chance you could join each other on one, and failing that, all transfer to a new server.

So what does it all mean for me, you ask?

By on Sep 5, 2013 at 9:47 am, in MMORPG  |  Comments: 1 comment

There is a rumor floating around that was revealed at the Seattle Community Cantina. According to TORWars, a SWTOR Fansite, according to “goodies found on the flash drive, the “Super Secret Space Project” was revealed.”

Currently in SWTOR, there are space missions that you can take that can earn you daily experience and points, but it’s pretty much a mini game that has no real effect on your character (outside of experience gain). Even then, your ship is stuck on rails, and allows very little freedom. People have been clamoring for real-time space combat for years, dating back to the Star Wars: Galaxies days. SWG players finally got their update, but will SWTOR fans get theirs soon?

By on Feb 6, 2013 at 10:43 am, in GW2, News  |  Comments: No comments yet

Originally posted by ColinJohanson (Source)


Hey all,
I wanted to quickly give an update on where we stand with upcoming releases for WvW to help give a sense of where we’re at, and set expectations for the coming months. We’re in the midst of finalizing our February release, which I know had been discussed as a potentially large month for WvW additions.

Because of how broad the WvW game type is, and how large testing for features for this area of the game can be we’re going to hold off on any major WvW updates until March to allow a bit more time to test and polish.
March will see the release of the WuvWuv progression system, new ranks you can earn in WvW visible to all other players, and new DubVDub specific abilities/bonuses that you can earn as you rank up. Our team working on WvW will discuss this system in more detail as that date approaches.

Other major systems currently in the works, which will see updates in the future, include:

  • Continual work to re-build the way our game loads models and compresses data, to allow for more visible characters/names in WvW in the long run as we build towards removing as much culling as possible from the game.
  • Expanding on reasons to be winning in WvW beyond the total weekly score, providing stronger incentives for specific objectives and additional short term goals/rewards for winning minute-to-minute in the WvW maps.
  • Providing additional ways for WvW players to earn various power-progression rewards available across the game currently in PvE for participating in WvW content.
  • Exploring ways to help get more people playing WvW, as well as dealing with queue issues that come with those inherent issues of player population and demand.
  • And of course additional polish and cleanup features to make the general experience in WuvWuv more fun and exciting.

We’ll discuss timelines and more details for the projects for 2013 listed above as they get closer to being finalized and we can safely say we know for sure when they will be released. We’ve recently expanded the staffing on our WvW team to build up and expand this core part of Gw2 even more, and we look forward to sharing with you more details and features in the coming month as this group polishes and grows the WvW experience.

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