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By on Mar 20, 2014 at 10:00 am, in Article, RIFT  |  Comments: 1 comment

2.7 soul collective

Just in case you haven’t had a chance yet to hop on the PTS and try out the Arbiter, Physician, Oracle, or Liberator– the four new souls being added in RIFT 2.7– yet, we’ve collected some of the best links out there for build guides, lists of feedback, soul calculators, and videos of the new souls in action. If you have any other cool links for us to share, feel free to drop us a line in the comments section. We’ll try and keep this updated as the time closes down to the launch of 2.7.

By on Feb 12, 2014 at 9:00 am, in MMORPG, WildStar  |  Comments: No comments yet

One WildStar feature we haven’t heard a lot about yet is the adventures feature. Carbine Studios finally teased fans of the game about the feature yesterday in a brand new WildStar flick that’s filled, as always, with fun characters and a bit of humor. While the video didn’t go into any huge details, we did find out that adventures will be repeatable instances for groups of players that will sort of be like dungeons, but will provide more in the way of exploration and decision making.

Groups will be forced to make decisions that may cost them their life. Whether these decisions will be truly dynamic or more in the line of “BRB, checking Google” remains to be seen, but from the sounds of it, there will at least be multiple decision paths for groups to undertake. This may make adventures more appealing for players who feel that standard dungeons get a little repetitive after a while.

Check out the video below:

By on Dec 24, 2013 at 9:26 pm, in Article, Buzz, RIFT  |  Comments: 2 comments

holiday season 2013

Aw, look at the corgis. Wait a minute… Is that a dwarf in his undies and a Fae Yule hat getting drunk behind them? Why, yes. Yes, it is. Wut? C’mon– it’s Trion we’re talking about. Trion released a new video celebrating Fae Yule and the holiday season yesterday, and it’s full of cheer, cute corgis, the majesty of Iron Pine Peak, and, well, yes. This fellow. Dwarves are awesome. No other explanation is needed.

Merry Christmas, happy Fae Yule, and happy holidays, RIFTers! From Trion and from all of us at Junkies Nation/Rift Junkies.

By on Nov 27, 2013 at 9:30 am, in MMORPG, WildStar  |  Comments: No comments yet

Wildstar is now in week four of it’s class reveal and now we’ve moved on to the Stalker. The Stalker is your classic rogue class with pointy weapons that slash and shred his or her target. The caveat with the Stalker in Wildstar is that it can operate in a DPS role or a TANK.

Is the Stalker a DPS class or a Tank? Both. The Stalker’s a melee class with high-burst potential when expending skill synergy acquired via stealth or attacking his foe from the rear. By properly using evasiveness, the Stalker also makes a formidable tank. How does the Stalker’s damage compare to other classes? He more than holds his own, especially when he uses stealth to get the drop on his prey. Does the Stalker have to use claws for all attacks? Of course not. He gets to use claws for all his attacks. While the majority of his attacks are claw-based, the Stalker is a nanite-augmented high-tech assassin; as such, he has access to nano darts, razor disks, missiles, tether mines — weaponry and accessories suitable for every circumstance. He can also create a temporary clone of himself to help deal with opponents, which thanks to recent innovations in cyberebral technology, are all too happy to die fighting for you.

You can read up more on the Stalker on the official homeepage however this week you won’t see a Livestream due to the holiday. Stay tuned for broadcast times!

By on Oct 7, 2013 at 9:04 am, in Article, EQN  |  Comments: 1 comment


We have received the first of many Dev Diaries from the developers over at SOE making Landmark. This one focuses on the tagline “break it, take it, make it”. That essentially means, as you’ll see in the video, gather, return, craft/build. Basically, they discuss resources, how they’re used, and various types of storage. I will say that the information is exciting, as little as there is, because what they give us is good.

Keep reading for our thoughts on it.

By on Sep 18, 2013 at 11:46 am, in Buzz, GW2  |  Comments: 2 comments

tequatl update world first blackgate

Guild Wars 2 launched a new update yesterday called “Tequatl Rising“. In this release, Arenanet introduced a new public event that, for the first time, challenged players that resulted in many failures. Often times, the large dragon events were easily overcome by players. These events were recently retuned, and this new event offered plenty of frustration for much of the population.

From the update:

Something’s gotten into Tequatl the Sunless. This ancient dragon, scourge of the Splintered Coast, has become more formidable than ever with an arsenal of new attacks and lethal tricks at its disposal. To stop this rampaging beast, players will join forces with old friends and new allies in a desperate battle where failure is a very real option. Tequatl has risen, and it will take an army of players to bring it down!

If you follow the GW2 subreddit, you’ll know that it took 120 players in teamspeak to overcome this challenge.

We had 120-130 people in our teamspeak, coordinating through it.
After many arduous attempts we finally did it and had 2 minutes to spare.
Biggest factor = DPS down to 75% life as fast as you can, and getting people in positions every time teq is about to get stunned (abandon batteries with 15-20 seconds to spare, they can tank abit of damage)

Source: Reddit

For those that have not played GW2 for a while, it may be time to return to take up this challenge. Watch the fight in the video below.

By on Sep 1, 2013 at 3:44 am, in News, WildStar  |  Comments: 3 comments
wildstar interview

Thanks to our palls at ReadyCheck we have the entire Wildstar panel from PAX Prime on video for your enjoyment. Click continue reading and watch the Carbine guys show you how you can stick a monster’s head on your wall, plant a tree on your very own floating island or explore a dungeon inside your house and much much more.

By on Aug 26, 2013 at 11:07 am, in Article, WildStar  |  Comments: 1 comment

wildstar raids

Straight from Gamescom, we get a great demonstration of raiding in Wildstar. This is the first time we get a detailed glimpsed of what to expect in a larger team fight environment. Keep an eye on the brief demonstration as we see how raid boss telegraphs work. The only concern some people have is if this will make raids easier. What do you think?

Click continue reading to watch the video.

By on Aug 13, 2013 at 9:25 am, in Buzz, TESO  |  Comments: No comments yet

concept art 1

If you checked out last week’s TwitchTV live stream featuring The Elder Scrolls Online gameplay footage during QuakeCon, you probably had a few questions. Let’s face it– we all did. Bethesda was smart and took the time this week to answer a few of the questions the development team received from the community regarding what we saw during the stream. Some great questions were asked and answered this time around, and information about everything from the dungeon finder tool to the user interface shown was revealed. Here’s an example question:

“I noticed the compass in the stream. Does it replace the mini-map or is it another option? If it does replace it, will it show more than points of interest, like guild and group members or enemies?” – By Karen Tengart

“The compass will replace the mini-map. Actually, this is a good example of how we use information from our beta tests. When we had a mini-map, we noticed many testers felt like they should just follow quest markers, and they were less inclined to explore. This ran counter to our intent of being a game that emphasizes exploration. When we introduced the compass, players became much more likely to explore and less likely to just “follow the quests.”

As for putting group members on the compass, we’re trying to avoid having too much clutter on the compass. We do have in-world indicators for group members, though, which are proving to be very effective.”

Head on over to the full Ask Us Anything developer blog for more info.

By on Aug 5, 2013 at 9:35 am, in Article, TESO  |  Comments: 2 comments

quakecom title

This past weekend, The Elder Scrolls Online was a big hit at QuakeCon. Bethesda not only let con-goers try out a bit of the game, but the development team held a TwitchTV live stream presentation where gameplay footage including both solo footage and new dungeon footage were shown off.

The solo overworld experience in TESO definitely seems to be shaping up to be a mixture of familiar elements from Skyrim and Oblivion but still unique enough to fit well into an MMORPG. The first-person view looks clean and was shown in detail. The UI is also very clean and minimal, which adds to the first-person experience well.

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