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By on Aug 16, 2013 at 10:00 am, in Article, Guides, GW2  |  Comments: 2 comments

mesmer header

Heavily based on stat increases on precision, critical damage, and a bit of added toughness, this Mesmer build is primarily centered on your phantasms. They’ll provide a variety of useful boons and a great source of some heavy damage. With just the right balance between damage and support, this is a viable build adapted for WvW. Just keep in mind it’s very dependent on your gear!

By on Aug 16, 2013 at 10:00 am, in Article, Guides, GW2  |  Comments: 2 comments

mesmer header

Heavily based on stat increases on precision, critical damage, and a bit of added toughness, this Mesmer build is primarily centered on your phantasms. They’ll provide a variety of useful boons and a great source of some heavy damage. With just the right balance between damage and support, this is a viable build adapted for WvW. Just keep in mind it’s very dependent on your gear!

By on Aug 16, 2013 at 10:00 am, in Article, Guides, GW2  |  Comments: 3 comments

mesmer header

Heavily based on stat increases on precision, critical damage, and a bit of added toughness, this Mesmer build is primarily centered on your phantasms. They’ll provide a variety of useful boons and a great source of some heavy damage. With just the right balance between damage and support, this is a viable build adapted for WvW. Just keep in mind it’s very dependent on your gear!

By on Jun 7, 2013 at 9:00 am, in Buzz, GW2  |  Comments: No comments yet

wvw changes title

Over the last two days, ArenaNet has published a number of developer blogs detailing some of updates that will be happening on June 11th when the Dragon Bash event kicks off. The first developer blog is a behind-the-scenes lore offering on the events of Dragon Bash and some of its cool events. And here’s a helpful bit ahead of time: The Hologram Shattered Dragon Wings back item is going to be rewarded for completing the meta achievement for the event.

We also saw a developer blog on WvW earlier this week that detailed some future changes the team is hoping to make:

“Something that has developed naturally over time and that we would like to encourage is the definition of roles within WvW. Everyone has likely seen a commander laying out battle plans and then subsequently seen that one thief mucking up those plans. It’s our goal to introduce more systems that encourage play within a wide variety of roles, not just those two. Scouts, siege masters, and defenders are only a sampling of the roles we intend to add to. We think that these are all a vital part of the success of any server in WvW, so we want to reward players who do these tasks so that they feel like their time is properly valued.”

In addition, we’ll also be seeing changes that should make it a little easier to deal with zergs, incorporate variety in the matches, and build and defend against sieges.

Finally, yesterday we saw a developer blog detailing improvements that are being made to our PvP leaderboard system.

By on May 24, 2013 at 9:30 am, in GW2, News  |  Comments: 1 comment

wvw matchup scambling

There are some big changes coming to the way WvW matchups work. Instead of matching up servers in set brackets that can sometimes make it easy for guilds to predict standings and plan accordingly, ArenaNet will be forcing the matchup system to place servers together randomly. There is a clause, of course. Any server that has past WvW standings that are exceedingly low will not find themselves facing a server that has extremely high ratings. Here’s the basic gist of how the system will work:

Basically, when you have a ladder for any kind of competition, all of the matchups don’t normally happen at the exact same time. You also normally have a pretty big group of entries in the ladder to choose from, which means that you’re matched with the closest opponent at the time the matchup is created. In the case of WvW, there are only 24 servers and the matchups all occur at the same time.

To counter this, we’re going to partially randomize server matchups, with the exception being we won’t match servers against other servers whose rating falls outside of an acceptable range. This range will be determined by using your world’s rating and deviation (already listed on the leaderboards).

For more information and all the nitty-gritty details on this huge change, make sure to check out the full developer blog.

By on May 21, 2013 at 9:00 am, in GW2, News  |  Comments: 1 comment

last stand at southsun

Details on the newest content update to Guild Wars 2 made their way to the official site yesterday with the completion of the Last Stand at Southsun information page. This next phase of the Southsun Cove event will kick off May 28th and bring with it a new renegade villain, a solo story dungeon to put an end to him, and a final onslaught that takes place on the island beginning on June 5th. Aside from the event’s additions, the update will bring players some WvW updates, custom arena updates, and a couple of cool items obtainable through completing achievements on Southsun Cove.

Here is a bit of information on the WvW-specific additions:

New Improved World XP

  • We’re improving the way we award World XP to World vs. World players! Now you’ll gain rewards for a much wider range of activities in the Mists – everything from destroying siege weapons, repairing walls, escort missions, and more.

Greater Variety and More Rewards in WvW

  • We’re adding new WvW daily achievements to the list you can choose from so you can earn World XP for playing the way you want. And every time you gain a new World rank, you’ll earn a bonus chest packed with useful WvW loot!

Introducing Infusions and Ascended Gear in WvW

  • Now you can purchase Ascended rings and amulets and upgrade your WvW abilities with six new Infusions that give your character special WvW bonuses! Just speak to the new Laurel and Badge Merchants on each map.

For more details as well as the usual host of nifty screenshots and a wallpaper, check it out here.

By on May 21, 2013 at 9:00 am, in GW2, News  |  Comments: 1 comment

last stand at southsun

Details on the newest content update to Guild Wars 2 made their way to the official site yesterday with the completion of the Last Stand at Southsun information page. This next phase of the Southsun Cove event will kick off May 28th and bring with it a new renegade villain, a solo story dungeon to put an end to him, and a final onslaught that takes place on the island beginning on June 5th. Aside from the event’s additions, the update will bring players some WvW updates, custom arena updates, and a couple of cool items obtainable through completing achievements on Southsun Cove.

Here is a bit of information on the WvW-specific additions:

New Improved World XP

  • We’re improving the way we award World XP to World vs. World players! Now you’ll gain rewards for a much wider range of activities in the Mists – everything from destroying siege weapons, repairing walls, escort missions, and more.

Greater Variety and More Rewards in WvW

  • We’re adding new WvW daily achievements to the list you can choose from so you can earn World XP for playing the way you want. And every time you gain a new World rank, you’ll earn a bonus chest packed with useful WvW loot!

Introducing Infusions and Ascended Gear in WvW

  • Now you can purchase Ascended rings and amulets and upgrade your WvW abilities with six new Infusions that give your character special WvW bonuses! Just speak to the new Laurel and Badge Merchants on each map.

For more details as well as the usual host of nifty screenshots and a wallpaper, check it out here.

By on May 21, 2013 at 9:00 am, in GW2, News  |  Comments: 1 comment

last stand at southsun

Details on the newest content update to Guild Wars 2 made their way to the official site yesterday with the completion of the Last Stand at Southsun information page. This next phase of the Southsun Cove event will kick off May 28th and bring with it a new renegade villain, a solo story dungeon to put an end to him, and a final onslaught that takes place on the island beginning on June 5th. Aside from the event’s additions, the update will bring players some WvW updates, custom arena updates, and a couple of cool items obtainable through completing achievements on Southsun Cove.

Here is a bit of information on the WvW-specific additions:

New Improved World XP

  • We’re improving the way we award World XP to World vs. World players! Now you’ll gain rewards for a much wider range of activities in the Mists – everything from destroying siege weapons, repairing walls, escort missions, and more.

Greater Variety and More Rewards in WvW

  • We’re adding new WvW daily achievements to the list you can choose from so you can earn World XP for playing the way you want. And every time you gain a new World rank, you’ll earn a bonus chest packed with useful WvW loot!

Introducing Infusions and Ascended Gear in WvW

  • Now you can purchase Ascended rings and amulets and upgrade your WvW abilities with six new Infusions that give your character special WvW bonuses! Just speak to the new Laurel and Badge Merchants on each map.

For more details as well as the usual host of nifty screenshots and a wallpaper, check it out here.

By on May 21, 2013 at 9:00 am, in GW2, News  |  Comments: 1 comment

last stand at southsun

Details on the newest content update to Guild Wars 2 made their way to the official site yesterday with the completion of the Last Stand at Southsun information page. This next phase of the Southsun Cove event will kick off May 28th and bring with it a new renegade villain, a solo story dungeon to put an end to him, and a final onslaught that takes place on the island beginning on June 5th. Aside from the event’s additions, the update will bring players some WvW updates, custom arena updates, and a couple of cool items obtainable through completing achievements on Southsun Cove.

Here is a bit of information on the WvW-specific additions:

New Improved World XP

  • We’re improving the way we award World XP to World vs. World players! Now you’ll gain rewards for a much wider range of activities in the Mists – everything from destroying siege weapons, repairing walls, escort missions, and more.

Greater Variety and More Rewards in WvW

  • We’re adding new WvW daily achievements to the list you can choose from so you can earn World XP for playing the way you want. And every time you gain a new World rank, you’ll earn a bonus chest packed with useful WvW loot!

Introducing Infusions and Ascended Gear in WvW

  • Now you can purchase Ascended rings and amulets and upgrade your WvW abilities with six new Infusions that give your character special WvW bonuses! Just speak to the new Laurel and Badge Merchants on each map.

For more details as well as the usual host of nifty screenshots and a wallpaper, check it out here.

By on May 20, 2013 at 10:10 am, in Buzz, GW2  |  Comments: 2 comments

GW2J Dev Tracker

There were a couple of interesting– if somewhat vague– PvP updates issued on the official forums over this past weekend. One of which was concerning the public, non-beta release of Custom Arenas. The other was a hint of sorts by Devon Carver directed toward future WvW and matchmaking updates.

Originally posted by John Corpening (Source)


Hey guys, thanks for the question. There are a few issues and updates we want to address before we make Custom Arenas available to everyone. At this time there is no announced date for the end of the beta period. We are eager to get these out to you but we want to make sure known issues are addressed first.

Originally posted by DevonCarver (Source)


In the coming weeks, nay months, you’ll see many changes to WvW. We should have something to announce regarding the matchmaking in the coming weeks.

‘Many’ changes to WvW? Let’s see what ArenaNet’s definition of many is, shall we?

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